fortune144
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Posts posted by fortune144
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Nope haven't heard from this tool. I deleted the content of the rvmat and the shining is gone but says that the rvmat file is not found. Does a default rvmat exist with no shadow etc.?
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I found the rvmat file but its the original from Bohemia. How can i remove the shining from that?
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QuotehiddenSelectionsMaterials[]={""}; is not working ?
i want to remove the rvmat with this line.
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Hey guys,
i retextured the large Bergan Backpack. But i think the backback is shining a lot. So how can i remove this shining effect from the rvmat file?
class B_Bergen_Base_F; class SOR_B_Bergen_Dpm: B_Bergen_Base_F { scope=public; displayName="Bergen DPM Wdl"; picture="\A3\Supplies_F_Exp\Bags\Data\UI\Icon_B_Bergen_digi_CA.paa"; hiddenSelectionsTextures[]={"\basic_equipment\data\backpacks\bergen_dpm_wdl.paa"}; };
hiddenSelectionsMaterials[]={""}; is not working
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Hey there i tried a lot but nothing works. i would like to add a function to the mouse menu in my addon.
How can i do that. i would like to call the sqf from my config.hpp.
i tried
class DefaultEventhandlers; . . . class CfgVehicles{ class B_Soldier_base_F; class Desert_DPM_BDU :B_Soldier_base_F { scope = protected; model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"path\DPM_Desert.paa"}; class EventHandlers: EventHandlers{ init = "call myTag_fnc_myFunction;"; }; }; }; class CfgFunctions{ class myTag { class myCategory { class myFunction {file = "scripts\test.sqf";}; }; }; };
I added the sqf to addon via tool and include sqf for compiling.
so what i'm doing wrong?
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Hey there,
i made itmes which can be used in editor. But the the action "take" or "inventory" is not shown. How can i fix it?
class CfgVehicles { class Item_Base_F; class dItem : Item_Base_F {}; class Default_Item : dItem { scope = 2; scopeArsenal = 2; scopeCurator = 2; editorPreview= "\ui\default.paa"; class TransportItems { class Default { name = "Default"; count = 1; }; }; class UserActions { class xy { ???? }; };
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Hey there,
i need help with texture for model. I made a p3d it's shown in game. But i would like to use the same model for more then one class and every class will use his own texture for the model. I didn't assign a texture in Object Builder for the base model.
What im doing wrong?
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Is it possible to set displayName for different languages?
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Hey folks,
where can i get Arma assets in p3d like scissors, zip ties, smoke grenades or backpacks?
Shining Backpack
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
Thank you i will check this out.