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fpsnova

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Everything posted by fpsnova

  1. I am looking for a method in which you can unbinarize files of the type hpp, sqm, and ext. I am aware that Mikero's Dos Tools and BinPBO are capable of binarizing those file types before being packed in a mission pbo, however is there a way to reverse the process in which to return the original source? This is one example of a binarized file, (a3 rsc common): A3_Common.hpp
  2. Oh I figured it out. If you extract a pbo which has been rapified, you can use the EliteNess depbo tool to derapify all the content within the PBO. Thanks for the help :)
  3. I am aware that these are configuration files, however I just wanted to know how to decompile these files after they have been converted via a depbo tool. CfgConvert only works for .bin files that will be converted to .cpp, however I want to know how to convert .hpp binarized to source. ff2f 2a0d 0a09 4172 6dff 4120 3320 4b69 6e67 ff20 6f66 2048 696c 6cfe 1600 436f
  4. When applying text to a Strider template in Photoshop CS6, the text appeared correctly on one side and upside down on the other side in-game, however I found no fix to make both sides correctly orientated. Any help would be appreciated. Images: http://imgur.com/ogIiA8p,axUMElt,zR5ffNh#0 = shows template with text in photoshop http://imgur.com/ogIiA8p,axUMElt,zR5ffNh#1 = shows correctly orientated text http://imgur.com/ogIiA8p,axUMElt,zR5ffNh#2 = shows incorrectly orientated text
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