Ace22
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Ace22 replied to Ace22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know how to stop a loading screen .paa from getting pushed to the background? Is there a setting in texview2 that I am missing? when converting to .paa? -
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Ace22 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://imgur.com/9cW2AId Can anyone tell me why the image is not coming to the front? I've tried 3 images now, there is nothing in the photoshop layering causing them to be going to the background. I'm using TexView2 to convert png to paa. "PV_blck_major1" addPublicVariableEventHandler { _messageArray = _this select 1; hint parseText (format [ "<img align='center' size='2.5' image='TPG\images\tpg_logo.paa'/><br /><t color='#FF8000' size='2' align='center'>%1</t><br /><t align='center'>%2</t><br/>", _messageArray select 0,_messageArray select 1 I just tried using the same image for my loading screen and the same thing is happening. Grr.. i have no idea! -
Help adding .paa to mission announcement
Ace22 replied to Ace22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
u da man! TY ! -
Help adding .paa to mission announcement
Ace22 replied to Ace22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn't this just keep the message exactly as it was? Where is the .paa being incorporated at the top of the message? that's the piece i don't know how to do? I think it would have to be added at the start of here, i just don't know how to code "center this .paa above the rest of the message" -direct it to the file and insert it, then resume the existing message below. "<t color='#04B404' size='2' align='center'>%1</t><br /><t align='center'>%2</t><br/>", ---------- Post added at 22:48 ---------- Previous post was at 22:37 ---------- like this but not wrong :p ?? Or am I way off in trying to do this? "<img=\PointToMyMissionFolderWhereTheImageIs\myimage.paa align='center'></img><br/><t color='#04B404' size='2' align='center'>%1</t><br /><t align='center'>%2</t><br/>", i can assume t = text, is there another letter for an image? <br/> = break and start the following stuff on the next line below? -
Help adding .paa to mission announcement
Ace22 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've been working on creating custom mission announcements. Can anyone help me with adding a logo centered above the mission announcement? I've got the .paa in my mission folder I want to use. Currently I have it setup as follows; I create the announcement via this public variable in my mission serverside; PV_blck_major2 = ["BUILDING SUPPLIES CONVOY",format["An armed supply convoy has been spotted!"]]; publicVariable "PV_blck_major2"; I have this in a sqf being called by my description.ext "PV_blck_major2" addPublicVariableEventHandler { _messageArray = _this select 1; hint parseText (format [ "<t color='#04B404' size='2' align='center'>%1</t><br /><t align='center'>%2</t><br/>", _messageArray select 0,_messageArray select 1 ]); }; Thanks for any help/insight fellas! -
add/remove sling loading eh's (need help)
Ace22 replied to Ace22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
geeze, you guys are on the next level. thanks! -
add/remove sling loading eh's (need help)
Ace22 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm looking for some help with adding/removing sling loading event handlers within safezones. I don't want people to be able to sling load vehicles in a safe zone. Should I use the rope attach, (thus people can still drop off vehicles, just not pick pick them up) I'd like to incorporate into my safezone script which defines the safezone distances. RopeAttach Triggered when a rope is attached to an object. In the case of sling loading, this event handler must be assigned to the helicopter and will trigger for each attached rope. object 1: Object - Object to which the event handler is assigned. rope: Object - The rope being attached between object 1 and object 2. object 2: Object - The object that is being attached to object 1 via rope. Will this work? _EHaddsling = helicopter addEventHandler ["ropeAttach", object1] _EHremovesling = helicopter removeEventHandler ["ropeAttach", object] I know how to assign an eh to player, but if I want it to apply to all helicopters will using "helicopter" work? Does each helicopter type need to be listed? Thoughts help would be greatly appreciated!! -
Has anyone solved preventing the grass from going blurry? From the test with the sharpen filter posted it looked like it didn't make a difference. With now being able to upload at 60fps and 20mil kbps rates to Youtube, It's still not helping with the blurring grass.
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Veteran mod (VTN) - announcement and WIP
Ace22 replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looking forward to this!