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donnyx1x

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Everything posted by donnyx1x

  1. Works great using that trigger. Many thanks!!!
  2. Ah ok thanks man I'll try this out. Thanks again
  3. Hi and thanks for your swift reply.Its for editing and being a total noob to scripting, all this info you provided I have no clue were to place it. I have placed a parachute landing target on the map which sits 64m ASL. Do I have to give it a name and or put the posM1 = getMarkerPos "marker1"; veh1 = "ACE_Knicklicht_Object_W" createVehicle [posM1 select 0, (posM1 select 1) + 88, 0.1]; veh2 = "ACE_Knicklicht_Object_W" createVehicle [(posM1 select 0) - 50, posM1 select 1, 0.1]; veh3 = "ACE_Knicklicht_Object_W" createVehicle [(posM1 select 0) + 50, posM1 select 1, 0.1]; into its init slot? being 64ASL Im not sure what figures that are in there may need to be changed to accomdate this. Do I have to set a marker and three other objects down? each being named veh1,veh2,veh3 and then only put the corresponding script line in each of the init files of those veh,s?
  4. Im trying to make an LZ at night and want 3x chemlights in a triangle about 100m apart. Can anyone help me please?
  5. I have the retail versions of arma2 and arma2oa. but I cant get them to combine to eachother. Can you explain step by step clearly what it is I need to do please?
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