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16 GoodAbout PabloDMA
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Hi! some people reported me that, some times, Contact DLC is required to play the mission. Of course, they have not bought it so the cannot play. The curious thing is that this issue is solved by closing arma 3 and launch it again, but this does not solve the issue permanently. Also, I've noticed that the mission is not using the player's default face. Any ideas why this could be happening? Thanks!!
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United States Air Force Mod (2019)
PabloDMA replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having the same issue over here. Any ideas? -
Cause not everybody had EM enabled on that mission.
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Hi everyone! just to let you know that since last ACE update, this is happening when you sit down on a chair, with EM enabled. https://imgur.com/wdDAWaH
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I've just submitted an Issue on github for the "saving" problem with mi RPT https://github.com/Vdauphin/HeartsAndMinds/issues/625 Thanks in advance!
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Yes, same behavior here. I'm sending the RPT through asap
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Hey! It would be great to have the "Prevent-AI-from-spawning-near-the-base" option on param.hpp for next release. Maby you could you the "flag" marker on the map as "YOUR_MARKER_AREA" Cheers!
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I think you need to log in as admin, and select "Database > Delete" from ace interaction menu. Otherwise, you'll have to delete database manually by cleaning up arma3profile.vars file... I think. Hopefully, that could help.
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Hi everyone! ASR RHS Config mod (https://steamcommunity.com/sharedfiles/filedetails/?id=886857451) is still needed to be executed with ASR AI 3? Thanks!
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Hmmm, that's weird... Nope, no VCOM, instead we use ASR, and I already set up asr_ai3_main_factionskip_str with every "west" faction that we use for Hearts and Minds. Gonna have to ask both Alive and ASR team I guess...
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Thanks! it worked. BTW, are you using Alive Support on your missions? We are having a lot of issues with Alive Transport and CAS. CAS helos don't engage any targets, Transport don't pick up any vehicle and every time I give them "Land" command, the HELO touches the ground but immediately takes off Have anyone of you experienced the same troubles?
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Hey! Back again with more annoying questions. I've noticed that every time the user connects to a slot, the default equipment of that unit (or modified in eden editor) is not preserved. I mean, if you have "disabledAI = 0;" on the description.ext file How do I disable that? The use case that I'm trying to cover, is that as mission maker, I want to have AI enabled for players, so if they get kicked from the server (due internet connection problems or whatever) the AI remains in the same position, with the same equipment and the user is able to rejoin the battle without having to re-equip Can you help me? Thanks!
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Hi! It is possible to blacklist certain blufor faction (In my case, RHS Us Army) from being controlled by AI difficulty mission script? Thanks
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PabloDMA started following MGI HALO JUMP
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ai mod [Release] Vcom AI 3 - Dangerous AI
PabloDMA replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same behavior here. Despite, we've been trying to use cba_setting, but as you mentioned, we've seen no change on any configurable parameter -
ai mod [Release] Vcom AI 3 - Dangerous AI
PabloDMA replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! I don't know why, but for some reason, I can't set up VCOM to just rule over EAST and IND. The only thing I see on .rpt file is this: 13:24:16 [CBA] (settings) WARNING: Invalid value [<null>,<null>] for setting VCM_SIDEENABLED. Fall back to default value. x\cba\addons\settings\fnc_init.sqf:168 This is the way that I'm setting up VCM_SIDEENABLED on Userconfig VCM_SIDEENABLED = [resistance,east]; //Sides that will activate Vcom AI Also, I've edited the cba_settings (just in case) but VCOM still takes control over Blufor. We have tried also: VCM_SIDEENABLED = [resistance]; //Sides that will activate Vcom AI VCM_SIDEENABLED = [GUER]; //Sides that will activate Vcom AI No results! Any ideas? Thanks in advance