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alex010

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About alex010

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  1. alex010

    [R3F] Logistics

    Hello mad, no addons here. I reinstalled a fresh copy of the logistic. I noticed that on the vehicles i could normally tow i get the tow scrolling option. Otherwise, for orca and Mohawk i have to Unlock them before it gets towable. Am i'm missing something? Result of "R3F_LOG_CFG_can_be_towed": 21:11:16 "["o_heli_light_02_unarmed_f","i_heli_transport_02_f","b_heli_light_01_f","helicopter_base_f","truck_f","car_f","machine_base_f","ship_f","car_f","plane"]" Result of "R3F_LOG_CFG_can_tow": 21:11:21 "["b_mrap_01_f","b_apc_tracked_01_crv_f","truck_03_base_f","truck_02_base_f","truck_01_base_f"]" Vehicles i'm trying on are mine, getting them from my garage.
  2. alex010

    [R3F] Logistics

    Hello mad, first of all thank you for the answer. Both the expressions give a true result to me, still tho no scroll option on these 2 vehicles.
  3. alex010

    [R3F] Logistics

    Hello madbull, thanks for the awesome script. I got an issue regarding the tow. I want the Hunter to be the only vehicle be able to tow...and here it is: R3F_LOG_CFG_can_tow = R3F_LOG_CFG_can_tow + [ // e.g. : "MyTowingVehicleClassName1", "MyTowingVehicleClassName2" "B_MRAP_01_F" ]; Then i want all vehicles be towable, and here it is: R3F_LOG_CFG_can_be_towed = R3F_LOG_CFG_can_be_towed + [ // e.g. : "MyTowableObjectClassName1", "MyTowableObjectClassName2" "Car_F","Truck_F","Helicopter_Base_F" ]; The issue is strange. I can't tow the Mohawk nor the Orca ("I_Heli_Transport_02_F","O_Heli_Light_02_unarmed_F") which are both subclass of Helicopter_Base_F . Tho, i can tow Ghost Hawk or Hummingbird for example. Could you help me? Thank you in advance.
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