Jump to content

Borse

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Borse

  • Rank
    Private
  1. Borse

    [SP] Hostile Occupation

    Thank you. It has been loaded to the Steam Workshop. Link in the original thread. :)
  2. Borse

    [SP] Hostile Occupation

    The admins on Armaholic have been nice enough to add a link to my mission from their website as well. http://www.armaholic.com/page.php?id=28359 If anyone has had the chance to try this any feedback would be appreciated. I'm slowly starting work on another unrelated mission so any feedback will help improve my next mission. The plan for the next one is to use vanilla maps and not use mods so that more people can play it. Mods put a lot of people off it seems.
  3. During a training mission to one of the danish isles, your team is informed that an unknown hostile force has occupied an industrial complex on the island. Friendly forces sent to investigate have been ambushed. You and your team have been tasked with providing specialist assistance to ensure the success of the coming operation. Link to Steam Workshop Item Featuring: - Infantry focused gameplay - Multiple objectives - both mandatory and optional - Multiple ways to solve the mission - Either by stealth, brute force and explosives, or clever use of allies. - Norwegian Armed Forces, both Regular and Special Forces (FSK) Required mods: - Community Base Addons - Norwegian Units ( http://www.armaholic.com/page.php?id=26133 - links here to CBA and NATO SF.. as well) - NATO SF and Russian Spetsnaz weapons - Bornholm Map ( http://www.armaholic.com/page.php?id=27056 ) All mods are well-made and easy to install. Known issues: - A few random items, such as Anti tank rockets, tend to pop up in the player inventory. Solutions is to simply toss unwanted items on the ground. Or haul them around for exercise. Also note that this is the first mission I've ever created for Arma, so constructive criticism is very welcome.
  4. Borse

    setIdentity

    That wiki page wasn't the most helpful. This is really my first ever mission, so could you explain that a bit more? ---------- Post added at 12:05 ---------- Previous post was at 11:42 ---------- To answer my own question here - yes, you apparently have to define a face and glasses and everything for this to work. Not doing so and only entering the desired name will produce an error. Would there be a way to set "face = whatever" ? To say that I only want to change the name and nothing else, ie. I want the face that I gave him in the armory and exported from there. Also, I DID get the setIdentity to work. Turns out I was being a complete moron. As it happens, simply naming the file the way everyone says isn't enough. Obviously, the file extension had to be changed as well (duh). While it is now working, setIdentity only changes the name shown on the bottom left of the screen if he is in your squad. The green floating text when pointing at him will not be changed by this.
  5. Borse

    setIdentity

    I copied this exact text into my Description.ext file, and put this setIdentity "Stranger"; in the init field of the unit in question. It's still not showing up with anything other than the generic "rifleman" text when aiming at him. The setName command is not working either and does not seem to affect the names of any of the squad members on the bottom left UI.
  6. I need some assistance in giving NPC's new names. I am aware that there have been threads on this in the past, but I have tried the tips given there and have not gotten it to work so please bear with me. My issue: I have an officer at my starting position that I would like to rename so that when aiming at him something other than "rifleman" appears as his name. This is what I have done so far: In my Arma 3\missions\missionname - folder, I have created a text file named "Description.ext". This file is then in addition to the "mission.sqm" file already there. As I just created the description file it is completely blank except for the example I give below. Into the blank document I have tried pasting the following: //--- Idenditätenclass CfgIdentities{ class Name { name="Name"; face="Face01"; glasses="Tactical"; speaker="Male01EN"; pitch=1.1; }; }; I have also tried without "//--- Idenditäten" at the beginning. (I'm not german, so that was included later on after a tip in an old thread). In the Init field of the unit in question I have typed "this setIdentity Name". Is there something else I need to enter into this document in addition for it to work? Is there something else that I am missing completely? Also, I only need to change his name, and so his face and glasses etc. can stay unchanged. Can I simply delete those portions that I do not need or do they have to be there for it to work? Thanks in advance for any help.
  7. The campaign is now working for me as well. I haven't gotten very far yet, but from what little I have seen so far it is very interesting. There's some really excellent voice-acting in there. Will try to give a bit more thorough feedback when I have finished the campaign. EDIT: By the way, I loved the scout squad leader doing katas outside the main camp right at the beginning. How'd you get him to do that?
  8. I can't seem to get this campaign / Scenario to work no matter what I do. I've tried to subscribe via Steam, I've tried downloading it manually from Armaholic and putting it into folders named "Campaigns", "Campaign", "campaign(s)" etc. in any folder where Arma 3 is present in some way and it will simply not show up anywhere in game. Anyone have any ideas how I can get it to work?
×