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Yazp

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About Yazp

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  1. Thanks! It fixed it for me!
  2. When I run the launcher outside of the steam client, nothing at all happens. When I run ARMA3 from the Steam client, my status changes to "In-game ARMA3" for about 2-3 seconds after which it turns back to online. ---------- Post added at 04:30 ---------- Previous post was at 04:25 ---------- You could try to put the .pbo files of the mod into the ARMA 3 directory's "Addons" folder with the rest of the stock games pbos. It should load since when I test my mods, I just drag my pbos into the Addons then delete them once I'm done. It's really irritating to not be able able to use the Launcher and all those Workshop mods I downloaded :mad_o:
  3. Thanks for trying to help, But no error message at all, It's almost as if it keeps closing itself. I tried both verifying the gamedata and running both Steam and ARMA 3 launcher as Administrator.
  4. Hello all, A few days ago my ARMA 3 launcher stopped working. I have all of the prerequisites for it, I removed everything to do with ARMA 3 in "My Documents", I Deleted "Launcherconfig" in the ARMA 3 directory. I even re-installed ARMA 3, but with no avail. According to steam, When I launch ARMA 3, It says for a few seconds that I am In-game then returns back to the Online status without any error messages. I can run ARMA 3 vanilla using ARMA3.exe, but no Workshop mods... You guys have any ideas?, Thanks...
  5. xD fixed this a long time ago, Thanks for the help anyways!
  6. Hehe, I do know what I'm doing, buddy. Just because I made a tutorial doesn't mean I can't ask for some help! Cheers!
  7. Hi all, I exported a 3d model from Blender to O2, Except you can only see one particular side of the IFV when you tilt it, I the older sdes become invisible and new ones show up. Can someone tell me what I'm doing wrong? Screenshot 1 http://imgur.com/EbRJvSA Screenshot 2 http://imgur.com/N4EBIKc (for some reason the tags don't work)
  8. "The instruction at 0x005bcbe4 referenced memory at 0x00000144, The memory could not be read. Click Ok to terminate the program" Hello everyone! I had made a mod which adds a new faction to the game. Based on the CDF. Everything worked fine. After that, Instead of using the base CDF Soldier p3d, I copied the unbinarised p3d from A2SM_Data_APL into my mod folder, Added a backpack proxy and backpack support, Also I copied and pasted the Russian soldiers vest into the CDF model. I reset the texture paths to my own ones. http://imgur.com/YLgnH0R Set everything up, Packed it into a PBO, moved it to Addons and Ran ARMA 2:OA. Everything works fine, until I preview any of the units using the newer model. Does anyone know what I'm doing wrong?
  9. Incase you still needed help, http://www.armaholic.com/forums.php?m=posts&q=31345&n
  10. Hello all, Here is my code: class CfgPatches { class HAZARESTAN { units[] = { "HAZARA_Rifleman", "HAZARA_Soldier_Light", "HAZARA_Soldier_GL", "HAZARA_Soldier_Militia", "HAZARA_Soldier_Sniper", "HAZARA_Soldier_Spotter" }; weapons[] = { "CAWeapons", "CACharacters" }; requiredVersion = 1.54; }; }; class CfgFactionClasses //Faction config { class HAZARA_FAC //Faction Calling Name { priority = 2; displayName = "Royal Hazarestani Armed Forces"; side = 2; }; }; class CfgVehicleClasses //Unit types Men, Air, Armor, ect { class HAZARA_Men { displayName = "Men"; }; class HAZARA_Armor { displayName = "Royal Hazarestani Armored Corps"; }; }; class CfgVehicles //All units go here { class SoldierWB; //External class class HAZARA_Soldier_Base : SoldierWB { identityTypes = {"Head_CDF", "CDF_Glasses"}; faceType = "Man"; side = 1; faction = "HAZARA_FAC"; genericNames = "IranMen"; vehicleClass = "Men"; portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca"; model = "\ca\characters2\Blufor\Soldier"; picture = "\Ca\characters\data\Ico\i_null_CA.paa"; icon = "\Ca\characters2\data\icon\i_soldier_CA.paa"; accuracy = 2.000000; camouflage = 1.400000; minFireTime = 10; scope = 1; cost = 40000; languages = {"TK", "EN"}; }; class HAZARA_Soldier : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier"; scope = 2; accuracy = 3.900000; displayName = "Rifleman"; weapons [] = { "VIL_AMD", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; respawnWeapons [] = { "VIL_AMD", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; }; class HAZARA_Soldier_Light : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier_Light"; scope = 2; accuracy = 3.900000; displayName = "Soldier Light"; weapons [] = { "VIL_AKM", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; respawnWeapons [] = { "VIL_AKM", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; }; class HAZARA_Soldier_GL : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier_GL"; scope = 2; accuracy = 3.900000; displayName = "Grenadier"; cost = 50000; weapons [] = { "AK_74_GL", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25" }; respawnWeapons [] = { "AK_74_GL", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25" }; }; class HAZARA_Soldier_Militia : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier_Guard"; accuracy = 3.900000; scope = 2; displayName = "Millitiaman"; weapons [] = { "AK_47_S", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.600000; }; }: magazines [] = { "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_East", "HandGrenade_East" }; respawnWeapons [] = { "AK_47_S", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnmagazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East" }; }; class HAZARA_Soldier_Medic : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier"; scope = 2; displayName = "Paramedic"; picture = "\Ca\characters\data\Ico\i_Med_CA.paa"; Icon = "\Ca\characters2\data\icon\i_medic_CA.paa"; TextPlural = "$STR_DN_Medics"; TextSingular = "$STR_DN_Medic"; nameSound = "veh_Medic"; attendant = 1; accuracy = 3.700000; cost = 60000; weaponSlots = "1 + 4 + 8 * 256 + 2 * 4096 + 2 + 4* 16 + 12*131072"; weapons [] = { "VIL_AK_74M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "SmokeShellOrange" }; respawnWeapons [] = { "VIL_AK_74M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "SmokeShellOrange" }; }; class HAZARA_Soldier_Sniper : HAZARA_Soldier_Base { displayName = "Sniper"; scope = 2; accuracy = 3.900000; camouflage = 0.500000; threat = { 1, 0.500000, 0.100000 }; cost = 250000; TextPlural = "$STR_DN_Snipers"; TextSingular = "$STR_DN_Sniper"; nameSound = "veh_Sniper"; model = "\ca\characters2\Ghillie_Overall"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.600000; }; }; weapons [] = { "SVD", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular" }; magazines [] = { "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "HandGrenade_East", "HandGrenade_East", "SmokeShell", "SmokeShellOrange" }; respawnWeapons [] = { "SVD", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular" }; respawnMagazines [] = { "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "HandGrenade_East", "SmokeShellOrange" }; hiddenSelections [] = { "Camo" }; hiddenSelectionsTextures [] = { "\ca\characters2\data\ghillie_overall1_co.paa" }; }; class HAZARA_Soldier_Spotter : HAZARA_Soldier_Base { displayName = "Spotter"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; scope = 2; accuracy = 3.900000; camouflage = 0.500000; threat = { 1, 0.500000, 0.100000 }; cost = 150000; model = "\ca\characters2\Ghillie_Overall"; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.600000; }; }; weapons [] = { "AKS_74_UN_kobra", "Binocular", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "HandGrenade_East", "HandGrenade_East", "SmokeShellOrange", "SmokeShell" }; respawnWeapons [] = { "AKS_74_UN_kobra", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "HandGrenade_East", "SmokeShell" }; hiddenSelections [] = { "Camo" }; hiddenSelectionsTextures [] = { "\ca\characters2\data\ghillie_overall1_co.paa" }; }; }; I've spent 2 and a half hours on trying to get this simple piece of config working. Can someone help?
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