Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by palokan

  1. Hey Guys, i wrote a script to set the AI on the whole server every 10 seconds to certain Values according to the Side it is on for a modded "KP Liberation" Mission. This worked perfectly. But i wanted to change the script for the East Side to better reflect the skill of certain factions. the original script was: while {true} do { { _x setSkill 0.6; _x setSkill ["aimingAccuracy", 0.2]; _x setSkill ["aimingShake", 0.7]; _x setSkill ["aimingSpeed", 0.7]; _x setSkill ["Endurance",0.5]; _x setSkill ["spotDistance",0.6]; _x setSkill ["spotTime",0.8]; _x setSkill ["courage", 0.8]; _x setSkill ["reloadSpeed", 1]; _x setSkill ["commanding", 0.7]; } forEach (allUnits select {side _x == east}); sleep 10; }; this worked exactly as i intended. (is exec. via init.sqf and sets the skills from mission start every 10 seconds so that it includes every spawned unit, even if called by Zeus or any other special way. works great) but now i wanted to change } forEach (allUnits select {side _x == east}); to something that affects only a certain faction like } forEach (allUnits select {faction _x == LOP_TKA}); this line however doesn't work and i can't find any answer how to only call a script on a certain faction, so i was hoping someone in this forum could help me :) PaloKan EDIT: I am an idiot. All i was missing was putting the Faction name into " " to make my scripts work haha. great, now i have differently skilled Middle Eastern Militia, ISIS Soldiers and Russian Elite soldiers to fight <3 Thread can be closed :) /thread