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hdust

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Everything posted by hdust

  1. hdust

    Found In errors rpt logs

    Similar issues! We removed the objects that had the fuel hit zone. But this found in thing is driving me nuts...
  2. 2016/03/04, 20:33:53 found in (280,425). 2016/03/04, 20:33:53 found in (281,424). 2016/03/04, 20:33:53 found in (794,620). 2016/03/04, 20:33:53 found in (113,429). 2016/03/04, 20:33:53 found in (108,431). 2016/03/04, 20:33:53 found in (300,404). 2016/03/04, 20:33:53 found in (467,624). 2016/03/04, 20:33:53 found in (487,559). 2016/03/04, 20:33:53 found in (562,421). 2016/03/04, 20:33:53 found in (856,712). 2016/03/04, 20:33:53 found in (900,774). 2016/03/04, 20:33:53 found in (683,295). 2016/03/04, 20:33:53 found in (170,374). 2016/03/04, 20:33:53 found in (307,527). 2016/03/04, 20:33:53 found in (288,608). 2016/03/04, 20:33:53 found in (692,555). 2016/03/04, 20:33:53 found in (419,479). Just wondering what this means and if anyone else is having this issue? I've narrowed it down to an object(s) thats placed on the map. No sure which object. and it spams like crazy.
  3. hdust

    3D Editor EDEN Trigger Problems?

    Lol awesome, :D have you encountered this error on Altis life : Group B Alpha 1-1 (0x51dc9d00) - network ID 2:5199 - no leader ?
  4. hdust

    3D Editor EDEN Trigger Problems?

    Have you tested it with out the deactivation? This is a rather stupid question,,, did you patch the server?
  5. hdust

    3D Editor EDEN Trigger Problems?

    Try this line on the condition this && (local player) && (vehicle player in thisList) or this
  6. hdust

    3D Editor EDEN Trigger Problems?

    Here's one of our hint triggers that seem to work fine now.
  7. hdust

    3D Editor EDEN Trigger Problems?

    SInce the fix, triggers seem to be working on our map, we use them for hints etc...
  8. hdust

    Found In errors rpt logs

    Yeah I noticed when we first launched the server it ended up creating a 900mb rpt log... one of the reasons we had to revert back to the non Eden version of our map. Now the hot fix has come out we put the Eden created map on our test server, and noticed it's still spamming. Just wondering if it spam every time a client that joins or if it just spams once. But it would be nice to know what is causing it.
  9. Our server specs Dedibox - Running arma server Xeon® CPU E5-1650 v2 @ 3.50GHz 16 GB ram 240GB SSD (arma) 1TB (windows 2012 server) Gigbit port speed 5000GB Data Transfer Mission: Altis Life Max 90 players - currently on average 45 - 50 players VPS - Mysql Database Linux Centos 1gb ram 2 cores 250gb Data transfer 25gb Disk space (Both boxes are in the same data centre) We are getting horrible results.... FPS is on avg 10 cps jumps with 30 players. Players are saying their FPS is fine and can play we are getting DB lag though (using ASM to monitor) CPU & RAM is at 30% usage avg using @extDB 35 to connect to db and altislife version 3.1.4.8 Start up: -malloc=tbbmalloc -world=empty -enableHT -cpuCount=6 -exthreads=12 -maxMem=8192 No other malloc will load cant figure out why Had better results on a slower dedicated Xeon E3 1240 with 16gb ram. running same mission and database of the one box. We have tried so many various settings nothing seems to improve or make worse. Would anyone have any recommendations?
  10. Hey Arkensor, What would be the fix for Tonic's AL? Been trying to work it out for the past couple days. We are getting the following error spamming 10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691 10:35:08 - no leader 10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691 10:35:08 - no leader 10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691 10:35:08 - no leader 10:35:08 Group B Alpha 2-3 (0x5ec31d00) - network ID 2:11691
  11. hdust

    Eden Editor Switch Trigger Missing

    Just out of curiosity, on Altis Life Switch triggers were used for a slightly different purpose. eg to trigger Add actions in the condition, or execute a sqf etc... when importing all the triggers defaulted to "Skip waypoint" and none of the triggers appear to work now... Any advise on a work around for this? have tried "none" with the same results.
  12. hdust

    3D editor opens as 2D

    Yeah I'm having the same issue. It worked fine the other day, then I reverted back to non beta so I could play, re launched the beta today and encountering this issue.
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