d787
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10 GoodAbout d787
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okay then, waiting for the fixes to be rolled out... and a suppressor maybe. :D
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thanks for the answer. I wasn't considering newton's rings a problem, the focus was on the white jizz. and when I dropped it on the floor I was just showing that the invisible part can actually be seen when the gun is on the ground.
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hello! I've made a small video dedicated to a few bugs I found, mainly the Elcan scope. please take a look:
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this map looks so authentic it almost looks like an official terrain from BI! fantastic job on the narrow streets! I've looked at some pictures of Myrina (real-life version of Kavala) and those 2 towns have almost nothing to do with each other, but you managed to recreate those busy streets and bring that genuine Greek feel to the terrain. love it :)
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AKM mags are made in 2 versions - steel and lightweigt alloy, steel one being 330 grams empty and 820 grams loaded, and lightweight being 170 grams empty and around 660 grams loaded.
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ok, I can't stand this map's awesomeness.
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thanks for the tip, it's all good now: http://i.imgur.com/3rcL9TJ.jpg (588 kB) this map is amazing! http://i.imgur.com/4nKvYCm.jpg (541 kB)
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http://i.imgur.com/X7tTTbp.jpg (538 kB) other than this the map looks stunning.
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RHS Escalation (AFRF and USAF)
d787 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what are the chances of Mi-28 being added to the AFRF side?- 16577 replies
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Is there an easier way to put objects on a 2nd floor building?
d787 replied to Coolinator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having this problem with the Camping Table too, seems like it has a hole in the middle that laptop falls through, I did this enableSimulation false; for the laptop and the table and it worked for me. I'm using MCC so you can add parameters on the fly while in Zeus mode. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
d787 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone on BIS forums and thanks to the creator of this mod for making it possible to make missions with ease for those who are new to it (like me). I'm currently making an MP mission for me and my friends to play and it involves some nice furnished interiors. However, when saving my mission to profile in MCC and then loading it back in next time I wish to edit, this happens to almost all of my small objects placed on surfaces: h ttp://i.imgur.com/ngah1te.png (can't even post links yet ffs) All of the objects shown here have simulation disabled. Is there any way to fix this other than manually adjusting positions of all objects whenever you load the mission? Sorry if I'm posting this in the wrong thread — I couldn't really find a support/throubleshooting thread for MCC. Thanks.