curtac123
Member-
Content Count
26 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout curtac123
-
Rank
Private First Class
core_pfieldgroups_3
-
Interests
football,rugby,gaming,biking
-
Occupation
School
Contact Methods
-
Steam url id
http://steamcommunity.com/profiles/76561198130906620/
-
I have a big blue line above my terrain in terrain builder.
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Sorted it out , put it this way dont use a beta version of L3DT -
I have a big blue line above my terrain in terrain builder.
curtac123 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I have a big blue line above my terrain in terrain builder , i have made maps before but never encountered this issue any help would be much valued thanks :) -
Buldozer terrain looks like an egg box, where did i go wrong ?
curtac123 replied to Richie's topic in ARMA 3 - TERRAIN - (BUILDER)
Did you edit it in L3DT if so that may be why. not too sure tho -
I have my in oxygen where do i go from here?
curtac123 replied to curtac123's topic in ARMA 3 - MODELLING - (O2)
Ah it is a car chevrolet camaro to be exact and i want to know what too do now eg i always get stuck on config when i try myself -
I have my in oxygen where do i go from here? it is as it says really
-
you see im not the best at configs i model and thats really it but if you could help me make a new one iw ould be grateful
-
Car will not show up ingame? basicly My car will not show up ingame class cfgVehicles { class LandVehicle; // External class reference class Car : LandVehicle { class HitPoints; // External class reference class NewTurret; // External class reference }; class Car_F : Car { class Turrets { class MainTurret : NewTurret { class ViewOptics; // External class reference }; }; class HitPoints { class HitLFWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRF2Wheel; // External class reference class HitBody; // External class reference class HitGlass1 {}; class HitGlass2; // External class reference }; class EventHandlers; // External class reference class AnimationSources; // External class reference }; class Car_Mustang_Old: Car_F { mapSize = 6; author = "CurtisC"; _generalMacro = ""; displayName = "Mustang"; vehicleclass = "Civilian"; class Library { libTextDesc = ""; }; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; picture = ""; Icon = ""; armor = 16; audible = 100;// audible - bigger - better heard fireResistance = 5; terrainCoef = 2.5; turnCoef = 5; precision = 20; brakeDistance = 5; // vehicle movement precision acceleration = 20; cost = 100000; attenuationEffectType = "OpenCarAttenuation"; soundGetIn[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1}; soundGetOut[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1, 40}; soundDammage[] = {"", 0.562341, 1}; soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_start", 0.199526, 1.0}; soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_start", 0.316228, 1.0, 200}; soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_stop", 0.199526, 1.0}; soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_stop", 0.316228, 1.0, 200}; buildCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_01", 1.0, 1, 100}; buildCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_02", 1.0, 1, 100}; buildCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_03", 1.0, 1, 100}; buildCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_04", 1.0, 1, 100}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_01", 1.0, 1, 100}; WoodCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_02", 1.0, 1, 100}; WoodCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_03", 1.0, 1, 100}; WoodCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_04", 1.0, 1, 100}; WoodCrash4[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_05", 1.0, 1, 100}; WoodCrash5[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_06", 1.0, 1, 100}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_01", 1.0, 1, 100}; ArmorCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_02", 1.0, 1, 100}; ArmorCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_03", 1.0, 1, 100}; ArmorCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_04", 1.0, 1, 100}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_idle", db-10, 1, 100}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm1", db-10, 1, 200}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm2", db-9, 1, 225}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm3", db-9, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm4", 0.398107, 1, 275}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm5", db-7, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm6", db-6, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm7", 0.562341, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_idle", 0.398107, 1, 200}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm1", db-7, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm2", db-7, 1, 275}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm3", db-6, 1, 300}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm4", 0.562341, 1, 325}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm5", 0.630957, 1, 350}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm6", 0.630957, 1, 375}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm7", db-3, 1, 400}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_idle", db-17, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm1", db-16, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm2", db-15, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm3", db-13, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm4", db-12, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm5", 0.281838, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm6", db-10, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm7", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_idle", db-13, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm1", db-12, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm2", 0.281838, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm3", db-10, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm4", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm5", 0.398107, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm6", db-7, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm7", db-6, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class TiresRockOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", 0.562341, 1.0, 90}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class TiresRockIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-16, 1.0}; frequency = "1"; volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; }; class breaking_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[2, 10])"; }; class acceleration_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.5, 0.8])*(Speed Factor[10, 2])"; }; class turn_left_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[2, 10])"; }; class turn_right_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class breaking_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[4, 10])"; }; class acceleration_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.5, 0.9])*(Speed Factor[10, 4])"; }; class turn_left_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; class breaking_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; }; class RenderTargets { class LeftMirror { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class RightMirrorOut { renderTarget = "rendertarget6"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class LeftMirrorOut { renderTarget = "rendertarget5"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class RightMirror { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class InteriorMirror { renderTarget = "rendertarget3"; class CameraView1 { pointPosition = "PIP3_pos"; pointDirection = "PIP3_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; }; driverLeftHandAnimName = "drivewheel"; driverRightHandAnimName = "drivewheel"; thrustDelay = 0.2; brakeIdleSpeed = 1.78; maxSpeed = 255; // max speed on level road, km/h fuelCapacity = 45; wheelCircumference = 2;/////////////////////wheel//////////////////////2.785 antiRollbarSpeedMin = 10; antiRollbarSpeedMax = 120; idleRpm = 1500; redRpm = 4000; class complexGearbox { GearboxRatios[] = {"R1", -2, "N", 0, "D1", 2.4, "D2", 1.467, "D3", 1}; TransmissionRatios[] = {"High", 3.27}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; gearUpMaxCoef = 0.8; gearDownMaxCoef = 0.5; gearUpMinCoef = 0.45; gearDownMinCoef = 0.15; transmissionDelay = 2; }; simulation = "carx"; dampersBumpCoef = 3.0; differentialType = "all_limited"; frontRearSplit = 0.5; frontBias = 1.5; rearBias = 1.5; centreBias = 1.3; clutchStrength = 15.0; enginePower = 500; maxOmega = 1000; peakTorque = 1500; dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 0.35; dampingRateZeroThrottleClutchDisengaged = 0.35; torqueCurve[] = {{0.0, 0.0}, {0.25, 0.65}, {0.3, 0.8}, {0.5, 0.95}, {0.7, 1.0}, {0.8, 0.9}, {0.9, 0.8}, {1.0, 0.5}}; changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95}; switchTime = 0.31; latency = 1.5; antiRollbarForceCoef = 5; antiRollbarForceLimit = 20; class Wheels { class LF { boneName = "wheel_1_1_damper"; steering = 1; side = "left"; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; width = 0.126; mass = 40; MOI = 2.8; dampingRate = 0.1; maxBrakeTorque = 2000; maxHandBrakeTorque = 0; suspTravelDirection[] = {0, -1, 0}; suspForceAppPointOffset = "wheel_1_1_axis"; tireForceAppPointOffset = "wheel_1_1_axis"; maxCompression = 0.15; mMaxDroop = 0.1; sprungMass = 450; springStrength = 25000; springDamperRate = 2683; longitudinalStiffnessPerUnitGravity = 10000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}}; }; class LR : LF { boneName = "wheel_1_2_damper"; steering = 0; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; maxHandBrakeTorque = 3000; }; class RF : LF { boneName = "wheel_2_1_damper"; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; suspForceAppPointOffset = "wheel_2_1_axis"; tireForceAppPointOffset = "wheel_2_1_axis"; steering = 1; side = "right"; }; class RR : RF { boneName = "wheel_2_2_damper"; steering = 0; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; suspForceAppPointOffset = "wheel_2_2_axis"; tireForceAppPointOffset = "wheel_2_2_axis"; maxHandBrakeTorque = 3000; }; }; class Exhausts { class Exhaust1 { position = "exhaust1"; direction = "exhaust1_dir"; effect = "ExhaustEffectOffroad"; }; }; transportSoldier = 1; crewCrashProtection = 0.75; class Turrets {}; showNVGCargo[] = {0}; showNVGDriver = 0; hideWeaponsDriver = false; hideWeaponsCargo = false; weapons[] = {"police_Horn", "police_takedown", "police_yelp"}; driverAction = "driver_offroad01";//driver_offroad01 - driver_MRAP_01 - driver_low01 - Driver_High01 - driver_mid01 getInAction = "GetInLow";//GetInOffroad getOutAction = "GetOutLow"; cargoAction[] = {"passenger_low01"};//passenger_generic01_leanright cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; preciseGetInOut = 0; cargoPreciseGetInOut[] = {0}; extCameraPosition[] = {0, 1.5, -7.5}; class AnimationSources { class HitLFWheel { source = "Hit"; hitpoint = "HitLFWheel"; raw = 1; }; class HitRFWheel { source = "Hit"; hitpoint = "HitRFWheel"; raw = 1; }; class HitLBWheel { source = "Hit"; hitpoint = "HitLF2Wheel"; raw = 1; }; class HitRBWheel { source = "Hit"; hitpoint = "HitRF2Wheel"; raw = 1; }; }; class HitPoints : HitPoints { class HitLFWheel : HitLFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitLF2Wheel : HitLF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRFWheel : HitRFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRF2Wheel : HitRF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitEngine { armor = 0.8; material = -1; name = "engine"; visual = ""; passThrough = 0.1; }; }; class Damage { tex[] = {}; mat[] = {"A3\soft_F\Quadbike_01\Data\Quadbike_01_base.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_damage.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_destruct.rvmat"}; }; selectionBrakeLights = "brake_light"; selectionBackLights = "back_lights"; class Reflectors { class Left { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "left_headlight_start"; direction = "left_headlight_end"; hitpoint = "left_headlight_hit"; selection = "left_headlight"; size = 1; innerAngle = 100; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 60; hardLimitEnd = 120; }; }; class Right : Left { position = "right_headlight_start"; direction = "right_headlight_end"; hitpoint = "right_headlight_hit"; selection = "right_headlight"; }; }; aggregateReflectors[] = {{"Left", "Right"}}; class EventHandlers : EventHandlers {}; }; class Car_Mustang_Old: Car_Mustang { author = "CurtisC"; _generalMacro = "Car_Mustang"; displayname = "Ford Mustang (old)"; model = "Custom_Car\Car_Mustang"; scope = Public; side = Civilian; faction = "C_man_1"; crew = "C_man_1"; typicalCargo[] = {"C_man_1"}; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; hiddenSelectionsTextures[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""}; class eventhandlers { init = "_this execVM ""\max_LAPD_mod\scripts\police_siren.sqf"";_this execVM ""\max_lapd_mod\scripts\police_radio.sqf"""; }; class UserActions { class codeOne { displayName = "Beacons Off"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "driver this == player && (this animationPhase 'ani_lightbar' != 0)"; statement = "this animate ['ani_lightbar', 0]"; onlyForplayer = 0; }; class LightMode1 { displayName = "Beacons On"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "canmove this && driver this == player && (this animationPhase 'ani_lightbar' != 0.1)"; statement = "this animate ['ani_lightbar', 0.1]"; onlyForplayer = 0; }; class SirenOn { displayName = "Siren On"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "!(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setvariable [""sirenon"", true, true]"; }; class SirenOff { displayName = "Siren Off"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setVariable [""sirenon"", false, true]"; }; }; class AnimationSources : AnimationSources { class Zeroanimation { source = "user"; animPeriod = 0; initPhase = 0; }; class LightAnim { source = "user"; animPeriod = 1; initPhase = 1; }; class ani_lightbar { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_siren { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_alley { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_takedown { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_directional { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_radar { source = "user"; animPeriod = 1; initPhase = 0; }; }; }; };
-
Undefined base class? http://snag.gy/o1v61.jpg ^^ there is a screenshot class cfgVehicles { class LandVehicle; // External class reference class Car : LandVehicle { class HitPoints; // External class reference class NewTurret; // External class reference }; class Car_F : Car { class Turrets { class MainTurret : NewTurret { class ViewOptics; // External class reference }; }; class HitPoints { class HitLFWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRF2Wheel; // External class reference class HitBody; // External class reference class HitGlass1 {}; class HitGlass2; // External class reference }; class EventHandlers; // External class reference class AnimationSources; // External class reference }; class Car_Mustang : Car_F { mapSize = 6; author = "CurtisC"; _generalMacro = ""; displayName = "Mustang"; vehicleclass = "Civilian"; class Library { libTextDesc = ""; }; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; picture = ""; Icon = ""; armor = 16; audible = 100;// audible - bigger - better heard fireResistance = 5; terrainCoef = 2.5; turnCoef = 5; precision = 20; brakeDistance = 5; // vehicle movement precision acceleration = 20; cost = 100000; attenuationEffectType = "OpenCarAttenuation"; soundGetIn[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1}; soundGetOut[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\Offroad_01-int-openclose", db-7, 1, 40}; soundDammage[] = {"", 0.562341, 1}; soundEngineOnInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_start", 0.199526, 1.0}; soundEngineOnExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_start", 0.316228, 1.0, 200}; soundEngineOffInt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_stop", 0.199526, 1.0}; soundEngineOffExt[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_stop", 0.316228, 1.0, 200}; buildCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_01", 1.0, 1, 100}; buildCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_02", 1.0, 1, 100}; buildCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_03", 1.0, 1, 100}; buildCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_building_04", 1.0, 1, 100}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_01", 1.0, 1, 100}; WoodCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_02", 1.0, 1, 100}; WoodCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_03", 1.0, 1, 100}; WoodCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_04", 1.0, 1, 100}; WoodCrash4[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_05", 1.0, 1, 100}; WoodCrash5[] = {"A3\sounds_f\Vehicles\soft\noises\crash_mix_wood_06", 1.0, 1, 100}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_01", 1.0, 1, 100}; ArmorCrash1[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_02", 1.0, 1, 100}; ArmorCrash2[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_03", 1.0, 1, 100}; ArmorCrash3[] = {"A3\sounds_f\Vehicles\soft\noises\crash_vehicle_04", 1.0, 1, 100}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Sounds { class Idle_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_idle", db-10, 1, 100}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm1", db-10, 1, 200}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm2", db-9, 1, 225}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm3", db-9, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm4", 0.398107, 1, 275}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm5", db-7, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm6", db-6, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_ext_rpm7", 0.562341, 1, 300}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_idle", 0.398107, 1, 200}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm1", db-7, 1, 250}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm2", db-7, 1, 275}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm3", db-6, 1, 300}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm4", 0.562341, 1, 325}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm5", 0.630957, 1, 350}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm6", 0.630957, 1, 375}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_ext { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_ext_rpm7", db-3, 1, 400}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class Idle_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_idle", db-17, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm1", db-16, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm2", db-15, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm3", db-13, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm4", db-12, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm5", 0.281838, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm6", db-10, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\engine_int_rpm7", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_idle", db-13, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(200/ 3500),(580/ 3500)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(200/ 3500),(350/ 3500)]) * ((rpm/ 3500) factor[(580/ 3500),(400/ 3500)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm1", db-12, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(380/ 3500),(960/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(380/ 3500),(580/ 3500)]) * ((rpm/ 3500) factor[(960/ 3500),(700/ 3500)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm2", 0.281838, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(700/ 3500),(1400/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(700/ 3500),(970/ 3500)]) * ((rpm/ 3500) factor[(1400/ 3500),(1100/ 3500)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm3", db-10, 1}; frequency = "0.9 + ((rpm/ 3500) factor[(1100/ 3500),(1860/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1100/ 3500),(1430/ 3500)]) * ((rpm/ 3500) factor[(1860/ 3500),(1570/ 3500)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm4", db-9, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(1600/ 3500),(2200/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(1600/ 3500),(1860/ 3500)]) * ((rpm/ 3500) factor[(2200/ 3500),(2050/ 3500)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm5", 0.398107, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2040/ 3500),(2670/ 3500)]) *0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2040/ 3500),(2200/ 3500)]) * ((rpm/ 3500) factor[(2670/ 3500),(2400/ 3500)]))"; }; class Engine5_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm6", db-7, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2400/ 3500),(3050/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 3500) factor[(2400/ 3500),(2660/ 3500)]) * ((rpm/ 3500) factor[(3050/ 3500),(2800/ 3500)]))"; }; class Engine6_Thrust_int { sound[] = {"A3\Sounds_F\vehicles\soft\Offroad_01\exhaust_int_rpm7", db-6, 1}; frequency = "0.95 + ((rpm/ 3500) factor[(2700/ 3500),(3500/ 3500)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 3500) factor[(2700/ 3500),(3200/ 3500)])"; }; class TiresRockOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-sand1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_dirt_soft_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext-tires-mud2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_gravel_1", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"A3\Sounds_F\vehicles\soft\tires\ext_tires_asfalt_2", db-3, 1.0, 60}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_ext_car_3", 0.562341, 1.0, 90}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class TiresRockIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-sand2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_dirt_soft_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int-tires-mud2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_gravel_1", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"A3\Sounds_F\vehicles\soft\tires\int_tires_asfalt_2", db-3, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"A3\Sounds_F\vehicles\soft\noises\noise_int_car_3", db-16, 1.0}; frequency = "1"; volume = "(damper0 max 0.1)*(speed factor[0, 8])*(1-camPos)"; }; class breaking_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[2, 10])"; }; class acceleration_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(LongSlipDrive Factor[0.5, 0.8])*(Speed Factor[10, 2])"; }; class turn_left_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[2, 10])"; }; class turn_right_ext_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02", db-3, 1, 80}; frequency = 1; volume = "engineOn*camPos*asphalt*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[2, 10])"; }; class breaking_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[-0.5, -0.9])*(Speed Factor[4, 10])"; }; class acceleration_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(LongSlipDrive Factor[0.5, 0.9])*(Speed Factor[10, 4])"; }; class turn_left_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[0.15, 0.3])*(Speed Factor[0, 10])"; }; class turn_right_ext_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt", db-3, 1, 60}; frequency = 1; volume = "engineOn*camPos*(1-asphalt)*(latSlipDrive Factor[-0.15, -0.3])*(Speed Factor[0, 10])"; }; class breaking_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_04_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_road { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_loop_02_int", db-10, 1}; frequency = 1; volume = "engineOn*asphalt*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; class breaking_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_14_dirt_breaking_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[-0.4, -0.9])*(Speed Factor[2, 15])"; }; class acceleration_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_16_dirt_acceleration_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(LongSlipDrive Factor[0.4, 0.9])*(Speed Factor[15, 2])"; }; class turn_left_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[0.2, 0.5])*(Speed Factor[2, 15])"; }; class turn_right_int_dirt { sound[] = {"A3\Sounds_F\vehicles\soft\noises\slipping_tires_18_dirt_int", db-10, 1}; frequency = 1; volume = "engineOn*(1-asphalt)*(1-camPos)*(latSlipDrive Factor[-0.2, -0.5])*(Speed Factor[2, 15])"; }; }; class RenderTargets { class LeftMirror { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class RightMirrorOut { renderTarget = "rendertarget6"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class LeftMirrorOut { renderTarget = "rendertarget5"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 0; renderVisionMode = 4; fov = 0.7; }; }; class RightMirror { renderTarget = "rendertarget1"; class CameraView1 { pointPosition = "PIP1_pos"; pointDirection = "PIP1_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; class InteriorMirror { renderTarget = "rendertarget3"; class CameraView1 { pointPosition = "PIP3_pos"; pointDirection = "PIP3_dir"; renderQuality = 2; renderVisionMode = 4; fov = 0.7; }; }; }; driverLeftHandAnimName = "drivewheel"; driverRightHandAnimName = "drivewheel"; thrustDelay = 0.2; brakeIdleSpeed = 1.78; maxSpeed = 255; // max speed on level road, km/h fuelCapacity = 45; wheelCircumference = 2;/////////////////////wheel//////////////////////2.785 antiRollbarSpeedMin = 10; antiRollbarSpeedMax = 120; idleRpm = 1500; redRpm = 4000; class complexGearbox { GearboxRatios[] = {"R1", -2, "N", 0, "D1", 2.4, "D2", 1.467, "D3", 1}; TransmissionRatios[] = {"High", 3.27}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; gearUpMaxCoef = 0.8; gearDownMaxCoef = 0.5; gearUpMinCoef = 0.45; gearDownMinCoef = 0.15; transmissionDelay = 2; }; simulation = "carx"; dampersBumpCoef = 3.0; differentialType = "all_limited"; frontRearSplit = 0.5; frontBias = 1.5; rearBias = 1.5; centreBias = 1.3; clutchStrength = 15.0; enginePower = 500; maxOmega = 1000; peakTorque = 1500; dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 0.35; dampingRateZeroThrottleClutchDisengaged = 0.35; torqueCurve[] = {{0.0, 0.0}, {0.25, 0.65}, {0.3, 0.8}, {0.5, 0.95}, {0.7, 1.0}, {0.8, 0.9}, {0.9, 0.8}, {1.0, 0.5}}; changeGearMinEffectivity[] = {0.95, 0.15, 0.95, 0.95, 0.95, 0.95, 0.95, 0.95}; switchTime = 0.31; latency = 1.5; antiRollbarForceCoef = 5; antiRollbarForceLimit = 20; class Wheels { class LF { boneName = "wheel_1_1_damper"; steering = 1; side = "left"; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; width = 0.126; mass = 40; MOI = 2.8; dampingRate = 0.1; maxBrakeTorque = 2000; maxHandBrakeTorque = 0; suspTravelDirection[] = {0, -1, 0}; suspForceAppPointOffset = "wheel_1_1_axis"; tireForceAppPointOffset = "wheel_1_1_axis"; maxCompression = 0.15; mMaxDroop = 0.1; sprungMass = 450; springStrength = 25000; springDamperRate = 2683; longitudinalStiffnessPerUnitGravity = 10000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1, 1}}; }; class LR : LF { boneName = "wheel_1_2_damper"; steering = 0; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; suspForceAppPointOffset = "wheel_1_2_axis"; tireForceAppPointOffset = "wheel_1_2_axis"; maxHandBrakeTorque = 3000; }; class RF : LF { boneName = "wheel_2_1_damper"; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; suspForceAppPointOffset = "wheel_2_1_axis"; tireForceAppPointOffset = "wheel_2_1_axis"; steering = 1; side = "right"; }; class RR : RF { boneName = "wheel_2_2_damper"; steering = 0; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; suspForceAppPointOffset = "wheel_2_2_axis"; tireForceAppPointOffset = "wheel_2_2_axis"; maxHandBrakeTorque = 3000; }; }; class Exhausts { class Exhaust1 { position = "exhaust1"; direction = "exhaust1_dir"; effect = "ExhaustEffectOffroad"; }; }; transportSoldier = 1; crewCrashProtection = 0.75; class Turrets {}; showNVGCargo[] = {0}; showNVGDriver = 0; hideWeaponsDriver = false; hideWeaponsCargo = false; weapons[] = {"police_Horn", "police_takedown", "police_yelp"}; driverAction = "driver_offroad01";//driver_offroad01 - driver_MRAP_01 - driver_low01 - Driver_High01 - driver_mid01 getInAction = "GetInLow";//GetInOffroad getOutAction = "GetOutLow"; cargoAction[] = {"passenger_low01"};//passenger_generic01_leanright cargoGetInAction[] = {"GetInLow"}; cargoGetOutAction[] = {"GetOutLow"}; preciseGetInOut = 0; cargoPreciseGetInOut[] = {0}; extCameraPosition[] = {0, 1.5, -7.5}; class AnimationSources { class HitLFWheel { source = "Hit"; hitpoint = "HitLFWheel"; raw = 1; }; class HitRFWheel { source = "Hit"; hitpoint = "HitRFWheel"; raw = 1; }; class HitLBWheel { source = "Hit"; hitpoint = "HitLF2Wheel"; raw = 1; }; class HitRBWheel { source = "Hit"; hitpoint = "HitRF2Wheel"; raw = 1; }; }; class HitPoints : HitPoints { class HitLFWheel : HitLFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitLF2Wheel : HitLF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRFWheel : HitRFWheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitRF2Wheel : HitRF2Wheel { armor = 0.5; explosionShielding = 0.8; material = -1; }; class HitEngine { armor = 0.8; material = -1; name = "engine"; visual = ""; passThrough = 0.1; }; }; class Damage { tex[] = {}; mat[] = {"A3\soft_F\Quadbike_01\Data\Quadbike_01_base.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_damage.rvmat", "A3\soft_F\Quadbike_01\Data\Quadbike_01_base_destruct.rvmat"}; }; selectionBrakeLights = "brake_light"; selectionBackLights = "back_lights"; class Reflectors { class Left { color[] = {1900, 1800, 1700}; ambient[] = {5, 5, 5}; position = "left_headlight_start"; direction = "left_headlight_end"; hitpoint = "left_headlight_hit"; selection = "left_headlight"; size = 1; innerAngle = 100; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1.0; class Attenuation { start = 1.0; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 60; hardLimitEnd = 120; }; }; class Right : Left { position = "right_headlight_start"; direction = "right_headlight_end"; hitpoint = "right_headlight_hit"; selection = "right_headlight"; }; }; aggregateReflectors[] = {{"Left", "Right"}}; class EventHandlers : EventHandlers {}; }; class Car_Mustang : Ford_Mustang_(old) { author = "CurtisC"; _generalMacro = "Car_Mustang"; displayname = "Ford Mustang (old)"; model = "Custom_Car\Car_Mustang"; scope = Public; side = Civilian; faction = "C_man_1"; crew = "C_man_1"; typicalCargo[] = {"C_man_1"}; hiddenSelections[] = {"jump", "lb-left-front-corner", "lb-left-takedown", "lb-front-blue-1", "lb-front-blue-2", "lb-front-red-2", "lb-front-red-1", "lb-right-takedown", "lb-right-front-corner", "lb-right-back-corner", "lb-back-red-1", "lb-back-red-2", "lb-back-red-3", "lb-back-blue-3", "lb-back-blue-2", "lb-back-blue-1", "lb-left-back-corner", "lb-back-yellow-1", "lb-back-yellow-2", "lb-back-yellow-3", "lb-back-yellow-4", "lb-back-yellow-5", "lb-back-yellow-6", "lb-left-alley", "lb-right-alley", "lb-ion-blue", "lb-ion-red", "radar_patrol_c", "radar_patrol_d", "radar_patrol_u", "radar_fast_c", "radar_fast_d", "radar_fast_u", "radar_target_c", "radar_target_d", "radar_target_u"}; hiddenSelectionsTextures[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""}; class eventhandlers { init = "_this execVM ""\max_LAPD_mod\scripts\police_siren.sqf"";_this execVM ""\max_lapd_mod\scripts\police_radio.sqf"""; }; class UserActions { class codeOne { displayName = "Beacons Off"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "driver this == player && (this animationPhase 'ani_lightbar' != 0)"; statement = "this animate ['ani_lightbar', 0]"; onlyForplayer = 0; }; class LightMode1 { displayName = "Beacons On"; displayNameDefault = ""; position = "drivewheel"; radius = 1000; condition = "canmove this && driver this == player && (this animationPhase 'ani_lightbar' != 0.1)"; statement = "this animate ['ani_lightbar', 0.1]"; onlyForplayer = 0; }; class SirenOn { displayName = "Siren On"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "!(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setvariable [""sirenon"", true, true]"; }; class SirenOff { displayName = "Siren Off"; displayNameDefault = ""; position = "mph_axis"; onlyforplayer = "true"; radius = 5; condition = "(this getvariable [""sirenon"", false]) and (player == driver this)AND Alive(this) and canmove this"; statement = "this setVariable [""sirenon"", false, true]"; }; }; class AnimationSources : AnimationSources { class Zeroanimation { source = "user"; animPeriod = 0; initPhase = 0; }; class LightAnim { source = "user"; animPeriod = 1; initPhase = 1; }; class ani_lightbar { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_siren { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_alley { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_takedown { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_directional { source = "user"; animPeriod = 1; initPhase = 0; }; class ani_radar { source = "user"; animPeriod = 1; initPhase = 0; }; }; }; };
-
Oxygen 2 crashes when i load up edit model config
curtac123 posted a topic in ARMA 3 - MODELLING - (O2)
Oxygen 2 crashes when i load up edit model config i have no idea why? so help would be appreciated. can post screenshots but it is quite self explanitory -
My car will not appear in game Eg it is not in the editor? Also textures do load in bulldozer http://snag.gy/GUTKs.jpg (link to car in oxygen) class CfgModels { class default {}; class Vehicle: default {}; class Car: Vehicle {}; class Jeep: Car {}; class firstCar: Jeep {}; }; class CfgPatches { class firstCar { units[] = {firstCar}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep: Car {}; class firstcar: Jeep { displayName="My First Car"; // Displayname in editor model= P:\Custom Car\Mustang; // our p3d model path side=3; // Its on the civilian side crew="Civilian2"; // The default driver are civilians maxSpeed=300; // Max speed transportSoldier=0; // Right now just driver, no cargo }; }
-
Default satellite file doesn't exist...
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Should my layer file look like this? http://snag.gy/u8Mzr.jpg (Edited Later) You know what guys i think it might just have worked finally cheers Rush :) -
I have a problem and i have been having it for a month now where it doesnt let me generate layers in TB it just say Default satellite file doesn't exist... please help i really want too make a map for everyone too share http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg
-
I have a problem and i have been having it for a month now where it doesnt let me generate layers in TB it just say Default satellite file doesn't exist... please help i really want too make a map for everyone too share http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg
-
I have been trying to make a terrain for 1 month now... and still no luck! im getting really annoyed because at every corner there is an issues such as when i try to generate layers in TB i get Default sattelite file doesnt exist and when i use visitor i go into bulldozer click a key and boom textures disapear. hopefully someone helps me because i am getting really annoyed now :( links too my samplers http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg
-
I need some help with map making
curtac123 replied to curtac123's topic in ARMA 3 - TERRAIN - (BUILDER)
Hello here are the stuff you asked for http://snag.gy/KIMRY.jpg http://snag.gy/yBSQH.jpg