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fortune144

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Posts posted by fortune144


  1. Hey guys,

     

    i retextured the large Bergan Backpack. But i think the backback is shining a lot. So how can i remove this shining effect from the rvmat file?

     

    class B_Bergen_Base_F;
    class SOR_B_Bergen_Dpm: B_Bergen_Base_F {
    		scope=public;
    		displayName="Bergen DPM Wdl";
    		picture="\A3\Supplies_F_Exp\Bags\Data\UI\Icon_B_Bergen_digi_CA.paa";
    		hiddenSelectionsTextures[]={"\basic_equipment\data\backpacks\bergen_dpm_wdl.paa"};
    	};

    Unbenannt.png

     

     

    hiddenSelectionsMaterials[]={""}; is not working

     


  2. Hey there i tried a lot but nothing works. i would like to add a function to the mouse menu in my addon.

    How can i do that. i would like to call the sqf from my config.hpp.

     

    i tried

     

    class DefaultEventhandlers;
         .
         .
         .
    
    class CfgVehicles{
    	class B_Soldier_base_F;	
    
    	class Desert_DPM_BDU :B_Soldier_base_F {
    		scope = protected;
    		model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";
    		hiddenSelections[] = {"camo","insignia"};
    		hiddenSelectionsTextures[] = {"path\DPM_Desert.paa"};
    	    class EventHandlers: EventHandlers{
                    init = "call myTag_fnc_myFunction;";
            };
    	};
    };
    
    
    class CfgFunctions{
            class myTag
            {
                class myCategory
                {
                    class myFunction {file = "scripts\test.sqf";};
                };
            };
        };

    I added the sqf to addon via tool and include sqf for compiling.

     

    so what i'm doing wrong?


  3. Hey there,

     

    i made itmes which can be used in editor. But the the action "take" or "inventory" is not shown. How can i fix it?

     

    class CfgVehicles {
    	class Item_Base_F;
    	class dItem : Item_Base_F {};
    class Default_Item : dItem {
    		scope = 2;
    		scopeArsenal = 2;
    		scopeCurator = 2;
    		editorPreview= "\ui\default.paa";
    		class TransportItems {
    			class Default {
    				name = "Default";
    				count = 1;
    			};
    		};
    
    		class UserActions
    		{
    			class xy
    			{
    				????
    			};
    		};

     

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