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Marduk1813

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Posts posted by Marduk1813


  1. The project sounds very ambitious, and I admit I got a strong feeling that says "over-ambitious". The last similar projects with lots of potential - DayZ and Survarium - went massively downhill, also I don't have to high hopes in this new one. Creating a working game with such features isn't a piece of cake, and I don't see any developer which succeeded so far. The trailers and news are the most promising I have seen until today though. If we are lucky it will be a great experience. If we aren't that lucky it's just another game which will die during the alpha or beta-status.

     

    I'm curious how many of the mentioned features already exist. Maybe the content of the trailer is just some kind of "polished shooter-module", and they are trying to create a small hype with empty promises for some cash-grabbing like Hammerpoint with WarZ did. I guess we will see when the beta is released.  


  2. I played the actual beta for ~ 3 hours now and so far it is a total shame. The matchmaking works horrible, the netcode is a bad joke, the gunplay feels like crap. You can't disable the voicechat ingame, if you do that it might turn off your entire micro so TS won't work anymore. The stupid operator-system is still in the game (So still no PDW's for attackers. Because SAS never used MP5s when they stormed). The shields are overpowered as before. And finally they added a ingame-store with boosters and other microtransactions-crap.

     

    Most of those things worked way better in the closed Alpha or Beta. One week before the release the game is a absolute wreck. How dare they to even think about release such a thing? How dare they to even think about E-sports? Is there no quality-management department active? How can those people greenlight it? The issues in the current state are fundamental and totally out of question. 


  3. Since yesterday participants of the earlier beta can preload another beta which will start today at 16:00 pm. Tomorrow it will become public and it will end next sunday. There is a new map in the game, also some more operators, weapons and gadgets.

     

    I don't realy see the use of that. Probably just another marketing-event or a stresstest before the release. 


  4. Hey guys,

     

    2 weeks ago, the so far unknown russian studio Battlestate Games revealed a trailer about the project Escape from Tarkov. This is how they describe it:

     

    Escape from Tarkov is a new hardcore narrative MMO mix of FPS/TPS and RPG genres. Protagonist finds himself in modern Russian the city sunk into anarchy: only the fittest will solve the mysteries of Tarkov and get out alive. Combat simulator in dangerous & hazardous environments uses multitude of system modules for full gameplay immersion and sense of reality. 

     

    • Your main target is to survive and escape the city of Tarkov. As usual in MMOs you can work in groups with other players and also have to fight enemy groups. By completing quests you will advance in the story-line, but still have the freedom of choice, so you can do what you want.
    • Tarkov is controlled by several factions. In think I read somewhere that one of them is some kind of russian special forces which are battleing NATO-units.  
    • The devs call it "hyper-realistic". By that they mean the gunplay and the movement, the game-physics and features like sickness, injuries and radioation-sickness which you have to take care of.
    • The game will contain various features like crafting, looting, base-building and a skill-system which allows you to play different styles.
    • It won't be f2p. Some pages say something about p2p just like WoW.  

    Looks like a promising mix of games like Stalker, DayZ, ArmA and the upcoming The Division with the graphics of Battlefield 4. On the website of the game you can sign up for a beta which is starting in the 1st quarter of 2016.   

     

    Here you can see the announcement-trailer:

     

     

    Today they uploaded first gameplay-footage.

     

     

    Source (german)

    • Like 4

  5.  I hope CUP Terrains manages to fix that one, ...

     

    Oh yeah, the hopes for CUP Terrains are defintly high.

     

    Great that you added modded weapon support. Actual weapons add much to the overall atmosphere. I enjoyed playing CZ with the vanilla weapons, but Toadies AK12 worked much better. Are you considering adding more replacement-configs of other modders aswell? Of course if you got the time for this. I'm aware that there are much more important things to do first.

     

    Keep up with your moving pictures. And another Bravo-photostory would be appreciated aswell. :)


  6. Does anyone got experience with the compatibility of Outlawled's Mag Repack? It seems it is not working with the mod. Is there any other way which allows you to repack mags? I hate it if my inventory is trashed with half-filled mags, but I can't throw things aways. 

     

    Also I'm using some HLC-Mods and the M4/ pistol-pack by Robert Hammer. Any way that all of the vanilla-weapons will be replaced with moded ones? Most of the weapons I found are fine, but every now and then I find a Katiba or such. 

     

    Haleks, as usal, thanks for you great work! :)


  7. I'm very much enjoying this. It's tough, but that's a good thing. No new bugs to report.

    I made a video showing gameplay and explaining installation (not that there's any need). Here it is:

     

     

    Some music for you, Haleks. I enjoyed your links.

     

    Wow, this AI guy is wasting ammo like hell, and he doesn't care about cover. :D

     

    What is the AI going to do when they are dry?


  8. I realy like the idea of playing CZ in a small squad. Random tasks to do after the end would be totally fine, I think you enjoy the story most if you play alone. It is important that you are going to add missions for different amounts of players. A group of 4 players won't have much fun if they get a mission which is created for 2 people. Compared to the campaign-missions the new, random generated ones defintly need more enemies for a bigger playergroup.

     

    My experience in mission-making is very limited, but is it a good idea to start the MP-part when you have beaten the main storyline? As far as I know, the more scripts and spawns you activated and the more stuff happend, the lower the perofmance will get. I'm not done with my playthrough yet, but I could imagine this will be the case for CT aswell. A way to "skip" the story would be necessary.

     

    If people don't like the solution with the spawn in the bunker (which I like), another solution for additional players could be a random spawn somewhere at the coastline, near of a friendly camp. And does the game have a revive system so far? Would be very important to have for MP.

     

    Edit: Some low-budget-impressions by myself, contains minor spoilers:

     

     

    The hideout of Pete & Surfer?

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    Landscape

    B0663FF4B2C98BF66A54D407EA651D79262030A4

     

    6296ED4628544386BDE855D690814AF5FB8B8CA0

     

    You guys are insane building such stuff:

     

    321A4BE3789741AF7CBA41A33365A8D5121FCF59

     

    Me, with my best friend in the zone, my trusted 1911.

    A5F10D93093D7921831FD8C7D45EF155A96C7ECD

     

    And finally, ARE THOSE THE SO-CALLED ZONEWOLF WHICH SURFER IS SERVING AND WHICH I ATE YESTERDAY?!

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    C62084C0694487A54B512E8AF4CDF809105F97F9

     

    F9F123AC119F3DDE3A174D08A3A2E910FFEC5AE3

     

    3B3CF111B498318EFFE307FD3ED1132ABFFDEDC4

     


  9. First I thought that the fotostory is some kind of "marketing" for playing the campaign in coop. But after the time I spent with it I highly doubt it makes much fun to play it in coop. It feels like it's to be played by one player.

     

    Maybe you could create a small gamemode with random generated tasks on the actual map - with the filters, weather, soundtrack, all of that - to please the MP-faction. 


  10. Guy in a TRIP anomaly? Can you be more specific? What quest were you doing? Was is a generic one? (I.e. when you ask the dealer at the Scrapyard "Can I get a job?")

     

    Thanks for the shot!

     

    It's the one quest where you have to find the assistent of the trader in the scrapyard which got lost on the way to Stavros. I think thats the third quest you get. I found the corpse at the TRIP-anomaly at the coast S of the scrapyard and I thought it's the assistent. Or am I wrong with that? :mellow:


  11. ...

     

    3. Sounds like the body to find has been randomly generated somewhere where it doesn't belong. Well, let's say the generic quest framework hasn't been touched for a while. I think it's celebrating its first birthday soon, I should probably look into that.

     

    ...

     

    Think I also got a problem with this mission. 

     

    I found the corpse of the guy in the trip-anomaly - I guess it's the place where he belongs to according to all the blood around. I lootet everything I could get and then returned to the trader - but nothing happens. Is there anything I have to do with the corpse? No options are shown when I am at it, but probably I'm just overseeing something... I only had CBA and Outlaws Mag Repack enabled. Tried it vanilla, no solution.

     

     

    - Ah and please share your favorite screenshots or videos (in spoiler tags or PM). Thanks!

     

     

    I'd love to!

     

    FD9B0FD0DC1473B76F22C1420F4337DF7A79110B

     

    Thanks for your work, Surfer and Pete!


  12. Hey there,

     

    I saw this mod a few days ago when I checked Armaholic. It looked realy interesting so tried it. First I played a few rounds vanilla, then I added the HLC-mods. The first 3 rounds all went the same: spawning in the middle of nowhere, and after 20 minutes getting shot by some wandering bandits, sometimes from known, sometimes form uknown positions. With the 4. attempt I managed it to recognize the area where I spawned (S of Agioes Andreas, a area I thankfully know from a former mission) and somehow made it to Sofia. I killed a few bandits during the way and know I'm pretty good equipped. Found some fucked up vics, I'm curious what I will find next.

     

    • After the ~4 hours I played the mod I haven't found any food. I managed it to loot some bottles of water though. A slightly higher amount of lootable food would be appreciated - at the moment it seems to be a question of time and then you starve. I like the idea of several difficulties, I think this should please everyone.
    • I noticed that the time is skipping when you do a quicksave. That also mean's that the music stops playing and that the weather is changing. Any chance to avoid this? I did 4 or 5 quicksaves, now my weather is sunny... :wacko:
    • Any chance to support Robert Hammers pistol pack? So far the best pistol pack out there imho.
    • Sometimes I saw zombies spawn in my line of sight not to far away from me so I support the former people which asked to increase the spawn radius.
    • Having a hideout with some stashes where you could store some supplies would be realy cool, but I also think this would screw the idea of the mission somewhat.
    • Well, not surprising, but I also would love to see a Coop-mode. ;)
    • Is there anything to do when you are highly equipped besides hunting bandits? One idea might be to add special areas which are highly polluted and valuable. So that something special is going to happen when you explore those areas - whatever that might be.
    • I think the game needs a bit more from 
    • Is the loot respawning? So, does it make sense to return to a place you already looted?
    • The music is outstanding! Could you upload the songs and share them? :)

     

    So far my thoughts. Thanks much for your work, looking forward for the next updates.   


  13.  

     

    Speaking of, this is the "4th" day on this. Going really well, because H&K build this thing with REALLY clean design principles, which leads to them ergonomics. I will concede though, that dual optic, yeah I can see why people don't like it just modelling the damn thing.

    http://imgur.com/a/4sCmi

     

     

     

    Oh man, this looks promising. Can't wait to get my hands on these. I'm realy curious how the optics will be done. 

     

    @spartan0536: Thanks for your work and effort, highly appreciated. Don't let people push you to rush anything out. 


  14. Guys, just a heads up, if we start German army procurement chat in the thread it will be treated as off-topic, so take it to the OT subforum to save the moderators some time. 

     

    Hu? There was never a intention to start a OT-discussion here. My post was meant as a additional information for the mod maker or anyone else who cares. I think it's important to know that the G36 will be out of service by its mainuser in a few years, and that we don't have to expect any other PIP-versions after the IdZ-project anymore. Improving the G36 was a option which was considered and has been dropped officialy now.

     

    Discussions about a weapon-system are a important non-OT part of topics like this. I agree it's not the place for a discussion about the successor of the G36 though.


  15. I'm kinda sad to see the HK 416A5 is at 70 on the list...there are some nice 416s out there, but the quality of Toadies addons is simply unrivaled 

     

    Personally I think it's more important to fill gaps of weapons, which aren't available in A3 in any decent quality so far. So I'm glad about the actual poll.

     

    But speaking of the HK416 - today the Germany ministry of defence announced, that the G36 will be replaced until 2019. The ministry is now preparing a new tender.  


  16. I have two things to say, one is a question the other is a statement. First off, thank you so much for releasing the source files for your mod, I'm going to be giving it a go to see if I can fix some stuff that myself and the group I'm in have issues with (PEQ's and other attachments not aligning correctly). Second, does anyone have any idea when an update will come out if there is one? I'm sure Toadie will be able to fix the issues I'm having much more efficiently than me but I enjoy learning how stuff works so I'm going to give it a go anyways.

     

    Updates will roll out soon with the new SIG-Mod, which is ready and only needs some work by Spartan. If you have found any errors or bugs and maybe solutions for them then it's probably the best if you post them here.  

    • Like 1
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