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modest

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  1. modest

    Zombies & Demons 5.0

    Even with the functions white listed, animation on the new 2.8 still dont appear to work with exile, or am I missing something? class CfgRemoteExec { class Functions { mode = 1; jip = 0; class fnc_RyanZombies_SwitchMove { allowedTargets =2; }; class fnc_RyanZombies_PlayMoveNow { allowedTargets =2; }; class fnc_RyanZombies_DoMoveLocalized { allowedTargets =2; }; class fnc_RyanZombies_Bleeding { allowedTargets =2; }; class fnc_RyanZombies_Velocity { allowedTargets =2; }; class fnc_RyanZombies_SetHitIndex { allowedTargets =2; }; }; class Commands { mode=0; jip=0; }; };
  2. modest

    Zombies & Demons 5.0

    classBIS_fnc_MP { module="BIS_fnc_MP"; parameters[]= { "STRING", "SCALAR" }; }; Like this you would mean?
  3. modest

    Zombies & Demons 5.0

    Anyone else lost the hit animation on cars and units, they look at me now but i do take damage. I am using this with exile framework
  4. Thank you to the people behind Arma3Sync[/i]
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