Jump to content

schumacher

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Everything posted by schumacher

  1. schumacher

    ACRE2 Public Beta Release

    Any plans to support resolutions above 1920x1080? I'm on 2560x1080 and the actual button elements are not in the proper places on the textured radio interfaces. It's not a super big deal because they are still usable by finding the invisible buttons on the screen and still using them, but it is still improper and relatively annoying. So Nouber, as a fellow washingtonian, I demand you smoke a blunt and add 2560x1080 support. Thanks doge.
  2. Hello DAC users. I've recently rewritten the armaments system for the enemy AI which wasn't supported for Arma 3. I've made it possible to change all equipment of the AI, not just weapons and magazines( which wasn't working properly previously anyway). It allows for things like this to be done with the weapon configs for your units. // Guerilla AK-47 case 1: { _weapons = ["hlc_rifle_ak47"]; _items = ["ItemMap", "ItemCompass", "ItemWatch", "ItemGPS"]; _uniform = "U_BG_Guerrilla_6_1"; _uniformContents = []; _vest = "V_Chestrig_oli"; _vestContents = [["rhs_mag_m67", 1], ["FirstAidKit", 1], ["hlc_30Rnd_762x39_t_ak", 5], ["hlc_30Rnd_762x39_b_ak", 2]]; _backpack = "B_Kitbag_rgr"; _backpackContents = []; _headgear = "H_Bandanna_cbr"; _goggles = ""; _speaker = "Male01PER"; }; I will also be further changing it to reduce tediousness with retrieving information from the virtual arsenal, and allow for variations and randomization of the same armament classification. There is also some bugs to be ironed out with what seems to be the reduction system, i haven't figured it out yet. I've messaged Silola and asked for permission to do a release, and with his permission, it shall be released. See you :)
×