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Rallehop

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About Rallehop

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  1. In ArmA 3 the only units that seem to fire fully automatic are Autoriflemen, most of the others have the ability to do this, and i would like to know if there is any command/trigger/unit init i can put in to make them fire fully automatic?
  2. Thanks for the tip on the stances, but the truck part won't work, the player has to get in the vehicle, which is not achievable with it been locked (duh), the AI leaves the vehicle unless i put them on Careless.
  3. I have 2 things i'd like an answer for First is the AI laying down, i have used the "large bunker" that comes with vanilla ArmA and i encountered a massive problem; the AI simply lies down when they come under fire, they don't realize they can just stand up with a good firing position and nice cover, i would like to know how i prevent them from doing that. The other thing is, when i put a squad of infantry inside a truck using this moveInCargo (unitname) and they are near combat, then the AI decides either all, or just one squad member has to get out, this example is a mission where you are the last guy to load up in a truck and your squad is waiting for you, but only if you put them on "careless" which looks kinda dumb because then when they reach actual combat they will march around like they don't care. Any help would be nice :)
  4. If you want a unit to be marked as "Destroyed", i have read somewhere a post (copypasted from use LAxemann's post) that you have to use it as the following: Usage: [YOUR ORBAT PATH, "mil_destroy", [1,0,0,1], 1.2,1.2,45] call BIS_fnc_ORBATAddGroupOverlay; Example: [missionconfigfile >> "CfgORBAT" >> "3Squ", "mil_destroy", [1,0,0,1], 1.2,1.2,45] call BIS_fnc_ORBATAddGroupOverlay; I'm not exactly sure i understand where to put this text, as if i put this inside, example an ORBAT Group, nothing appears and it gives me the error "[bis_fnc_ORBATAnimate] Group 'config.bin' not found in ORBAT" I made sure to change the "3Squ" to my own variation, squad1, but still nothing appears, if anyone could help me out on it it would be great and thanks in advance.
  5. Rallehop

    [REQUEST] ORBAT Tutorial

    Can you please specify how to use this? i don't know where to put those lines for the unit to appear as destroyed? I cannot find out where to place the code.
  6. Rallehop

    Vcom AI V2.0 - AI Overhaul

    I have started developing myself a little campaign in ArmA 3 and i would just like to know quickly, if i install the script version of this addon into the mission folder i decide to upload to the steam workshop, do people automatically get this mod? I would like to use this in future missions (not my current one, but later when i can use them) and if i can upload them directly to steam workshop alongside the mission so people would just hit subscribe and be able to play with the ai. Thanks in advance.
  7. Yep, i encountered this when i played the new RHS: Escalation version of DUWS, but now the vehicles get stuck in the ground seemingly random, even if i try to drive the vehicles out manually it crashes my game.
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