Great work on the mod, loving the immersion, my community is using almost every portion of cse that is available. I'm currently working on a mission where we have to sneak into a town and rescue some comrades that got captured, i was wondering if there was an init line available to set the captured individuals as arrested on mission start? Also, is there any way to edit the conversation items, like scripting certain individuals to divulge specific information within the conversation? One last thing, I'm having some trouble implementing TFA gear camelbaks with the field rations module. No option presents itself, any tips?