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owmyeye

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Everything posted by owmyeye

  1. Hm yes I'm running a ton. I really have no idea what's vanilla now days. I guess the mod has some kind of side tag on the object. That's a shame.
  2. I can't describe how very disappointed I am! I just pissed away AUD$543 on upgrading from a Gigabyte GTX760 to a Gigabyte GTX970, foolishly thinking I would gain at least some FPS gain in A3. But no, apparently that was too much to hope for, there is no difference in FPS what so ever!! NOT ONE FRAME!! This is even more disappointing because A3 is the only system intensive game I play. It's the only reason why I forked out they money, which is ALOT of money in my books. I guess stupid me should have spent the same amount of money and got the best i7 available... but would that have made much difference either? I just can't believe it's made no difference :( My system: i5 3.4ghz 8g RAM was GTX760 now GTX970
  3. I should have asked :( But I'll ask this now (not that I'll spend money on anything for over 6 months now...): Would going from an i5 3.4ghz to the best i7 out there have made much difference? ('much' being over 15% I guess)
  4. I already had all the graphics settings cranked, but yeah I can downsample now and enable vsync... I only ever play SP lately. I should have known a CPU was what I needed to help me make lots of AI commanders using the MCC mod. One reason why I chose a GPU instead though is I thought an i7 doesn't really get much faster than the 3.4ghz I'm already running. Only about .6ghz more? And more cores or something like that, but most programs out there don't really use those extra bits do they?
  5. But JSRS doesn't work right now anyway?
  6. owmyeye

    VCOM AI Driving Mod

    Oh right, so the error messages at the bottom of the screen are this mod. Can anyone say what the implications are? Eg, is the AI driving still enhanced? Is it negatively effected? FPS decrease? Etc?
  7. owmyeye

    Bornholm, Denmark [Terrain]

    OK. having the most very briefest of plays with just vanilla in the same location with roughly the same amount of units as I had trouble with before, the game is a bit jerky here and there but mostly fine. So yeah, it's some kind of conflict. I really don't have the motivation to load up each of my 4 million mods 1 by 1 to find out which it is...
  8. owmyeye

    Bornholm, Denmark [Terrain]

    Ok just for the sake of it, I will actually unload everything and see what happens. I'll try the map without any AI and then I'll make the simple mission (albeit without MCC) that spazzed out in the photo I posted.
  9. owmyeye

    Bornholm, Denmark [Terrain]

    My PC is only 11 months old, so I really doubt the GPU is dying. Plus another reason why I know it's not is because I haven't seen any other terrain's (or other games) performance decrease over time. What's happening is definitely a clash, I mean look at that screenshot I posted above. The guy on the right is a vest and helmet floating above more floating clothing... but why should a map clash anyway? Why would I unload weapons mods, unit mods, Bcombat, and MCC to play a map? I'd have nothing left to play with on it (yes vanilla is nothing!). The only mods I'm actually running which add an additional tax is Bcombat and MCC- all the others are not actually running until they are activated or are just units/weapons/terrains. Now don't get me wrong, I'm not going to act all self-entitled and demand someone make me a terrain that works for my set-up. If the only way it works is with vanilla, then so be it, I'll just have to miss out. I'm just here pointing out what it looks like when it goes wrong for me. Take it or leave it you know. I'm also kind of wondering out loud if the performance problems some people are having isn't so much about the number of trees or what not, but some kind of glitch which is dragging everything down. I don't know anything about modding or maps though.
  10. owmyeye

    Bornholm, Denmark [Terrain]

    I'm also having problems with FPS dropping to next to nothing on this map. I'm running a 3.4ghz I5, 8gb RAM, and a GTX 760. I downloaded the latest version of the map hoping it would help, but the FPS is still just as bad. I'm also having this wierd problem where the characters animation goes crazy, with them missing limbs and all sorts of wack stuff. See the picture below. Now I'm running about 4 million mods right now, so likely it's a clash of some kind related to that...
  11. Yes please, can the weapons be marked with an icon. I have a problem with sometimes up to 4 weapons with identical names listed next to each other, but of course they are all different and I would like to pick the one I actually want instead of lucky dip. Thanks for everyone who has worked on these.
  12. Yeah man your question would probably be best placed here: Toadie's SmallArms and Animations for Arma3 That's the page for the HLC weapon packs.
  13. Hey guys, I know there are a bunch of suicide bomber scripts out there (that blow a unit up on proximity, etc)- but is it possible to make a script/mod which gives the suicide bomber unique AI in order to implement the attack? What I'm looking for is a designated unit to go into 'careless mode' and just sprint straight for the nearest enemy (and then the same proxy detonation). Also, I'm not sure if it would be a different set of circumstances or not, but it would be good to have a SVIED try to drive up and ram/blow up on it's enemies too. Is it possible to script in AI alterations like that? If so, anyone want to be a hero and post a script or link here?
  14. Thank you everyone for your responses. @An_ArmaFan Thnx for that code it works. By the way though for anyone using that code, just note that the // labels in the code for detonation distance and team switch distance are the wrong way around. That's to say, the value assigned to _number is the detonation distance and _number2 is the switch to enemy distance. Also, the same code works just fine if the bomber unit moveindriver a vehicle to make a VBIED, although I think there may be a little problem of the bomb being spawned on the unit's location (inside the vehicle) which insulates the explosion outside a bit. I'm not sure if I just imaged it, but from tests it seems targets didn't die at close distances they should have, so I changed the code where it says: { Talking_Logic globalChat "Al Akhbar!!!!"; _Rnd_Bomb createVehicle (getPos [b]_unit[/b]); if (true) exitWith { deleteVehicle _Unit; }; }; I changed the _Unit to _(name of vehicle used). Also from testing I realised that if the VBIED is destroyed, it should actually detonate the bomb. To do this, I made a trigger which detects if the vehicle is destroyed, at which point it spawns a bomb (well in my case, 4 Bo_GBU12_LGB_MI10) and then deletes the vehicle. This all works very well. @Goblin Thanks, I'll go check that mod out because it sounds interesting
  15. Thanks heaps for that @An_ArmaFan However, I hate to be a pain and ask for more help, but I'm not entirely sure how to use it. My knowledge of coding goes as far as ctrl-C and ctrl-V. I'll start with the bit I am not as clueless about. The second quoted code is for a Move.sqf, so obviously I'll make a file called that containing the code, then just initiate that with a trigger or unit init command of "script=[] execVM "move.sqf";"? Or then again, maybe not activate it? As I can see a command like that in the FSM bit... And as for the bit you said to do FSM, I'm sorry but I don't know what that means. Can someone please tell me where I put that code? Like in a file or a unit init or?? And lastly, how do I actually designate who the suicide bomber is? Sorry for the massive ignorance on all of this, but I really really appreciate any further help anyone can give. Once again, thanks for your code An_ArmaFan
  16. owmyeye

    Iraqi-Syrian Conflict

    The Islamic Front is a coalition of many groups, including Ahrar al-Sham. It wouldn't make much sense to roll them all into one homogeneous faction. And in regards to Ahrar al-Sham, I see little point in adding yet another Salafist rebel group when there is already al-Nusra and Islamic State factions present. They have beards and wear mismatched camo...so yeah, that's how IS are set up for this mod. Ignore the flags, or just pretend they are only there for religion (not a group's marking), and you already have the faction added. On the balance of things, ASH don't sport as many US-made weapons as IS do, but even still I clicked on your video link and skipped forward to a random position and it had a fighter carrying some AR-15 variant with a telescope.
  17. owmyeye

    Blastcore: Phoenix 2

    Before this update, I had the lego white smoke grenades (for the first seconds where it's just starting to smoke out atleast), but now they look great.
  18. owmyeye

    Blastcore: Phoenix 2

    No. I'm just going to stay alive, since that makes you so angry. I don't even have to insult you, as you apparently have yourself already worked up into a mess.
  19. Oh sorry, I guess I could have just tried it first before asking. I just thought if one feature wasn't working properly or what ever (due to an update or something), having not used it before, I wouldn't know if it was right or not. But yeah, sorry, should of just tried it. It's still on Armaholic and I've even downloaded (just not had time to install or play) before asking :p ---------- Post added at 15:12 ---------- Previous post was at 15:05 ---------- Woo it's amazing
  20. owmyeye

    Blastcore: Phoenix 2

    As if you don't know what "f*ck off" means. You don't even care you are causing a real human being (not just a screen name or avatar) stress. Go away. You are not welcome here.
  21. Is this still used by people, or is it now defunct? If the latter is true, is there a successor modification? I'm confused since this thread hasn't been updated in a year, but the mid-range textures still look horrible in vanilla A3
  22. I can't wait to have a battle outside of an IGA :p
  23. owmyeye

    Iraqi-Syrian Conflict

    Sorry if this idea is not workable, as I only have a very rudimentary (copy and paste based) knowledge of the editor, but can you try to do the remove and add weapons commands using a trigger? That way the trigger can have a 1 second delay or something and then wipe/rearm them. But yeah, all depends on if a trigger is able to do those commands. Edit: I just done a quick googling and seen other people using a trigger to remove weapons. I seen one forum questions asking how to make a trigger only arm one certain player rather than all human players, but that seemed to imply that triggers can do the job. So yeah, maybe try making a trigger that has a condition which is instantly triggered on start, but set the a countdown time for 1 second so it happens after the game has intialised and run the scripts.
  24. owmyeye

    Iraqi-Syrian Conflict

    You don't want to just type "removeallweapons this" in the unit's init, then add your own kit in?
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