Na_Palm,
I've noticed that for Chernarus, most - if not all - loot is in the air at certain places, and some loot is in the ground.
Construction buildings usually have *some* loot in the ground, but about 90% of it you can pick up. Most loot in the hangars at NWAF, or NEAF, are in the air and people can't really pick them up.
I've changed the following:
//Variables
//local
_spawnradius = 80; //Radius (in meter) around players to spawn loot
_spInterval = 1600; //Time (in sec.) to pass before an building spawns new loot
_chfullfuel = 35; //Chance (in %) of a spawned fuelcan to be full instead of empty
_genZadjust = -0.5; //High adjustment (in engine units) thats generally added to every spawnpoint
_tmpTstPlace = [5070, 9297, 0]; //Coord's, in [x,y,z] of a preferably flat and unocupied piece of land
//global old
//chBuildhasloot = 60; //The odds that a building is selected to place loot.
//chSpothasloot = 30; //The odds that the selected building's spots will have loot(almost like odds per room).
To represent the adjustable height, however, most loot is still in the ground.
Is there a way to have all loot spawn at a specific height, and then drop for physics? Specifically in Arma 3.
PS - I've already updated the fix files as needed.
Thanks,
Black