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unforgiven91

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About unforgiven91

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  1. unforgiven91

    [SP\MP] Dynamic Universal War System - Rebirth

    More options for the campaign would be nice. As it stands in your dev build the CP cap is reallllyyyy tiny.
  2. unforgiven91

    [SP\MP] Dynamic Universal War System - Rebirth

    Either way it's a huuuggeee bummer and kills a lot of my strategies. A sellback option might be a quicker solution for this. "I'm gonna spawn some artillery. The fire support would be nice... aaaand it's stuck in the ground. Any of you guys feel like restarting the mission? Yeah? Ok, let's do that."
  3. unforgiven91

    [SP\MP] Dynamic Universal War System - Rebirth

    Not sure if this is isolated to DUWS:Modified but i've had issues with purchased vehicles spawning with tires/treads partially in the ground making them unusable. This might be isolated to certain terrain but last night had an APC and a hummer stuck in the ground that I had to blow up Not really reliably reproduceable as it seems to be just random luck. I might take a look at your dev build tonight if I end up playing. edit: quick feature request. If possible, allow us to have individual resource pools (equal split). This keeps players from overspending and ruining the budget for the rest of the game. Also a bit more room for customizing starting CP would be nice. Sometimes we just wanna spawn 50 infantry and go nuts with the supports.
  4. unforgiven91

    [SP\MP] Dynamic Universal War System - Rebirth

    This issue is easily reproduced btw. - Add units to your squad - instigate a Friendly Fire Response by injuring teammates - Respawn - Add units to your squad Expected (desired) results: units are added to your squad as usual and are under your command. Optional: Units from your previous squad are under your command ( Actual results: units are not added to the squad and you continue to be a subordinate to the next unit in your old chain of command
  5. unforgiven91

    [SP\MP] Dynamic Universal War System - Rebirth

    I need to validate with both and separate the issues. I just have difficulty imagining that my issues are tied solely with the RHS mod, or if it's the Remade version that the RHS mod is based on (additional supports, etc.), or if it's from vanilla DUWS
  6. unforgiven91

    [SP\MP] Dynamic Universal War System - Rebirth

    I'm excited about this. My group has recently started playing the RHS DUWS mod and we love it. I plan on keeping an eye on this. on that note: I feel that cleanup isn't as aggressive as it should be. My rig dies after a little more than an hour hosting/playing. Stable framerates went out the window when corpses started piling up in an AO(I think) I think base camp needs a clearly defined Repair/Rearm zone (maybe different ones for aircraft and vehicles) or a clearly defined Repair/rearm mechanic. As it stands it's a little vague Squadding up should be a bit easier. So my sniper duo can be officially in the same squad instead of having to play Marco Polo in an AO. I've been hitting a bug in classic DUWS that causes my entire squad to usurp my command (once via a Friendly Fire response, I was arty. Once when I died). This stops me from being able to spawn more units or retake command. Either let me disband the entire squad to HC (I can live with that), let me usurp command again, or just stop me from getting overthrown. Most of my other complaints are covered in your Github issues list. If something comes of this, I'll be one of the first in line.
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