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foodstuffs

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About foodstuffs

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  1. I'm saving with the radio if that's what you're asking, 0-0-0.
  2. I just had this weird bug where the Y button would simply move objects around. When I tried to loot a vehicle it just jerked around and killed me. This is concerning for long term saves as I wasn't able to find a solution and had to create a new save. Was this just something that could have been solved by remapping keys in the game files?
  3. Jesus christ man this is the best singleplayer mod for arma 3... I'd hate to see it rust, which it already is. I mean would you be willing to release all the stuff required for someone to take the torch?
  4. It's 4 weeks old. I've been having problems with enemies spawning in groups right in front of me.
  5. Not saying I'd undertake the task, but if it ever went the way it would to make such a situation possible... Would you release all the materials required to continue work on this mod even after you've had enough? Also I've kinda been noticing it doesn't really matter which side has which weapons. CSAT will have just as many NATO weapons and so on. It makes me reluctant to install RHS or something because it would be ridiculous to see a squad of nato commandos with ak47s
  6. An actually good suggestion I had was to implement selling weapons you loot. It would have a two fold effect of strengthening the local resistance and also giving prestige or some kind of bonus you choose. Maybe make it a mission where you have an order for a small/medium/large (you choose) crate of guns and/or munitions that you fill with your own stock and deliver. CSAT doesn't use the black market and a big part of the game is looting. I could easily grow upon the idea but that's the basis. It's always been an idea but I've never in all this time found the time to post it.
  7. You're the freakin best. Seriously, this mod is the mod of mods. The only thing I could think of that would make it better would be the option to give the player superpowers... Prototype-esque brute force as if you were biologically engineered for the mission. I hate being an I idea guy, I need to learn to code.
  8. Is taking POWs removed? Pressing U doesn't even make me shout anymore.
  9. Would there be an easy way to kickstart a WLA game? Maybe add a couple thousand extra prestige in through the save file? I start new saves quite often. Also I'm just worried about the save integrity switching from version to version over and over. Don't want something you put 20 hours into becoming corrupt.
  10. taking prisoners seems to be broken for me. it just says "wait here". even with a pow camp built it doesn't have the option. Also markers like "take water barrel here" aren't disappearing.
  11. I can't even load the sound mod with the dropbox version. I can't use the steam version because of the download bug. I can't take a picture of it but it says some file is missing in a .bin folder that I don't think exists in my arma 3 folder... it cannot find "locationtypes.cfg" even though I have the sound mod installed through steam and dropbox.
  12. I'm going to play the hell out of this because of the new DLC... God damn amazing, they never said anything about MOUNTING bipods. Can't wait for your update, if it isn't already out.
  13. Just go hard knowing you really are making the best mod out there for this entire god damn series. Seriously this replaces RTSes for me AND gives me my hardcore sim fix. It's almost like an RTS with insane micromanagement available that you play on the ground. This game needs a Black Tackleneck mod though.. Maybe even a slightly darker Black Tackleneck mod!
  14. Screw them, who cares what they think. I'd think it was fixed. Seriously, an above poster said pretty much what I think. This is one of the most open ended gaming experiences I've ever had. Without this mod, arma 3 would be useless to me. There isn't anything out there, game or mod, that encapsulates what this mod is. Full scale war from the tiniest of micro all the way to macro. Oh yeah and it's all dynamic, not a strict scripted linear corridor, the battle going on and skirmishes and EVERYTHING is basically organic. Be proud that you capture, what games can only do in tightly scripted moments, in a totally dynamic setting. On the battlefield it's just like one of those dumb scenes in a Call of Duty campaign where you go down a tight corridor shooting some kind of terrorist while a giant battle rages on all around you, scripted. Can I just say again... THIS MOD IS LIKE THOSE MOMENTS IN FPS SINGLE PLAYER WITH A GIANT BATTLE... EXCEPT YOU ARE ACTUALLY IN IT.
  15. Sorry about not winning.. that's criminal, this mod makes the game into probably the ultimate shooter.
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