curtac123
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Everything posted by curtac123
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I have a big blue line above my terrain in terrain builder.
curtac123 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I have a big blue line above my terrain in terrain builder , i have made maps before but never encountered this issue any help would be much valued thanks :) -
I have a big blue line above my terrain in terrain builder.
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Sorted it out , put it this way dont use a beta version of L3DT -
Oxygen 2 crashes when i load up edit model config
curtac123 posted a topic in ARMA 3 - MODELLING - (O2)
Oxygen 2 crashes when i load up edit model config i have no idea why? so help would be appreciated. can post screenshots but it is quite self explanitory -
Buldozer terrain looks like an egg box, where did i go wrong ?
curtac123 replied to Richie's topic in ARMA 3 - TERRAIN - (BUILDER)
Did you edit it in L3DT if so that may be why. not too sure tho -
I have my in oxygen where do i go from here? it is as it says really
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I have my in oxygen where do i go from here?
curtac123 replied to curtac123's topic in ARMA 3 - MODELLING - (O2)
Ah it is a car chevrolet camaro to be exact and i want to know what too do now eg i always get stuck on config when i try myself -
you see im not the best at configs i model and thats really it but if you could help me make a new one iw ould be grateful
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Car will not show up ingame? basicly My car will not show up ingame class cfgVehicles { class LandVehicle; // External class reference class Car : LandVehicle { class HitPoints; // External class reference class NewTurret; // External class reference }; class Car_F : Car { class Turrets { class MainTurret : NewTurret { class ViewOptics; // External class reference }; }; class HitPoints { class HitLFWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRF2Wheel; // External class reference class HitBody; // External class reference class HitGlass1 {}; class HitGlass2; // External class reference }; class EventHandlers; // External class reference class AnimationSources; // External class reference }; class Car_Mustang_Old: Car_F { mapSize = 6; author = "CurtisC"; _generalMacro = ""; displayName = "Mustang"; vehicleclass = "Civilian"; class Library { libTextDesc = ""; }; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; picture = ""; Icon = ""; armor = 16; audible = 100;// audible - bigger - better heard fireResistance = 5; terrainCoef = 2.5; turnCoef = 5; precision = 20; brakeDistance = 5; // vehicle movement precision acceleration = 20; cost = 100000; attenuationEffectType = "OpenCarAttenuation"; soundGetIn[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1}; soundGetOut[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1, 40}; soundDammage[] = {"", 0.562341, 1}; soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_start", 0.199526, 1.0}; soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_start", 0.316228, 1.0, 200}; soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_stop", 0.199526, 1.0}; soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_stop", 0.316228, 1.0, 200}; buildCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_01", 1.0, 1, 100}; buildCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_02", 1.0, 1, 100}; buildCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_03", 1.0, 1, 100}; buildCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_04", 1.0, 1, 100}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_01", 1.0, 1, 100}; WoodCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_02", 1.0, 1, 100}; WoodCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_03", 1.0, 1, 100}; WoodCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_04", 1.0, 1, 100}; WoodCrash4[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_05", 1.0, 1, 100}; WoodCrash5[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_06", 1.0, 1, 100}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_01", 1.0, 1, 100}; ArmorCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_02", 1.0, 1, 100}; ArmorCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_03", 1.0, 1, 100}; ArmorCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_04", 1.0, 1, 100}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_idle", db-10, 1, 100}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm1", db-10, 1, 200}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm2", db-9, 1, 225}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm3", db-9, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm4", 0.398107, 1, 275}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm5", db-7, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm6", db-6, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm7", 0.562341, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_idle", 0.398107, 1, 200}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm1", db-7, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm2", db-7, 1, 275}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm3", db-6, 1, 300}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm4", 0.562341, 1, 325}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm5", 0.630957, 1, 350}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm6", 0.630957, 1, 375}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm7", db-3, 1, 400}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_idle", db-17, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm1", db-16, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm2", db-15, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm3", db-13, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm4", db-12, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm5", 0.281838, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm6", db-10, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm7", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_idle", db-13, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm1", db-12, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm2", 0.281838, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm3", db-10, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm4", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm5", 0.398107, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm6", db-7, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm7", db-6, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class TiresRockOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", 0.562341, 1.0, 90}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class TiresRockIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-16, 1.0}; frequency = "1"; volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; }; class breaking_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[2, 10])"; }; class acceleration_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.5, 0.8])*(Speed Factor[10, 2])"; }; class turn_left_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[2, 10])"; }; class turn_right_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class breaking_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[4, 10])"; }; class acceleration_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.5, 0.9])*(Speed Factor[10, 4])"; }; class turn_left_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; class breaking_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; }; class RenderTargets { class LeftMirror { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class RightMirrorOut { renderTarget = "rendertarget6"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class LeftMirrorOut { renderTarget = "rendertarget5"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class RightMirror { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class InteriorMirror { renderTarget = "rendertarget3"; class CameraView1 { pointPosition = "PIP3_pos"; pointDirection = "PIP3_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; }; driverLeftHandAnimName = "drivewheel"; driverRightHandAnimName = "drivewheel"; thrustDelay = 0.2; brakeIdleSpeed = 1.78; maxSpeed = 255; // max speed on level road, km/h fuelCapacity = 45; wheelCircumference = 2;/////////////////////wheel//////////////////////2.785 antiRollbarSpeedMin = 10; antiRollbarSpeedMax = 120; idleRpm = 1500; redRpm = 4000; class complexGearbox { GearboxRatios[] = {"R1", -2, "N", 0, "D1", 2.4, "D2", 1.467, "D3", 1}; TransmissionRatios[] = {"High", 3.27}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; gearUpMaxCoef = 0.8; gearDownMaxCoef = 0.5; gearUpMinCoef = 0.45; gearDownMinCoef = 0.15; transmissionDelay = 2; }; simulation = "carx"; dampersBumpCoef = 3.0; differentialType = "all_limited"; frontRearSplit = 0.5; frontBias = 1.5; rearBias = 1.5; centreBias = 1.3; clutchStrength = 15.0; enginePower = 500; maxOmega = 1000; peakTorque = 1500; dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 0.35; dampingRateZeroThrottleClutchDisengaged = 0.35; torqueCurve[] = {{0.0, 0.0}, {0.25, 0.65}, {0.3, 0.8}, {0.5, 0.95}, {0.7, 1.0}, {0.8, 0.9}, {0.9, 0.8}, {1.0, 0.5}}; changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95}; switchTime = 0.31; latency = 1.5; antiRollbarForceCoef = 5; antiRollbarForceLimit = 20; class Wheels { class LF { boneName = "wheel_1_1_damper"; steering = 1; side = "left"; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; width = 0.126; mass = 40; MOI = 2.8; dampingRate = 0.1; maxBrakeTorque = 2000; maxHandBrakeTorque = 0; suspTravelDirection[] = {0, -1, 0}; suspForceAppPointOffset = "wheel_1_1_axis"; tireForceAppPointOffset = "wheel_1_1_axis"; maxCompression = 0.15; mMaxDroop = 0.1; sprungMass = 450; springStrength = 25000; springDamperRate = 2683; longitudinalStiffnessPerUnitGravity = 10000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}}; }; class LR : LF { boneName = "wheel_1_2_damper"; steering = 0; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; maxHandBrakeTorque = 3000; }; class RF : LF { boneName = "wheel_2_1_damper"; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; suspForceAppPointOffset = "wheel_2_1_axis"; tireForceAppPointOffset = "wheel_2_1_axis"; steering = 1; side = "right"; }; class RR : RF { boneName = "wheel_2_2_damper"; steering = 0; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; suspForceAppPointOffset = "wheel_2_2_axis"; tireForceAppPointOffset = "wheel_2_2_axis"; maxHandBrakeTorque = 3000; }; }; class Exhausts { class Exhaust1 { position = "exhaust1"; direction = "exhaust1_dir"; effect = "ExhaustEffectOffroad"; }; }; transportSoldier = 1; crewCrashProtection = 0.75; class Turrets {}; showNVGCargo[] = {0}; showNVGDriver = 0; hideWeaponsDriver = false; hideWeaponsCargo = false; weapons[] = {"police_Horn", "police_takedown", "police_yelp"}; driverAction = "driver_offroad01";//driver_offroad01 - driver_MRAP_01 - driver_low01 - Driver_High01 - driver_mid01 getInAction = "GetInLow";//GetInOffroad getOutAction = "GetOutLow"; cargoAction[] = {"passenger_low01"};//passenger_generic01_leanright cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; preciseGetInOut = 0; cargoPreciseGetInOut[] = {0}; extCameraPosition[] = {0, 1.5, -7.5}; class AnimationSources { class HitLFWheel { source = "Hit"; hitpoint = "HitLFWheel"; raw = 1; }; class HitRFWheel { source = "Hit"; hitpoint = "HitRFWheel"; raw = 1; }; class HitLBWheel { source = "Hit"; hitpoint = "HitLF2Wheel"; raw = 1; }; class HitRBWheel { source = "Hit"; hitpoint = "HitRF2Wheel"; raw = 1; }; }; class HitPoints : HitPoints { class HitLFWheel : HitLFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitLF2Wheel : HitLF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRFWheel : HitRFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRF2Wheel : HitRF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitEngine { armor = 0.8; material = -1; name = "engine"; visual = ""; passThrough = 0.1; }; }; class Damage { tex[] = {}; mat[] = {"A3\soft_F\Quadbike_01\Data\Quadbike_01_base.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_damage.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_destruct.rvmat"}; }; selectionBrakeLights = "brake_light"; selectionBackLights = "back_lights"; class Reflectors { class Left { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "left_headlight_start"; direction = "left_headlight_end"; hitpoint = "left_headlight_hit"; selection = "left_headlight"; size = 1; innerAngle = 100; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 60; hardLimitEnd = 120; }; }; class Right : Left { position = "right_headlight_start"; direction = "right_headlight_end"; hitpoint = "right_headlight_hit"; selection = "right_headlight"; }; }; aggregateReflectors[] = {{"Left", "Right"}}; class EventHandlers : EventHandlers {}; }; class Car_Mustang_Old: Car_Mustang { author = "CurtisC"; _generalMacro = "Car_Mustang"; displayname = "Ford Mustang (old)"; model = "Custom_Car\Car_Mustang"; scope = Public; side = Civilian; faction = "C_man_1"; crew = "C_man_1"; typicalCargo[] = {"C_man_1"}; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; hiddenSelectionsTextures[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""}; class eventhandlers { init = "_this execVM ""\max_LAPD_mod\scripts\police_siren.sqf"";_this execVM ""\max_lapd_mod\scripts\police_radio.sqf"""; }; class UserActions { class codeOne { displayName = "Beacons Off"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "driver this == player && (this animationPhase 'ani_lightbar' != 0)"; statement = "this animate ['ani_lightbar', 0]"; onlyForplayer = 0; }; class LightMode1 { displayName = "Beacons On"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "canmove this && driver this == player && (this animationPhase 'ani_lightbar' != 0.1)"; statement = "this animate ['ani_lightbar', 0.1]"; onlyForplayer = 0; }; class SirenOn { displayName = "Siren On"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "!(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setvariable [""sirenon"", true, true]"; }; class SirenOff { displayName = "Siren Off"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setVariable [""sirenon"", false, true]"; }; }; class AnimationSources : AnimationSources { class Zeroanimation { source = "user"; animPeriod = 0; initPhase = 0; }; class LightAnim { source = "user"; animPeriod = 1; initPhase = 1; }; class ani_lightbar { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_siren { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_alley { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_takedown { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_directional { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_radar { source = "user"; animPeriod = 1; initPhase = 0; }; }; }; };
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Undefined base class? http://snag.gy/o1v61.jpg ^^ there is a screenshot class cfgVehicles { class LandVehicle; // External class reference class Car : LandVehicle { class HitPoints; // External class reference class NewTurret; // External class reference }; class Car_F : Car { class Turrets { class MainTurret : NewTurret { class ViewOptics; // External class reference }; }; class HitPoints { class HitLFWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRF2Wheel; // External class reference class HitBody; // External class reference class HitGlass1 {}; class HitGlass2; // External class reference }; class EventHandlers; // External class reference class AnimationSources; // External class reference }; class Car_Mustang : Car_F { mapSize = 6; author = "CurtisC"; _generalMacro = ""; displayName = "Mustang"; vehicleclass = "Civilian"; class Library { libTextDesc = ""; }; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; picture = ""; Icon = ""; armor = 16; audible = 100;// audible - bigger - better heard fireResistance = 5; terrainCoef = 2.5; turnCoef = 5; precision = 20; brakeDistance = 5; // vehicle movement precision acceleration = 20; cost = 100000; attenuationEffectType = "OpenCarAttenuation"; soundGetIn[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1}; soundGetOut[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1, 40}; soundDammage[] = {"", 0.562341, 1}; soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_start", 0.199526, 1.0}; soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_start", 0.316228, 1.0, 200}; soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_stop", 0.199526, 1.0}; soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_stop", 0.316228, 1.0, 200}; buildCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_01", 1.0, 1, 100}; buildCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_02", 1.0, 1, 100}; buildCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_03", 1.0, 1, 100}; buildCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_04", 1.0, 1, 100}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_01", 1.0, 1, 100}; WoodCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_02", 1.0, 1, 100}; WoodCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_03", 1.0, 1, 100}; WoodCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_04", 1.0, 1, 100}; WoodCrash4[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_05", 1.0, 1, 100}; WoodCrash5[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_06", 1.0, 1, 100}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_01", 1.0, 1, 100}; ArmorCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_02", 1.0, 1, 100}; ArmorCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_03", 1.0, 1, 100}; ArmorCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_04", 1.0, 1, 100}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_idle", db-10, 1, 100}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm1", db-10, 1, 200}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm2", db-9, 1, 225}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm3", db-9, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm4", 0.398107, 1, 275}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm5", db-7, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm6", db-6, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm7", 0.562341, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_idle", 0.398107, 1, 200}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm1", db-7, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm2", db-7, 1, 275}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm3", db-6, 1, 300}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm4", 0.562341, 1, 325}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm5", 0.630957, 1, 350}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm6", 0.630957, 1, 375}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm7", db-3, 1, 400}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_idle", db-17, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm1", db-16, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm2", db-15, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm3", db-13, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm4", db-12, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm5", 0.281838, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm6", db-10, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm7", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_idle", db-13, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm1", db-12, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm2", 0.281838, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm3", db-10, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm4", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm5", 0.398107, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm6", db-7, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm7", db-6, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class TiresRockOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", 0.562341, 1.0, 90}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class TiresRockIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-16, 1.0}; frequency = "1"; volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; }; class breaking_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[2, 10])"; }; class acceleration_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.5, 0.8])*(Speed Factor[10, 2])"; }; class turn_left_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[2, 10])"; }; class turn_right_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class breaking_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[4, 10])"; }; class acceleration_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.5, 0.9])*(Speed Factor[10, 4])"; }; class turn_left_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; class breaking_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; }; class RenderTargets { class LeftMirror { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class RightMirrorOut { renderTarget = "rendertarget6"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class LeftMirrorOut { renderTarget = "rendertarget5"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class RightMirror { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class InteriorMirror { renderTarget = "rendertarget3"; class CameraView1 { pointPosition = "PIP3_pos"; pointDirection = "PIP3_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; }; driverLeftHandAnimName = "drivewheel"; driverRightHandAnimName = "drivewheel"; thrustDelay = 0.2; brakeIdleSpeed = 1.78; maxSpeed = 255; // max speed on level road, km/h fuelCapacity = 45; wheelCircumference = 2;/////////////////////wheel//////////////////////2.785 antiRollbarSpeedMin = 10; antiRollbarSpeedMax = 120; idleRpm = 1500; redRpm = 4000; class complexGearbox { GearboxRatios[] = {"R1", -2, "N", 0, "D1", 2.4, "D2", 1.467, "D3", 1}; TransmissionRatios[] = {"High", 3.27}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; gearUpMaxCoef = 0.8; gearDownMaxCoef = 0.5; gearUpMinCoef = 0.45; gearDownMinCoef = 0.15; transmissionDelay = 2; }; simulation = "carx"; dampersBumpCoef = 3.0; differentialType = "all_limited"; frontRearSplit = 0.5; frontBias = 1.5; rearBias = 1.5; centreBias = 1.3; clutchStrength = 15.0; enginePower = 500; maxOmega = 1000; peakTorque = 1500; dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 0.35; dampingRateZeroThrottleClutchDisengaged = 0.35; torqueCurve[] = {{0.0, 0.0}, {0.25, 0.65}, {0.3, 0.8}, {0.5, 0.95}, {0.7, 1.0}, {0.8, 0.9}, {0.9, 0.8}, {1.0, 0.5}}; changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95}; switchTime = 0.31; latency = 1.5; antiRollbarForceCoef = 5; antiRollbarForceLimit = 20; class Wheels { class LF { boneName = "wheel_1_1_damper"; steering = 1; side = "left"; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; width = 0.126; mass = 40; MOI = 2.8; dampingRate = 0.1; maxBrakeTorque = 2000; maxHandBrakeTorque = 0; suspTravelDirection[] = {0, -1, 0}; suspForceAppPointOffset = "wheel_1_1_axis"; tireForceAppPointOffset = "wheel_1_1_axis"; maxCompression = 0.15; mMaxDroop = 0.1; sprungMass = 450; springStrength = 25000; springDamperRate = 2683; longitudinalStiffnessPerUnitGravity = 10000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}}; }; class LR : LF { boneName = "wheel_1_2_damper"; steering = 0; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; maxHandBrakeTorque = 3000; }; class RF : LF { boneName = "wheel_2_1_damper"; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; suspForceAppPointOffset = "wheel_2_1_axis"; tireForceAppPointOffset = "wheel_2_1_axis"; steering = 1; side = "right"; }; class RR : RF { boneName = "wheel_2_2_damper"; steering = 0; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; suspForceAppPointOffset = "wheel_2_2_axis"; tireForceAppPointOffset = "wheel_2_2_axis"; maxHandBrakeTorque = 3000; }; }; class Exhausts { class Exhaust1 { position = "exhaust1"; direction = "exhaust1_dir"; effect = "ExhaustEffectOffroad"; }; }; transportSoldier = 1; crewCrashProtection = 0.75; class Turrets {}; showNVGCargo[] = {0}; showNVGDriver = 0; hideWeaponsDriver = false; hideWeaponsCargo = false; weapons[] = {"police_Horn", "police_takedown", "police_yelp"}; driverAction = "driver_offroad01";//driver_offroad01 - driver_MRAP_01 - driver_low01 - Driver_High01 - driver_mid01 getInAction = "GetInLow";//GetInOffroad getOutAction = "GetOutLow"; cargoAction[] = {"passenger_low01"};//passenger_generic01_leanright cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; preciseGetInOut = 0; cargoPreciseGetInOut[] = {0}; extCameraPosition[] = {0, 1.5, -7.5}; class AnimationSources { class HitLFWheel { source = "Hit"; hitpoint = "HitLFWheel"; raw = 1; }; class HitRFWheel { source = "Hit"; hitpoint = "HitRFWheel"; raw = 1; }; class HitLBWheel { source = "Hit"; hitpoint = "HitLF2Wheel"; raw = 1; }; class HitRBWheel { source = "Hit"; hitpoint = "HitRF2Wheel"; raw = 1; }; }; class HitPoints : HitPoints { class HitLFWheel : HitLFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitLF2Wheel : HitLF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRFWheel : HitRFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRF2Wheel : HitRF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitEngine { armor = 0.8; material = -1; name = "engine"; visual = ""; passThrough = 0.1; }; }; class Damage { tex[] = {}; mat[] = {"A3\soft_F\Quadbike_01\Data\Quadbike_01_base.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_damage.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_destruct.rvmat"}; }; selectionBrakeLights = "brake_light"; selectionBackLights = "back_lights"; class Reflectors { class Left { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "left_headlight_start"; direction = "left_headlight_end"; hitpoint = "left_headlight_hit"; selection = "left_headlight"; size = 1; innerAngle = 100; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 60; hardLimitEnd = 120; }; }; class Right : Left { position = "right_headlight_start"; direction = "right_headlight_end"; hitpoint = "right_headlight_hit"; selection = "right_headlight"; }; }; aggregateReflectors[] = {{"Left", "Right"}}; class EventHandlers : EventHandlers {}; }; class Car_Mustang : Ford_Mustang_(old) { author = "CurtisC"; _generalMacro = "Car_Mustang"; displayname = "Ford Mustang (old)"; model = "Custom_Car\Car_Mustang"; scope = Public; side = Civilian; faction = "C_man_1"; crew = "C_man_1"; typicalCargo[] = {"C_man_1"}; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; hiddenSelectionsTextures[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""}; class eventhandlers { init = "_this execVM ""\max_LAPD_mod\scripts\police_siren.sqf"";_this execVM ""\max_lapd_mod\scripts\police_radio.sqf"""; }; class UserActions { class codeOne { displayName = "Beacons Off"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "driver this == player && (this animationPhase 'ani_lightbar' != 0)"; statement = "this animate ['ani_lightbar', 0]"; onlyForplayer = 0; }; class LightMode1 { displayName = "Beacons On"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "canmove this && driver this == player && (this animationPhase 'ani_lightbar' != 0.1)"; statement = "this animate ['ani_lightbar', 0.1]"; onlyForplayer = 0; }; class SirenOn { displayName = "Siren On"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "!(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setvariable [""sirenon"", true, true]"; }; class SirenOff { displayName = "Siren Off"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setVariable [""sirenon"", false, true]"; }; }; class AnimationSources : AnimationSources { class Zeroanimation { source = "user"; animPeriod = 0; initPhase = 0; }; class LightAnim { source = "user"; animPeriod = 1; initPhase = 1; }; class ani_lightbar { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_siren { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_alley { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_takedown { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_directional { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_radar { source = "user"; animPeriod = 1; initPhase = 0; }; }; }; };
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My car will not appear in game Eg it is not in the editor? Also textures do load in bulldozer http://snag.gy/GUTKs.jpg (link to car in oxygen) class CfgModels { class default {}; class Vehicle: default {}; class Car: Vehicle {}; class Jeep: Car {}; class firstCar: Jeep {}; }; class CfgPatches { class firstCar { units[] = {firstCar}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep: Car {}; class firstcar: Jeep { displayName="My First Car"; // Displayname in editor model= P:\Custom Car\Mustang; // our p3d model path side=3; // Its on the civilian side crew="Civilian2"; // The default driver are civilians maxSpeed=300; // Max speed transportSoldier=0; // Right now just driver, no cargo }; }
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I have a problem and i have been having it for a month now where it doesnt let me generate layers in TB it just say Default satellite file doesn't exist... please help i really want too make a map for everyone too share http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg
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Default satellite file doesn't exist...
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Should my layer file look like this? http://snag.gy/u8Mzr.jpg (Edited Later) You know what guys i think it might just have worked finally cheers Rush :) -
I have been trying to make a terrain for 1 month now... and still no luck! im getting really annoyed because at every corner there is an issues such as when i try to generate layers in TB i get Default sattelite file doesnt exist and when i use visitor i go into bulldozer click a key and boom textures disapear. hopefully someone helps me because i am getting really annoyed now :( links too my samplers http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg
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I have a problem and i have been having it for a month now where it doesnt let me generate layers in TB it just say Default satellite file doesn't exist... please help i really want too make a map for everyone too share http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg
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I have been trying too make a map now for three weeks and still have not even got it into the game :( I cant use terrain builder because no matter how hard i try i always get default sat file doesnt exist when i know it does i can see it right there , i have tried everything every sampler combo you could think of and no luck! i think it is because i resized in TB and it doesnt seem too like it , and visitor is just genrally terrible because when i go into buldozer in visitor i have a crack and say i click any key on my board the textures disapear and my buldozer goes white so i cant patch up the crack! Hope someone helps me or i may have too give up
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I need some help with map making
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Hello here are the stuff you asked for http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg -
Random crack in my map that doesnt show up in terrain builder?
curtac123 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
hello, i have a random crack in my map in bulldozer and in game that doesnt show up in visitor or L3DT? but does in terrain builder and not on my non textured map ingame either any ideas? -
Bulldozer is white textured when click a key it goes whit
curtac123 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Bulldozer is white textured when click a key it goes whit E.G get brush click C and bang one second texture is there next min not? -
Random crack in my map that doesnt show up in terrain builder?
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Nice one fella :) ---------- Post added at 00:15 ---------- Previous post was at 23:35 ---------- The problem i have is when i click a key it disables my textures? -
Random crack in my map that doesnt show up in terrain builder?
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Right im guessing its because i resized it in L3DT, ile try another one and get back too you with updates. -
Random crack in my map that doesnt show up in terrain builder?
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Here http://postimg.org/image/kqvx4qcyf/ http://postimg.org/image/tdrzugcm7/ http://postimg.org/image/96ejvhd8t/ -
Default satellite file doesn't exist...
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
No man still no luck :( any ideas -
i have a problem when i try yo generate layers i get an issue say Default satellite file doesn't exist... Here are samplers help would be great thanks :) http://snag.gy/Z7MS0.jpg
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nice on pal. :D
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i mean like your pic (this) http://i.imgur.com/VB6eISp.jpg My terrain is one size all the others e.g sat is 2048x2048 and normals and mask and the terrain is huge... even though i export it from height builder 2048x2048?