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greecelightning5

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Everything posted by greecelightning5

  1. greecelightning5

    Mask issues

    So I have built a new map and am trying to put it in TB. There seems to be an issue with my code for my mask and I'm not seeing it. Hoping someone else can see what the issue is. Layers.cfg class Layers { class TBWC_grass_green { texture = "a3\map_data\gdt_grass_green_co.paa"; material = "GRC\TBWC_exile\data\gdt_grass_green.rvmat"; }; class TBWC_beach { texture = "a3\map_data\gdt_beach_co.paa"; material = "GRC\TBWC_exile\data\gdt_beach.rvmat"; }; class TBWC_marsh { texture = "a3\map_data\gdt_marsh_co.paa"; material = "GRC\TBWC_exile\data\gdt_marsh.rvmat"; }; class TBWC_mud { texture = "a3\map_data\gdt_mud_co.paa"; material = "GRC\TBWC_exile\data\gdt_mud.rvmat"; }; class TBWC_seabed { texture = "a3\map_data\gdt_seabed_co.paa"; material = "GRC\TBWC_exile\data\gdt_seabed.rvmat"; }; class TBWC_stony { texture = "a3\map_data\gdt_stony_co.paa"; material = "GRC\TBWC_exile\data\gdt_stony.rvmat"; }; }; class Legend { picture = "maplegend.png"; class Colors { TBWC_grass_green [] = {{ 140, 195, 80 }}; TBWC_beach [] = {{ 230, 230, 120 }}; TBWC_marsh [] = {{ 200, 170, 100 }}; TBWC_mud [] = {{ 120, 121, 120 }}; TBWC_seabed [] = {{ 120, 120, 121 }}; TBWC_stony [] = {{ 80, 80, 80 }}; }; }; a pic of my data folder data folder
  2. greecelightning5

    Mask issues

    So I'm starting to think I didn't get my P drive set up properly here. Every time I try to wipe it and start over to get a clean start the drive is populated with the stuff I had before. I was wondering if there was a wiki or something somewhere on how to get a proper start over.
  3. greecelightning5

    Athena - An ARMA 2nd Screen Application

    I've noticed some communities saying they have been using this. As a whole how has it performed? Has it killed the fps for everyone or has it really been unnoticed? What kind of benefits have yall as a community seen from using it?
  4. greecelightning5

    Mask issues

    I thought it was. Maybe worth running ArmA3p havent run it in a while and we have had tanks drop.
  5. greecelightning5

    Mask issues

    This is what the error tells me when I click on generate layers Layers generation - unable to load the file "P:\" Can't load image from file 'P:\': file does not exist Layers generation - PNGOVerlapV3Style.cpp boolV3PictureDataMod::LoadFromFile( cont char*filename = "P:\") Unable to open the image file. Layers generation - Unable to load the file "P:\".
  6. I go in TB and put down buildings, use buldozer to place them how I want them, export the .wrp file and then binarize it to test it in my game. Go into my game and open my map and my buildings aren't there. I can't figure out why. Im sure its probably something small I'm probably not doing write. Could use any help your willing to throw my way. If you need anymore info ask and I'll try to get it.
  7. greecelightning5

    Buildings not showing up in game

    So after using Eliteness to look at my ,wrp Terrain Builder says it exported 66350, but Eliteness says it only has about 66294. This is the difference of the buildings that aren't showing up. I have reexported the .wrp a couple of times to make sure. So I'm not sure whats going on.
  8. I had the same error and ran arma3p again and it got rid of that.
  9. I'm following the PMC tutorial on making my first map and have run into a snag. I've used pboProject to pack it and get no errors. Then when I load the mod up as usual it loads fine and I can see it in my list of active mods, but when I go to the editor and try to select it I can't. If I open another map and look at the config viewer I can also see it in config world and worldlist, all of this I have been told means that the pbo is right. Playing around I have found that changing the class line in CfgWorldList will make it show up as a selectable map but without a name and when I click on it nothing happens. Pic of my terrain folder https://picload.org/image/rciwoooi/mapfolder.png also a copy of my config.cpp class CfgPatches { class tut_tutorial_terrain { units[] = { "tut_tutorial_terrain" }; weapons[] = {}; requiredVersion = 1; requiredAddons[] = { "A3_Map_Stratis" }; }; }; class CfgWorldList { class tut_tutorial_terrain{}; }; class CfgWorlds { class Stratis; class tut_tutorial_terrain: Stratis { cutscenes[] = {}; description = "TUT Tutorial Terrain"; worldName = "\tut\tut_tutorial_terrain\tut_tutorial_terrain.wrp"; author = "PMC"; icon = ""; previewVideo = ""; pictureMap = ""; pictureShot = ""; newRoadsShape = ""; centerPosition[] = { 2560, 2560 }; ilsDirection[] = { 0, 0.08, 1 }; ilsPosition[] = { 0, 0 }; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = false; class SecondaryAirports{}; class ReplaceObjects{}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; class Subdivision{}; class Names{}; }; }; Any help would be appreciated
  10. greecelightning5

    Terrain not showing up in editor

    I fixed mine. The line in my $PBOPREFIX$ had a typo in it. Now it's showing up in my editor.
  11. greecelightning5

    Terrain not showing up in editor

    Cool. Thanks. Hopefully we can help each other out.
  12. greecelightning5

    Terrain not showing up in editor

    Yes. When I have Terrain Builder up and then click the buldozer button it loads up fine.
  13. I am getting an error with my layer.cfg Layers generation- Unable to load the file "P:\" Can't load image from file 'P:\': file does not exist. Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char*filename = "P:\") Unable to open the image file. Layers generation - Unable to load the file "P:\". From what I read I more than likely have a misspelling or some other small error that I'm over looking or I need to reset up my P drive and before I set up my P drive I was hoping someone could just check behind me on my layers and maybe see something I missed. class Layers { class green_grass { texture = ; material = "TestMap\data\gdt_grass_green.rvmat"; }; class sea_bed { texture = ; material = "TestMap\data\gdt_seabed.rvmat"; }; class beach_sand { texture = ; material = "TestMap\data\gdt_beach.rvmat"; }; class desert_sand { texture = ; material = "TestMap\data\gdt_dirt.rvmat"; }; class deep_desert { texture = ; material = "TestMap\data\gdt_desert.rvmat"; }; class desert_rocks { texture = ; material = "TestMap\data\gdt_stony.rvmat"; }; class cliffs { texture = ; material = "TestMap\data\gdt_rock.rvmat"; }; class lush_grass { texture = ; material = "TestMap\data\gdt_forest_pine.rvmat"; }; class desert_cliffs { texture = ; material = "TestMap\data\gdt_rock.rvmat"; }; class coastal_grass { texture = ; material = "TestMap\data\gdt_dry_grass.rvmat"; }; class desert_sand2 { texture = ; material = "TestMap\data\gdt_dirt.rvmat"; }; }; class Legend { picture="TestMap\source\maplegend.png"; class Colors { grass_green[] = {{140,195,80}}; sea_bed[] = {{0,0,255}}; beach_sand[] = {{230,230,120}}; desert_sand [] = {{220,210,102}}; desert_sand2 [] = {{220,210,100}}; deep_desert [] = {{236,230,149}}; desert_rocks [] = {{228,215,137}}; cliffs [] = {{196,177,123}}; lush_grass [] = {{110,180,80}}; desert_cliffs [] = {{181,158,111}}; coastal_grass [] = {{160,200,90}}; }; }; Here is a screenshot of my source folder Any help would be appreciated
  14. Dragon - tried your fixes and still a no go. m1lk - since I don't know what that is going to say no. Should I start over from square 1? Feel like that is the only option right now. Sorry for the delay. School is starting in a couple of days and I'm trying to get ready for it.
  15. So I have a feeling now that the problem now lies in my Surfaces and Clutter files. So in the interest of saving a bit of time I don't have much in there would yall mind looking at it and tell me where I need to make changes before I throw a bunch in there class CfgSurfaces { class Default { }; class Water { }; class GdtStratisConcrete: Default { access=2; files="gdt_strconcrete_*"; character="Empty"; soundEnviron="concrete"; soundHit="concrete"; rough=0.050000001; maxSpeedCoef=1; dust=0.15000001; lucidity=0.30000001; grassCover=0; impact="hitConcrete"; maxClutterColoringCoef=1.35; }; }; class CfgSurfaceCharacters { class StratisForestPineClutter { probability[]={0.050000001,0.012,0.0099999998,0.1,0.050000001}; names[]= { "StrBigFallenBranches_pine", "StrBigFallenBranches_pine02", "StrBigFallenBranches_pine03", "StrGrassDryGroup", "StrGrassGreenGroup" }; }; class DefaultClutter; class clutter { class StrBigFallenBranches_pine: DefaultClutter { model="A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d"; affectedByWind=0; swLighting=0; scaleMin=0.30000001; scaleMax=0.69999999; }; class StrGrassDry: DefaultClutter { model="A3\plants_f\Clutter\c_StrGrassDry.p3d"; affectedByWind=0.5; swLighting=1; scaleMin=0.80000001; scaleMax=1.2; }; };
  16. Yeah the only reason I added the P:\ was because it didn't work with just TestMap\.......
  17. Heres some more photos for yall to look at. an example of an rvmat my new layers.cfg and a copy of my data folder Still no luck. Thinking I may need to wipe the P drive and reinstall it.
  18. Sorry didn't get a chance to work on it yesterday because I was really busy. Going to jump on in a couple hours when I get home from work. Lol Lappi.
  19. Yeah tried both of those. got rid of Projects folder and moved it to the root drive and updated everything. Also added the "" to textures and still having the issue. Currently at work right now though so I'll try to get some more info on here for yall when I get home.
  20. Just starting to build my first map, which is a small map to test and then moving on to my bigger better idea. I'm hoping some of y'all have some good up to date resources and tutorials to help me out. One thing I was wondering is what is the relationship between L3DT, Visitor3, and Terrain builder? I understand that L3DT is to make the map and edit it. I'm fuzzy on what Visitor 3 is used for and how to get a Satmap and mask map from L3DT. It feels, from what I have seen, like Terrain builder and Visitor 3 do the same thing. Another question to prepare for later down the road, how do y'all go about taking high res photos from real world positions, stitching them together, and getting them where they need to be? If any of y'all experienced map makers had extra time for me to send you questions that'd be amazing. Any other advice or tips y'all have feel free to throw them my way. Thanks in advance for your help guys.
  21. Hello everyone, I'm a 33 year old player looking for a group. I live on the east coast of the US so am in EST. I have a working mic and teamspeak. I've been in the Marine Corps for 12 years, so i understand how to work as part of a team and very much enjoy it. I was part of a unit that just folded due to low numbers and resources and would like to join another one. I've got a good working knowledge of Ace and a few other mods. Looking forward to join a team. Thank you for reading and have a great day.
  22. I'm very new to ArmA, but am really like ArmA 3. Think the game would really shine if I could find a group to play with. I've tried dropping into some random stuff, but no luck yet. Figured I try the forums out. I'm 32 and live on the east coast US. I have 10 plus years in the Marine Corps, so I'm very familiar with military stuff. I'm still very laid back when it comes to my gaming though and just like to have fun and enjoy working teamwork in my games. To me all that matters is winning. Personal achievements are just icing. So if I have to blow myself up to win then so be it. I also have a mic and will download whatever chat clients and mods I need. I'm looking for a group that can cut up and have some fun, but at the same time when it's time to do work then we crush through teamwork. It'd be nice for there to be some wealth of ArmA experience in the group because I'd like to learn about all aspects of the game to include editing missions. I have some ideas for missions I'd like to try and make, but I'm very limited on my editing skills. As far as what the group plays I don't really care. It'd be nice if the group played a little bit of everything because like I said I'd like to mess around on here. Still trying to find my favorite part of multiplayer on ArmA. Send me a message or reply to this. I'll get back to you as soon as I can. If you have a webpage leave it as well so I can see what else ya'll play.
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