Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

asperitz

Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About asperitz

  • Rank
    Newbie
  1. For those who have not found an answer. ( think you already got it to work Chillroy :) ) Add this: player removeEventHandler ["AnimDone", 0] player switchMove "Acts_UnconsciousStandUp_part1"; player addEventHandler ["AnimDone", {player playMove "Acts_UnconsciousStandUp_part2"; player removeEventHandler ["AnimDone", 0]}]; and it will not get stuck in some infinite loop. ... hummm seems that you only need the first one ( player switchMove "Acts_UnconsciousStandUp_part1"; ) the rest is useless or I mean needless. The soldier will automatically play the part2. Checked with animationState player
×