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fpsnova

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About fpsnova

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  1. Oh I figured it out. If you extract a pbo which has been rapified, you can use the EliteNess depbo tool to derapify all the content within the PBO. Thanks for the help :)
  2. I am aware that these are configuration files, however I just wanted to know how to decompile these files after they have been converted via a depbo tool. CfgConvert only works for .bin files that will be converted to .cpp, however I want to know how to convert .hpp binarized to source. ff2f 2a0d 0a09 4172 6dff 4120 3320 4b69 6e67 ff20 6f66 2048 696c 6cfe 1600 436f
  3. I am looking for a method in which you can unbinarize files of the type hpp, sqm, and ext. I am aware that Mikero's Dos Tools and BinPBO are capable of binarizing those file types before being packed in a mission pbo, however is there a way to reverse the process in which to return the original source? This is one example of a binarized file, (a3 rsc common): A3_Common.hpp
  4. When applying text to a Strider template in Photoshop CS6, the text appeared correctly on one side and upside down on the other side in-game, however I found no fix to make both sides correctly orientated. Any help would be appreciated. Images: http://imgur.com/ogIiA8p,axUMElt,zR5ffNh#0 = shows template with text in photoshop http://imgur.com/ogIiA8p,axUMElt,zR5ffNh#1 = shows correctly orientated text http://imgur.com/ogIiA8p,axUMElt,zR5ffNh#2 = shows incorrectly orientated text
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