-
Content Count
402 -
Joined
-
Last visited
-
Medals
Everything posted by theronnett
-
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm. The M6 has a machine pistol Varriant http://www.halopedia.org/Unidentified_machine_pistol ---------- Post added at 09:39 ---------- Previous post was at 09:17 ---------- Funny. If you look. The Original Concept art for the troopers. The Patch looked almost like the US Army 1CD patch -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fixed to a cleaner and more supportive post ---------- Post added at 08:53 ---------- Previous post was at 08:18 ---------- Looks like the UNSC Army Airborne fought against the flood at some points. Probably most likely at Voi or the Ark. Even sometime after Halo: Spartan Assault Flood Missions loading screen: "Knowing that monster firing a Battle Rifle at you used to be Kevin from 2nd Platoon is just creepy. That could be me." —Specialist Archibald Berger, 6th Airborne Division, UNSC Army All people who fought the flood And survived according to spartan Assualt. Only bring them up cause of the unit desenations. Give people Ideas —Spartan Bethany Kossup —Private Lewis Allen, 1st Marine Division, UNSC Marines —Private First Class Nozomi Li, 15th Combat Engineer Battalion, UNSC Marines —Sergeant Harry Benton, 105th Mobile Infantry, UNSC Army —Specialist Archibald Berger, 6th Airborne Division, UNSC Army —Sergeant Jackson Seaver, 82nd Infantry Regiment, UNSC Army —Captain Ekene Dyinlola, NAVSPECWAR, UNSC Marines —Corporal Alesandro Aceves, 36th Light Armored Reconnaissance, UNSC Marines —Lieutenant Brendan Hale, 1st Infantry Division, UNSC Army —Corporal Jennifer Regan, 5th Mechanized Infantry, UNSC Marines —Doctor Sheila Nerrivik, special attaché to SPECWARCOM, UNSC Unified Ground Command —Staff Sergeant Lillian "Banshee" Bonelli, 22nd Infantry Division, UNSC Army —Private Hendal Baranshi, 10th Reconnaissance Division, UNSC Marines -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it may seem like it, but when the pilot can finally move the gun and Aim. Burst fire would be a helpful fire mode -
I'll have tomorrow off, I'll focus on getting those pictures uploaded all day, going to be rough
-
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any thought of adding burst fire to the falcon's gun as a option? -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you guys tested the pierce through of the Gauss cannon, 1 shots 5 (Only had the tanks in lines of 5) of the AAF tanks in one shot, 2-3 Shots 5 T-100s in a line of 5. and can 2-3 shot 2 the Up armored Slammer. Round doesn't reach the 3. Such a epic cannon. I should line up 20 AAF tanks and see how many i can pierce -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Woo. Halo 1 shotgun, killing fulls one shot at 20 meters, no more 1 shot 100 meter shots ---------- Post added at 17:06 ---------- Previous post was at 17:02 ---------- In reach the Falcon was very fragile, it wasn't designed for super heavy fighting. more for stealthier, tactical insertions/ extractions. It was meant as a cheaper answer to where sending in a Pelican was to expensive or to noisy. So the Armor is super light. ---------- Post added at 18:12 ---------- Previous post was at 17:06 ---------- I see what you did with the Transport Falcon. sense there is no door gunners, you gave it extra seats. Smart -
Yep, pumped
-
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Spartans OP -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lol. Nobody should try using the latest CBA at the moment anyways. It breaks TFAR. And That alone is reason enough to leave it to the curb lol -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool. Right on. If I wasn't stuck at work ---------- Post added at 11:56 ---------- Previous post was at 11:55 ---------- Oh you know people will still ;-; and QQ and make unseemly demands like they did with TEI lol -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think he is tracking. Why he is asking kindly for you to delete this version and wait for the hotfix -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll tell my clan officers -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should post here with the information. It's Halo Community creations on Halo Waypoint https://www.halowaypoint.com/en-us/forums/92b5c5cfee994e7299608301a6b2eb11/topics -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
your right lol -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
problem with written and verbal, everyone always assumes rudeness with truth is stated. If it was verbal, no body would have taken offense. It's like the same when texting a girlfriend. You text one thing and she'll take it the complete wrong way, then you say the exact same way verbally and she doesn't take offense at all. Never understood why writing was is fact as always taken as being rude or offensive. When saying it, i get the response of, "Roger, Tango Mike" -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it's been stated a dozen times already that it is slated for next week. -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm talking to my clan leader into doing a halo public op when your mod drops. Last night public vanilla op went down pretty well. Though the latest Cba update really screwed over TFAR. Many who showed up with the updated CBA go screwed out. We had 29th id and 2nd marine division join in a combined joint op. so the idea of a Joint UNSC Army and Marine joint public operation is really spinning in my head With many ideas But my clan leader is really upset for he worked all week an amazing op to have what would've been a 60 man op turned into a 40 man op. Crazy how one updare can break everything. but I'm still going to talk him into it if this release holds enough to make him happy -
Covenant at War is already used for the halo Star Wars: Empire at war mod ---------- Post added at 11:02 ---------- Previous post was at 10:54 ---------- I am never taking a 200 picture stint on the XBOX One. They have a screenshots capture that I can take of any game. But when so many photos are loaded into the DVR, it really bogs it down. Plus it isn't as streamline as the halo reach picture system. Thought technically I could move all 200 photos in one sitting without having to keep swapping back from the xbox and the pc like reach Doing 24 pictures at a time. Im finding that it's faster to move 200 pictures from reach on the 360 is 300× faster them moving super High Def pictures from the Xbone. Sorry about the delay. I also work super long hours. So I only get like 30 minutes to a hour a day to move pictures. And after 20 minutes. I just want to just play halo and finish the campaigns on solo legendary lol
-
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I noticed that the OPTREB forums are way slower then the TEI forums used to be. The nights here are work drag to a craw. A horrible slow crawl. No one to talk halo too. Le sigh -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its actually a mission that a squad of ODSTs were sent on. But because Spartan StIke is a simulation recap of past events. They do a "what if" it was a spartan instead of the ODSTs -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just bringing it up. Cause in a lot of cases. The elephant is just to cumbersome a vehicle for field use. Though of course when I was in the Army, I was in Mechanized Artillery, so we had a vehicle that was just like bobcat in Arma 3 along with several of the Maintenance Humvees attached to our Battery. And still with us when we were doing patrols in Humvees and MRAPs in Iraq. Trying to think what would be great for actual Mechanized Armored pushes. But the Elephant fits for that. Acting as a mobile refit, repair, and command center. Funny. Apparently the Elephant does has a super APC Varriant, for not only did it fills that role in Halo Wars. It fills that Roll both Halo Spartan Assault, used in both the evacuation of troop personal of a UNSC base and with Mechanized Armored assaults. Where there was always at the rear of Armored or Infantry Assaults, and Halo Spartan Strike, in the Battle of New Mombasa as a armored transport for a vital Forerunner artifact. Haven't gotten further in Strike to see if it comes up any more ---------- Post added at 08:03 ---------- Previous post was at 07:55 ---------- So having a APC version that can carry like 30+ Joe's with a armor convoy, being able to take a lot of punishment, (in every game that has a elephant, it can take a hell of A beating before blowing up, except halo 3 were it was invincible ) and act as a Mobile HQ/ Spawn when it deploys for multiple play modes and ops. Just throwing out Ideas. Cause really truthfully, 3 games now where the Elephant was a super APC over a refit station, which was in one. (Not counting the trash collector verson form ODST, the Oliphant, which was used.... as a armored transport) -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The vanilla bag is using the right color actually work. I took so many pictures of the HR and HCEA backpacks. I understand why the development team used the vanilla bags ---------- Post added at 06:59 ---------- Previous post was at 06:47 ---------- Any thoughts of adding the M914 Warthog to replace the bobcat as a repair vehicle M914: Utilitarian by nature, the M914 Recovery Transport is a rare variant designed for extraction of Warthogs that have become immobilized, and for use as a mobile repair bay. Basically the HMMWV M1097A2, but warthog instead of humvee Examples https://c1.staticflickr.com/9/8511/8365619389_7dfabcc6a2_z.jpg http://upload.wikimedia.org/wikipedia/commons/0/0e/HMMWV_heavy_variant_field_maintenance_M1097A2.jpg -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I not it isn't OPTREB related, but my clan is doing a vanilla public op starting in the next 10 minutes, most the slots are full, All you need is Task force Radio and Teamspeak All relevant info is here http://www.reddit.com/r/arma/comments/32obc7/a3public_event_242_nightstalkers_operation_direct/ -
Operation Trebuchet - Total conversion mod for Arma 3
theronnett replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Know what we need. A Warhammer 40k mod. There was an amazing one for Arma 2. Was watching a Baneblade take On a whole battalion of tanks by it's self and bulldozing them into the air lol