Jump to content

snajdan

Member
  • Content Count

    13
  • Joined

  • Last visited

  • Medals

Everything posted by snajdan

  1. even RHS, ACE or ACRE would be worth to "spend" 20$ instead of this to get a "modern" arma in 2019. For Vanilla arma is very oldschool with his mechanics to handle multiplayer scenarios (VoIP for an example)
  2. snajdan

    3den Enhanced

    great functionviewer, so much easier to handly and usability. Maybe the same with the config viewer, because sometimes i cant scroll complete to the lowest entry because too much entries or something like that.
  3. snajdan

    Difficulty Overhaul

    whats the new command for activate/disable tactical ping? https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu#Difficulty_Presets should be updated asap
  4. Toadie your planning an hk416/hk417 addon? This would be so f*ck*ng awesome and i would love you more than before. Great work and keep it running <3
  5. snajdan

    Difficulty Overhaul

    sry for an 24/7 persistent server i will not everytime join my server, after random restart cycles, to use this workaround. This so dumb if this is the only way...BIS need to fix this and we need 300% usable documenations
  6. snajdan

    Difficulty Overhaul

    its so hard to edit those settings....im using now class Difficulties in my server.cfg and took the regular settings. But i can't disable the cursor identification from my targets example: Combat Medic (random Playername) or shut off the mapmarker from vehicles and npc's i tried to deactivate these FriendlyTag=0; EnemyTag=0; HUDGroupInfo=0; Map=0; vars and nothing happen...really annoying this overhaul.
  7. snajdan

    Difficulty Overhaul

    DifficultyPresets in server.cfg? example: class Missions { class Mission_1 { template = "MissionName.Altis"; difficulty = "YourMode"; }; }; class DifficultyPresets { class YourMode { class Options { groupIndicators=2; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=2; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.25; }; }; or how it works now? edit1: ok it works, but groupIndicators=0; not working to disable the group icons
  8. snajdan

    Wrong color format

    http://feedback.arma3.com/view.php?id=25948 it says it should been fixed...but still happens
  9. snajdan

    [COOP] Dynamic Combat Generator

    2015/12/04, 0:45:51 Warning Message: Script \userconfig\dcg\sen_unitpools.sqf not found but the userconfig has been placed in the mission file AND at the arma 3 folder for debug. But still the error exist. -filePatching helps..
  10. snajdan

    Bornholm, Denmark [Terrain]

    could you reupload the sourcefiles?
  11. Dear BIS-Forum-Community, i wrote a script for civilians to "defuse" / "disarm" mines or explosive charges... player addAction["<t color=#b77414'>Disarm Devices</t>", "fn_disarmMine.sqf"," ",0,false,false," ",' ]]; Its working fine, but i need a exception because the addaction is showing up the whole time and i cant find a solution with nearestObjects or nearObjects or whatever.....with mines / explosives. Can you help me? :D
×