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Tutorial: Making roads in Terrain builder
valdark replied to granQ's topic in ARMA 3 - TERRAIN - (BUILDER)
Yeah, a lot of this confusion comes from the fact that BI documents the need of third party software on the BI wiki https://community.bistudio.com/wiki/Terrain_Processor:_Tutorial -
You seem to have issues with case sensitivity. Try making all references lower case in both cfgClutter and cfgSurfaces for simplicity.
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Before you crunch select Noisy Output and see if the log gives you a better idea of what went wrong.
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buldozer may not work: wrong or missing steam_appid.txt
valdark replied to hdchristopher's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for this, I was wracking my brain today trying to solve this issue. -
Changing sea color problem
valdark replied to Variable.A's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Make sure your plane is propperly UVmapped. That could be the cause of the stretching. -
Changing sea color problem
valdark replied to Variable.A's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
try deleting the additional line breaks from your cfgMaterials. Using notepad++ i've found that an extra line break can cause things to go awry. so that This: class CfgMaterials { class Water; class NAM_water: Water { PixelShaderID = "Water"; VertexShaderID = "Water"; ambient[] = {0.0,0.025,0.05,0.5}; diffuse[] = {0.01,0.03,0.05,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,1}; specular[] = {0.12,0.12,0.12,1}; specularPower = 100; emmisive[] = {0,0,0,0}; }; }; Becomes This: class CfgMaterials { class Water; class NAM_water: Water { PixelShaderID = "Water"; VertexShaderID = "Water"; ambient[] = {0.0,0.025,0.05,0.5}; diffuse[] = {0.01,0.03,0.05,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,1}; specular[] = {0.12,0.12,0.12,1}; specularPower = 100; emmisive[] = {0,0,0,0}; }; }; -
Why not use a simple alpha map?
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I just recently found this out myself. Such a timesaver. Have you had any luck setting up custom textures and Climates?
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Problem: Buldozer looking for ImageToPAA.exe in O:\ instead of P:\
valdark replied to Matthijs's topic in ARMA 3 - TERRAIN - (BUILDER)
Try running CCleaner. If you've had other Arma tools for previous versions at any time in can bork your settup. It did with mine.- 3 replies
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- Terrainbuilder
- Buldozer
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Is there any info on creating an alternate "Underwater" class
valdark posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you for taking the time to review my question. This may sound unusual but I am looking to create an environment class that operates with the same visual properties of the underwater environment but I do not wish this to inheret any other water properties. What I am looking to reproduce is an area specific fog and shadow effect as if creating a pond object but without any physical change to the characters or vehicles passing through the area. I am not looking to configure scene specific mission parameters for this effect so the global fog effect will not suffice and I wish to alter the color properties without affecting my water effects. Any assistance or info on where I should begin my search in how to accomplish this would be greatly appreciated.