nemesispdx
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10 GoodAbout nemesispdx
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Loadout Transfer v1.7 - important bug fix
nemesispdx replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hope that once you feel that the regular module is ready for prime time that you will add it to the Steam Workshop so it will be updated automatically. -
Thanks for the mention! I'm not a programmer, so I can't figure out this stuff by myself. I just tried the new version (1.1) and don't see the graphics glitch anymore (maybe my settings). Thanks for clearing up why some boxes weren't included in the AA. I would suggest (if 1.1 hasn't done it already) that you include the AA for all the cargo nets as they have all the different individual boxes in the container and also the support boxes just to make it all inclusive. Thanks for all your hard work! Lock and load!
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I have noticed a graphics glitch associated with opening the Ammobox Arsenal. Looks like all the hidden windows for items borders are showing up when you open the AA. Also, I was wondering if leaving the AA out of the various Cargo Nets, Support boxes, and the Huron Cargo Container was on purpose? Or did you just missed them? I was looking for something like this to keep my players from changing gear 'on the fly' with Virtual Arsenal Anywhere - this fits the bill perfectly! KUDOS! +100
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Authentic Gameplay Modification
nemesispdx replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AGM 0.95.2 needs fix for Arma 3 1.40. Seems an error in the script appears for explosives. Just load AGM inside Arma 3 1.40 to see message. Can't wait to see this fixed and to see what fixes will be needed for the Marksmen DLC when it becomes available. Great work guys!:D -
Helmet Mounted Displays MOD
nemesispdx replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Latest AGM seems to put a bigger heading indicator at the top of the regular HUDs. The Huron (Black) now has two heading indicators at the top of its display. Don't know if there is a way to turn this off or not, but could you look into it? Fantastic work and quick turnaround on the fixes! -
I have done extensive research on trying to get the Taru Pod and AGM to work together. Seems that AGM is blocking(?) the mouse menu additions that Taru Pod needs to put in. When AGM is loaded, the Taru Pod mod doesn't add the menu items necessary to make Taru Pod work. Hopefully, you guys can work out what the problem is so we can all use both mods at the same time in game. Love your work!