Yazp
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Thanks! It fixed it for me!
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When I run the launcher outside of the steam client, nothing at all happens. When I run ARMA3 from the Steam client, my status changes to "In-game ARMA3" for about 2-3 seconds after which it turns back to online. ---------- Post added at 04:30 ---------- Previous post was at 04:25 ---------- You could try to put the .pbo files of the mod into the ARMA 3 directory's "Addons" folder with the rest of the stock games pbos. It should load since when I test my mods, I just drag my pbos into the Addons then delete them once I'm done. It's really irritating to not be able able to use the Launcher and all those Workshop mods I downloaded :mad_o:
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Thanks for trying to help, But no error message at all, It's almost as if it keeps closing itself. I tried both verifying the gamedata and running both Steam and ARMA 3 launcher as Administrator.
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Hello all, A few days ago my ARMA 3 launcher stopped working. I have all of the prerequisites for it, I removed everything to do with ARMA 3 in "My Documents", I Deleted "Launcherconfig" in the ARMA 3 directory. I even re-installed ARMA 3, but with no avail. According to steam, When I launch ARMA 3, It says for a few seconds that I am In-game then returns back to the Online status without any error messages. I can run ARMA 3 vanilla using ARMA3.exe, but no Workshop mods... You guys have any ideas?, Thanks...
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ARMA 2 OA Config Some Input after End of File
Yazp replied to Yazp's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
xD fixed this a long time ago, Thanks for the help anyways! -
Need help with config.cpp for an addon
Yazp replied to domcho's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hehe, I do know what I'm doing, buddy. Just because I made a tutorial doesn't mean I can't ask for some help! Cheers! -
[Help] The instruction at 0x005bcbe4 referenced memory at 0x00000144.
Yazp replied to Yazp's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks! -
Thank you all!
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Hi all, I exported a 3d model from Blender to O2, Except you can only see one particular side of the IFV when you tilt it, I the older sdes become invisible and new ones show up. Can someone tell me what I'm doing wrong? Screenshot 1 http://imgur.com/EbRJvSA Screenshot 2 http://imgur.com/N4EBIKc (for some reason the tags don't work)
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"The instruction at 0x005bcbe4 referenced memory at 0x00000144, The memory could not be read. Click Ok to terminate the program" Hello everyone! I had made a mod which adds a new faction to the game. Based on the CDF. Everything worked fine. After that, Instead of using the base CDF Soldier p3d, I copied the unbinarised p3d from A2SM_Data_APL into my mod folder, Added a backpack proxy and backpack support, Also I copied and pasted the Russian soldiers vest into the CDF model. I reset the texture paths to my own ones. http://imgur.com/YLgnH0R Set everything up, Packed it into a PBO, moved it to Addons and Ran ARMA 2:OA. Everything works fine, until I preview any of the units using the newer model. Does anyone know what I'm doing wrong?
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Need help with config.cpp for an addon
Yazp replied to domcho's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Incase you still needed help, http://www.armaholic.com/forums.php?m=posts&q=31345&n -
ARMA 2 OA Config Some Input after End of File
Yazp posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello all, Here is my code: class CfgPatches { class HAZARESTAN { units[] = { "HAZARA_Rifleman", "HAZARA_Soldier_Light", "HAZARA_Soldier_GL", "HAZARA_Soldier_Militia", "HAZARA_Soldier_Sniper", "HAZARA_Soldier_Spotter" }; weapons[] = { "CAWeapons", "CACharacters" }; requiredVersion = 1.54; }; }; class CfgFactionClasses //Faction config { class HAZARA_FAC //Faction Calling Name { priority = 2; displayName = "Royal Hazarestani Armed Forces"; side = 2; }; }; class CfgVehicleClasses //Unit types Men, Air, Armor, ect { class HAZARA_Men { displayName = "Men"; }; class HAZARA_Armor { displayName = "Royal Hazarestani Armored Corps"; }; }; class CfgVehicles //All units go here { class SoldierWB; //External class class HAZARA_Soldier_Base : SoldierWB { identityTypes = {"Head_CDF", "CDF_Glasses"}; faceType = "Man"; side = 1; faction = "HAZARA_FAC"; genericNames = "IranMen"; vehicleClass = "Men"; portrait = "\Ca\characters\data\portraits\comBarHead_bluFor_cdf_ca"; model = "\ca\characters2\Blufor\Soldier"; picture = "\Ca\characters\data\Ico\i_null_CA.paa"; icon = "\Ca\characters2\data\icon\i_soldier_CA.paa"; accuracy = 2.000000; camouflage = 1.400000; minFireTime = 10; scope = 1; cost = 40000; languages = {"TK", "EN"}; }; class HAZARA_Soldier : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier"; scope = 2; accuracy = 3.900000; displayName = "Rifleman"; weapons [] = { "VIL_AMD", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; respawnWeapons [] = { "VIL_AMD", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; }; class HAZARA_Soldier_Light : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier_Light"; scope = 2; accuracy = 3.900000; displayName = "Soldier Light"; weapons [] = { "VIL_AKM", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; respawnWeapons [] = { "VIL_AKM", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "30Rnd_762x39_AK47 ", "HandGrenade_West" }; }; class HAZARA_Soldier_GL : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier_GL"; scope = 2; accuracy = 3.900000; displayName = "Grenadier"; cost = 50000; weapons [] = { "AK_74_GL", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25" }; respawnWeapons [] = { "AK_74_GL", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25", "1Rnd_HE_GP25" }; }; class HAZARA_Soldier_Militia : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier_Guard"; accuracy = 3.900000; scope = 2; displayName = "Millitiaman"; weapons [] = { "AK_47_S", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.600000; }; }: magazines [] = { "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "30Rnd_762x39_AK47", "HandGrenade_East", "HandGrenade_East" }; respawnWeapons [] = { "AK_47_S", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnmagazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East" }; }; class HAZARA_Soldier_Medic : HAZARA_Soldier_Base { model = "\ca\characters2\Blufor\Soldier"; scope = 2; displayName = "Paramedic"; picture = "\Ca\characters\data\Ico\i_Med_CA.paa"; Icon = "\Ca\characters2\data\icon\i_medic_CA.paa"; TextPlural = "$STR_DN_Medics"; TextSingular = "$STR_DN_Medic"; nameSound = "veh_Medic"; attendant = 1; accuracy = 3.700000; cost = 60000; weaponSlots = "1 + 4 + 8 * 256 + 2 * 4096 + 2 + 4* 16 + 12*131072"; weapons [] = { "VIL_AK_74M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "SmokeShellOrange" }; respawnWeapons [] = { "VIL_AK_74M", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK", "HandGrenade_East", "SmokeShellOrange" }; }; class HAZARA_Soldier_Sniper : HAZARA_Soldier_Base { displayName = "Sniper"; scope = 2; accuracy = 3.900000; camouflage = 0.500000; threat = { 1, 0.500000, 0.100000 }; cost = 250000; TextPlural = "$STR_DN_Snipers"; TextSingular = "$STR_DN_Sniper"; nameSound = "veh_Sniper"; model = "\ca\characters2\Ghillie_Overall"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.600000; }; }; weapons [] = { "SVD", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular" }; magazines [] = { "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "HandGrenade_East", "HandGrenade_East", "SmokeShell", "SmokeShellOrange" }; respawnWeapons [] = { "SVD", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular" }; respawnMagazines [] = { "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "10Rnd_762x54_SVD", "HandGrenade_East", "SmokeShellOrange" }; hiddenSelections [] = { "Camo" }; hiddenSelectionsTextures [] = { "\ca\characters2\data\ghillie_overall1_co.paa" }; }; class HAZARA_Soldier_Spotter : HAZARA_Soldier_Base { displayName = "Spotter"; portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca"; scope = 2; accuracy = 3.900000; camouflage = 0.500000; threat = { 1, 0.500000, 0.100000 }; cost = 150000; model = "\ca\characters2\Ghillie_Overall"; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.600000; }; }; weapons [] = { "AKS_74_UN_kobra", "Binocular", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines [] = { "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "HandGrenade_East", "HandGrenade_East", "SmokeShellOrange", "SmokeShell" }; respawnWeapons [] = { "AKS_74_UN_kobra", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines [] = { "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "30Rnd_545x39_AKSD", "HandGrenade_East", "SmokeShell" }; hiddenSelections [] = { "Camo" }; hiddenSelectionsTextures [] = { "\ca\characters2\data\ghillie_overall1_co.paa" }; }; }; I've spent 2 and a half hours on trying to get this simple piece of config working. Can someone help?