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saddle

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Posts posted by saddle


  1.  

    I have stumbled across an issue with the mission I am working on for my server, it works really well once tested on my client and in the editor. However, once I upload it for testing on the dedicated server, the mission goes wild. It makes units fall down through the ground after you spawn in and vehicles makes flips, they explode and start burning all across the map. Units and vehicles are affected, not static objects such as sandbags. Does anyone know what might be the cause of this issue? It really confuse me, because to my knowledge, there is nothing obvious that should be causing this issue.

     

    The units across the map keeps flipping up and down beneath the ground like this. None of my other missions behave in this way, I assume it is mission related?

    d86537ab12afe021e934670b54fb2586.jpg


  2. I have been testing that system and it works really well, however it comes with an error that I have not managed to resolve. Since the mission error out, the dedicated server goes wild and starts to sink units and vehicles under ground, teleporting them around all over the place and makes all the vehicles erupt with smoke and damages. It is such a shame because it is my only remaining issue.

     

    I don't need revive, but I do need a mobile respawn and this is why I am testing BTC Revive.

    Been following the instructions carefully and this is the error that the server keeps reporting:

     

    12:50:32 Error in expression <getDir _veh;
    waitUntil {sleep 1; !Alive _veh};
    _veh setVariable [_set,0,true];
    s>
    12:50:32   Error position: <_veh};
    _veh setVariable [_set,0,true];
    s>
    12:50:32   Error Undefined variable in expression: _veh

     


  3. Hello everyone,

     

    and thank you for taking the time.

    I have now spent quite a lot of time going through the forums and have a lot of experience with mission making and server management myself, however I have a query to anyone who might know more than me on this particular matter.

    Running a dedicated server and i am trying to make respawning work on the server in a particular behavior;

     

    Been looking for the following:

    - Respawn inside a particular vehicle on dedicated server, not on the ground.

    - Respawn countdown/timer.

    - Something like a spectator camera when you are waiting for the countdown/timer (watching a black screen or a map screen is not that fun, more fun to watch other players you play with in the same team/side).

     

    I have been trying to tackle this forever, but the respawn system in the editor seem to only work with respawning on the ground not in a vehicle. It works in the editor, but when I run it in the dedicated server everything glitches and blows up, and the respawn vehicle falls deep below the map you can't interact with it only as zeus. I understand a dedicated server needs external files such as a Description file for this.

     

    Does anyone know any scripts or how I can make this work?

     

    Cheers.

     

    ---------------

     

    EDIT: I managed to set up a file called OnPlayerRespawn with the following code and it works:

     

    player assignAsCargo heli1;
    player moveInCargo heli1;

     

    However, I can't figure out how to make a respawn timer for it or make a spectator camera for the code.

    Right now the second a player die they instantly respawn inside the vehicle.

     

    Any suggestions?

     

    ---------------

     

    EDIT 2:
    After hearing I can syncronize the respawn module simply with an empty vehicle, I am having a persistent issue that I have not managed to solve as of yet on my own.

    But the respawn window is empty, it says disabled and I get no options to choose from. An error that says at the bottom left too.

     

    https://i.gyazo.com/f6de357a48cb5f545a12ca521ca4bc01.png

     


  4. Hello everyone,

     

    not sure if anyone can give me some clarity on this issue.

    I have turned to the forums now, as myself an experienced server owner and map maker, can't solve this issue no matter what I have tried now.

    On the server, no matter what parameter or option that I go through, the server REFUSE to let you toggle 3rd person view and is stuck in 1st person view.

     

    This is the mods used:

     

    @CBA_A3;

    @RHSUSAF;

    @RHSAFRF;

    @RHSGREF;

    @ace;

    @ACE 3 Extension (Animations and Actions);

    @ACE 3 Extension (Placeables);

    @ACE Compat - RHS Armed Forces of the Russian Federation;

    @ACE Compat - RHS United States Armed Forces;

    @ACE Compat - RHS- GREF;

    @3den Enhanced;

    @Achilles;

    @ASR AI3;

    @CUP Terrains - Core;

    @CUP Terrains - Maps;

    @Enhanced Movement;

    @JSRS SOUNDMOD;

    @Lingor+Dingor Island v3.82;

    @ShackTac User Interface;

    @SWU Immersion Sound Pack;

    @task_force_radio;

    @Vcom AI V3.0;

    @ZEC - Zeus and Eden Templates - Building Compositions;

    @ZECCUP - Zeus and Eden Templates for CUP Terrains;

    @IFA3_AIO_LITE;

    @ACEX;

     

    The attempts I have made so far:

     

    - I have turned to the server.cfg and tried parameters such as thirdPersonView=1; in a difficulty class.

    - I know that ACEX mod has view restriction feature that I have gone over. I have gone over this in the mod configuration, and on the module in the editor. I have also tested the mission without the module and ACEX loaded now.

    - Mods should all be up to date.

    - I have googled this a whole lot, can't find anyone having the same issue as myself.

     

     

    None of these things has helped. I have rented multiple servers before and I never had this issue before.

    Anyone else knows how to make it so you can toggle 3rd person?

     

    Thanks in advance.

     

     

     


  5. Thank you for the time.

    After extensive testing and consulting with other people who Zeus, I have an issue that has been proven to be on Client side, that is on my end? And I have no idea how to solve this or if this is a recurring issue for others.

     

    https://i.gyazo.com/b3404dc9fdfbc3a201398c0e884f7f72.png

     

    As I am commanding units, I have manage to locate through help from others what the exact issue is:

    Whenever I am trying to change the settings in this window and on the go, it is like the window is separated by the upper half and the lower half and this is what happens.

    I set the unit to search and destroy or any other type, it toggles the rest of the options off and to the far left. It does this by itself.

    And if I try to change the options below, it toggles the type above back to Move, effectively making it so that I can only do one or the other, resulting in whenever me setting the troops to search and destroy - they start walking and acting casual. They refuse to open fire or acknowledge they are being picked off one by one. They will keep walking until they die.

     

    This is a big issue for me who Zeus for a community and no matter what, we have been unable to find a solution. When other people do the same thing, it works for them so it should be a client side issue?

     

     

    Help appreciated! :)

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