Mantup
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Help needed with phone ring/answer script & say3d looping.
Mantup replied to Mantup's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, will this loop the phone ringing until someone activates the answer? -
Help needed with phone ring/answer script & say3d looping.
Mantup posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I've really hit a brick wall on this. I would be extremely thankful to anyone who could help. I am an experienced mission maker, as far as working the in game editor I've been doing it since OFP. However, scripts to me may as well be written in a alien language... I am pretty good with using the init field "scripts" or commands but as far as creating a .sqf and all the workings with that I'm lost. I also already know about .ogg creation and placement in the mission folder ect. So I will proceed with my situation: Situation One: I have painstakingly furnished and modified a home with vanilla objects as well as ARP2 mod pack. In the series I've planned the player will be playing the role of a low level enforcer for the mob after the Altis war. In the ARP2 pack there are a couple house phone objects, can someone help me with making a script that would allow the phone to ring via say3ds and then the player be able to walk up to it and select a "Answer Phone" action from the scroll wheel which would que the audio dialogue? Situation Two: The first mission in the series is going to require a trip to a local party. I already have the .ogg sound file for the music, and the music must be emitting from the party location via say3d. This is about the best I can do without making a script, I have been able to produce the 3D sound with this but not a "turn on/off radio" toggle or able to have the song play in a loop. I have made a trigger and have it set to Blu present and it's init I have: [box say3d "intro"] box being the object & intro the .ogg, this method works but has no toggle on/off and only plays the audio once. in my Description.ext: class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {intro,music}; // Definition for each sound class intro { name = "intro"; // Name for mission editor sound[] = {\sounds\intro.ogg, 0.2, 1.0}; titles[] = {0, ""}; }; class music { name = "music"; // Name for mission editor sound[] = {\sounds\music.ogg, 0.4, 1.0}; titles[] = {0, ""}; }; }; I do not even have a init file, nor specific action script. I have tried using bits a pieces of other scripts from armaholic but they always end up with lots of errors ect. I would really be appreciative if anyone could help me out on this. I will check back here periodically and if anyone with these sort of skills could add me on Steam @ [Mantup] "no brackets" that would be great. Thanks for taking the time to look over this and hopefully help. -
Horray!
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Cool!