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I have no clue what's wrong with this server, it's a friend of mines, and we don't know enough about the RPT log errors that we should be looking for... RTP Server Log Thanks, please let me know if you need anymore information!
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YaBoyBlue changed their profile photo
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I have changed that setting back and forth a few times now, with zero luck at all of getting my file saved without being binarized....
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@PuFu, Okay, so I did a little reading up on this and it seems interesting and I would like to learn more about it after school today. I have a few questions though, will I still need to make maps such as mask, normal, shading, etc. Also what do I name the selection of glass and what LOD does it go into when in object builder so it appears as glass in-game, I've been looking and maybe I'm just blind but I seriously can't find that.
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Hello all, I have recently finished a large portion of the exterior of a police headquarters and am getting much closer to the texture date. I was wondering how I should go about texting this building though, I'll be using Quixel and it's tools in Photoshop. Should I have a texture for the fences and then use that on each different fence type, then one for the building, and another for interior things such as desks, holing cells, etc. Or on the other hand should I make a much larger texture map and squeez it all in there and have the same parts overlay each other on the UV map to reduce clutter? Here is the building itself: Sorry for any strange formatting as I sent this from my phone :)
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Arma Toolbox for Blender - Arma 2/3 exporter script
YaBoyBlue replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello, I am getting this error when attempting to properly export my model along with a Custom, Geom, Geom PhysX, Roadway, and Memory LOD. I have done it this way many of times however I appear to be getting an error which I have yet to have previously received. -
I don't want to say it's been set into stone however I will be talking to the project lead of the DreamRebel Project, i think you're absolutely correct in what you said, however it would be nice to be able to script then on my own after sometime aswell.
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DreamRebel started following YaBoyBlue
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Alright, I have been doing some work and this is what I have. I have been looking at a few of these link and doing little by little, more modeling than scripting currently but hopefully i can find some type of equalibrium. Once again thanks for all the help guys!
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I really appreciate the help, I have been able to get my object into the game, and it looks fine and everything. I just need to follow your links to tutorials so I can understand how to add a skeleton and make it so doors are openable and what not.
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Well I sort of typed that wrong, I should have said it more along the lines of I wanted to get way too in depth way too fast. So I have decided to model this, and now I am in search of where I should go next, or whatever various steps I should take to progress further. I have watched a video on youtube however I would like any feedback/help from the community before moving on.
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Alright, So it has been around two months now since I have begun modeling, at first I wanted to make a game, then it went back and fourth between that and making buildings for Arma 3. Eventually I gave up on both and decided to just model something, so I came up with this i.imgur.com/fftMPAC.png and I'm not sure if it's good or bad, however some input on improvements would be nice and or maybe a few headers on what to do next or add to this. As long as the feedback is constructive I will take it deeply into consideration. Thanks to all, Trooper