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xrushxclan

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Everything posted by xrushxclan

  1. xrushxclan

    Zombies & Demons 5.0

    OH BRILLIANT. Thank you sooo much for this, im happy that a modder used my idea XD (unless you were already asked or were already going to add this)
  2. Hey, this is my problem, i have multiple triggers each blufor activated and all activate the same .SQF file, what i want to happen is when the blufor steps in one of the triggers it opens the script and spawns a unit at the trigger that activated it, but if i run to another trigger it will spawn the unit there when i activate it. im really stuck on how to do it so any help will be appreciated :) thnx
  3. xrushxclan

    Zombies & Demons 5.0

    ahhh nice thank you so much, also this isnt a major thing but can you make it so zombies will attack civilians automatically so i dont have to add this addrating -10000 to the initialization of the civ as this is the only way atm to make Zeds attack civs but makes ai blufor attack civs aswell when i use that script
  4. xrushxclan

    spawn at activated trigger

    ah lovely ill try that now thnx very much EDIT: Nvm, that dosnt work, any ideas why?
  5. xrushxclan

    spawn at activated trigger

    yeh but this is what i meant, say for instance i have 5 triggers all the same activating spawn.sqf. if i stand on one of the triggers it opens the spawn.sqf and spawns a unit on the trigger im on, but if i go to another trigger and activate it it spawns a unit on that trigger. basically all the triggers are unnamed, but i dont want to create like 5 sqfs for all 5 triggers if you know what i mean. i want all the triggers to activate one sqf but only spawn a unit on the trigger that gets activated just a stab in the dark, would it be this spawn.sqf ------------- _trigger = getPos this; _unit = group1 createUnit ["CLASSNAME", _trigger, [], 0, "FORM"]; will this spawn a unit on the trigger that i step on if i have 5 triggers linked to this.
  6. xrushxclan

    Zombies & Demons 5.0

    great mod, HOWEVER how would i go about making the horde spawner infinate and only spawn horde when any faction enters a radius, when i start the game it spawns horde instantly but i want it to only spawn when a player is in the trigger and will repeat spawning the max zombies (so when 1 dies it gets replaced and i set max to 10) but when the player is killed/no more players is in trigger zone all zombies die waiting for next player to enter zone. i know this is a lot to ask but i tried using the prebuilt one on MP missions but that was only 50% of what im looking for with spawning when player enters and kills when no player is in area. anyone have any ideas on my request
  7. xrushxclan

    PBO Manager Problem

    i may be a bit late but this is what happened to me, i installed .NET framework 4 but it was already installed with correct vesion so that wasn't the problem, i reinstalled pbo manager after clicking uninstall nothing happened. everytime i opened it up it said "Settings.xml is being used by another application". now that i found the problem i figured out the fix, uninstall Pbo Manager completely, then go to "C:\Users\*yours_user*\AppData\Local" and delete the "PboM" folder which will contain the settings.xml (this is the corrupt file). reinstall PBO manager and there you go, it will reinstall the PboM folder aswell as PBO manager
  8. xrushxclan

    RDS A2 Civilian Pack

    hmm, this is weird but it crashes my game when i place any of the A2 civlians, EDIT: ah i think it was that classname error in another reply, btw update the armaholic download
  9. i literly just fixed it, i think it had something to do with my samplers, i changed it to this http://gyazo.com/ce5d2d704baf320141028601eb49e1ab and now it generates, the error was this btw (only part of the error but can still see what it is) http://gyazo.com/79399caa29f002b3179ca77ae208002a hopefully this helps a bit. change your samplers
  10. xrushxclan

    [RELEASE] Tornados

    How would i make it so when the script is called it only creates one tornado instead of getting to the end and restarting again. i want to only have a tornado when one is called, i tried using 'tornadoActive = false' but that did nothing it just keeps looping. please help if you can
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