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zabb

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Posts posted by zabb


  1. ENFORCER MOD 0.8  (25/Feb/2017)

     

     

    Dont customize this mod.

     

     

    Requirements:

    [TRYK (0.96)] 

    [TAC Vests (1.2.9)]

     

     

     

    DOWNLOAD  0.8

     

    Steam workshop

    http://steamcommunity.com/sharedfiles/filedetails/?id=779555792

    Workshop is always the latest version

     

     

     

     

     --------------------------------------------------------------------------------------------------------------------------------

    Mirror link  *These may not be the latest version.*

     

    news_download_a3_3.png

     

    dbutton1_A3.jpg

     

    banner-420x120.png

    -----------------------------------------------------------------------------------------------------------------

     

     

    Changelog:

     

    ---------------------------------------------------------

    ENFORCER 0.6 Beta

    added:
    -Female unit (This unit has an inner uniforms)
    -Glasses(NVclass)
    -Female T shirt uniforms
    -Punk female head *1
    -Male shirt uniform

    fixed:
    -config setting for TRYK ver0.95 (repaired)

    ---------------------------------------------------------

     

     

     

    --------------Alpha------------------------------------
    ENFORCER 0.5.2

    added:
    -Police badges
    -Female Police Uniforms
    -Round glasses
    -Female bag *3

    -Shoulder holster

    ---------------------------------------------------------

    Enforcer 0.5.1

     

    Changed: Female head Hair model and texture.

    Fixed: missing Shadow volumes.
    ---------------------------------------------------------

    ENFORCER 0.5
    Fixed:Female "hand" and some position.(fit the male skeletons)

    Added:
    -Cap       :POLICE/Black
    -FemaleCap :Under Armour
    -Vest      :"GENDARMERIE","POLICIA"

    ---------------------------------------------------------

    ENFORCER 0.4

    Fixed:
    -error message "ItemInfo"

    Changed:
    -Hair Texture

    Added:
    -Hair(helmet class)
    -Female soft body armor
    -Female Heads(4,6)

    -Female Shemagh
    ---------------------------------------------------------
    Enforcer0.3

    Added:
    -Female combat uniform (ACU/Gray, Black)
    -Shirt with sleeve clothes(Male and Female)
    -Female Glass
    -Female Cap and Pakol

    Fixed:
    -overlap point data for Female Uniforms
    -Female Head position and Hair model for use vanilla glass and helmet
    -

    Deleted:
    -Female Head 4,6
    -Punk hair1
    -Female helmet

     

    v0.2

    added:

    -Polizei vest

    -Longhair

    -Mohawk

    -Female head x1

    -Ears and nose ring(acc)

    fixed:RVMAT(Beard and hair) *need "TAC1.0.4 fix"

     

     

    v0.1 (alpha)
    - first release

     

     

    -------------------------------------------------------------------------------------------------

    Included files:
    EF.pbo

    EFID.pbo

     

    Features:
    items:
    -head:
    Female heads (*6)
    -uniforms:
    Enforcer hoodies (for Male and Female)

    Punks hoodies (for Male and Female)

    Female police Uniforms

    Female T-shirt

    Female Shirt

    Male Shirt

    -vests:
    Police vest and belt (for M
    ale and Female)

    Police badges

    Shoulder holster

    -glass:
    ears and nose ring(acc)

    Female glass and Round glass(glasses and NV class)
    -headgear:
    Hairs

    -backpack

    Female bags

    -------------------------------------------------------------------------------------------------
    How to Use the Female Units (0.6 beta)

    Female head 1~9 (classname: EF_Fem_Head_1~9)

    type [this setIdentity "EF_Fem_Head_X"] in unit\init when use with voice.
    *"female unit" has inner uniforms.


    EX.1 @Use Female unit1-9 (this unit can't pull off the clothing by OTHER player)

    if you use head "Fem_1"

    1. Use the "female unit 1"

    2. Right click the unit, "Edit Loadout". *base unit is C_man1. you need to check the "Edit Loadout" least once.

    3. type in unit\init.
    this setIdentity "EF_Fem_Head_1";



    EX.2 Use Female BASE UNIT (ofcourse you can use female unit1~9)

    1. Make the loadout and EXPORT in Virtual Arsenal

    2. Use the "Female Unit (BASE)"

    3. Paste loadout

    4. delete this line
    comment "Set identity";
    this setFace "--------";
    this setSpeaker "---------";

    4. type in unit\init.
    this setIdentity "EF_Fem_Head_x"; x=1~9

     

    -------------------------------------------------------------------------------------------------

     

    Credits:
    Models:BIS

     

     --------------

    • Like 15

  2. Zabb are many of the vests supposed to have randomly coloured different pouches? I've noticed on vests in coyote for example have various parts which are in OD green. :(

    some vest has mixed pouches.

     

     

     

    New version frontpaged on the Armaholic homepage.

    TAC Vests v1.0.2

     

    Updated mod v1.0.2 available at withSIX. Download now by clicking:

     

     

     

    thank you for mirror link.

     

     

     

     

     

    Thanks for new update man! 

    I've been watching your work. With each update you get better and better

    Maybe it's time you join in the RHS team?  ;) 

     

     

    RHS? haha, no invatation. 

    lone and my pace.

     

     

     

     

     

    I really like this mod a lot and it works great to fix TRYK uniforms but I have a few comments:

     

    • For the H suspenders, BHD Vests and pistol holster straps, can you resize these down by 3-5%? There is a lot of gap space for these 3 items.
    • For the H suspenders, belts (grenade holder) and pistol holsters, can you adjust the armor value down? I think it should be similar to the rangemaster belts since technically, they are belts and has almost no ballistic protection.

     

    The new vests looks incredible. I was wondering if you would make MTP versions or even better Futarm  and Zee Excamo versions? Or can you release a blank template for us to recolor?

     

    Lastly, where did you get those umbrella patches? I can't find it in your mod. :P

     

    1. [Holster and Pistol Proxy] is compatible for RH pistol pack (especially JUST FIT the "P226")

    2. I Added armor value to no armored items if vests has the "Magazines". (only abdomen)

         hitpointName = "HitAbdomen";     armor  = 20;     passThrough = 0.1;

     

    I receive many request for MTP and camo vest. and, I dont make that for capacity reduction in this time.

    but Im making MTP color pouches. maybe it will become unique item. *dont rush me.

    Ci4qGHvUkAA2R1_.jpg

     

     

     

     

    Umbrella...? so, you say this photo? I have no plan to release this.

    E42003D680FE8165EA71868A6D60DB96EC916DD5

     

     

     

     

     

     

     

    [WIP] refine

    Leg holster belts (for Unique items)

    *This refined belt has no compatibility for TRYK and RHS.

     

    Now

    CjcATGNVEAEvhiS.jpg:large

     

     

    Refined

    CjcANlGUkAARlZy.jpg:large

    CjcAR-xUYAUZBBi.jpg:large

     

    no compatible

    CjcARdzUUAAEowH.jpg

     

    • Like 4

  3. awesome work Zabb!

    I was just wondering if you could add coyote and rg colours for the DragonFire Gen2 D? Its an awesome combination of vest pouches and would really love the different colours for desert and woodland environments!

    ok, I'll make to next update.


  4. New version frontpaged on the Armaholic homepage.

    TAC Vests v1.0.1

     

    Updated mod v1.0.1 available at withSIX. Download now by clicking:

     

     

    oh, thank you for mirror link. :D

     

     

    SOE.pbo has a problem, because you cant see "TAC-V10(BK)" and "TAC-V10CQB(BK)".

    Download this file, if you have to use Black TAC-V10. It includes this to next update. Really sorry, guys.

     

    SOE.pbo :42.4MB

    • Like 1

  5. Guys, maybe you are playing the division, but I release this.

     

    CeLgNlHUMAEK3_h.jpg

     

    TAC Vests ver 1.0.1

     

     
     

           

     

    CepHI8pXEAAkDm3.jpg:large

     

     

    CdU2ZHvUMAEqvG2.jpg:large

    CeLgXRCUsAANw-M.jpg:large

    CepHVPxXEAANWmo.jpg:large

     

     

     

    CepHIUpXEAE4vTl.jpg

    CepHS_FWwAILrUQ.jpg

     

     

     

    @deleted
    bisign

     

     

    @changed
    -class name-
    TAC PMC Vest
        TRYK => TAC

    -class name and dispray name-
    RRV Khaki
        Khaki => Coyote

     

     

    @added
    TAC RRV 
        add color: Ranger Green

     

     

    BHD.pbo

    **optimization to the "US Military Mod (by Delta Hawk)"**
    - TAC-V1N (old school)
    - TAC-V1NU (old school)
    - Protec helmet (old school)

     

     

     

    • Like 9

  6. How difficult would it be to reskin the RRVs in a lighter khaki color? The model is great but the coloring looks more like a coyote brown.

     

    now that you mention it, thats true....

     

    change:Khaki -> Coyote

     

    do you accept this?   :)

     

     

     

     

     

    ****************************************

    WIP

     

    *****with Mog + US Military Mod (80s, 90s)*****CeLgXRCUsAANw-M.jpg:large

    CeLgWElUEAAwME6.jpg:large

    • Like 4

  7. Hey mate, can you just further explain what:

    Ver 1.0    //no support to TRYK//

    @changed

    some classname

    -TRYK => TAC

    TAC-V1,TAC-SVD,TAC-V10

     

    Can we no longer use TRYK with TAC Vests? Does the TRYK Patch you released a little while ago no longer work with this version of TAC Vests and the current version of TRYK? Can you just go into a little bit of detail what no support to tryk means, cheers.

     

    Hi,

     

    You can use TAC with TRYK as before. Some vests changed classname with delete some items for the mod capacity reduction.

    And,some guys say "We dont need TAC vests, ONLY need ARMOR value for TRYK.", I no longer need to support TRYK. 

     

    So, you have problem to play the mission of necessary to TRYK, because it changed some classname and deleted items.

    To say it simply, "No problem". And CPC-Faction(by sparfell_19) is compatible with TAC1.0 .

     

     thanks.

     

     

     

     

    (WIP)

     

    First spear MTAP (backpack)

    CdWawRjUsAA8hEX.jpg:large

     

     

     

    Point Blank: Dragon Fire Gen.2

    CdqeS7oUIAE-k6G.jpg:large

     

     

     

     

    (old TAC-V1 + old Protech helmet) for US Mil mod

    *not fit to TRYK*

     

     

     

     

    2862552FCBDD9084E8AE0012CC54833B66D7DF0C

    CD95AD8050133697A0CF0FC071BB62BCB2240BE3

    0E3BECC712E8CCFF866C12105B5AD9DF07FB1E97

    4FB7AB0D6906790D9C922743A9593BF38CD88B2B

    • Like 4

  8. Hello,

    I have a little question about your mod combined with Tryk.

    For the problem with 1.54 armor when i change  "zabb.pbo" and "zabb2.pbo" in @TRYK\addons\

    all vest have the good value ?

     

    no

     

     

     

     

    ** version number fixed!

    TAC Vests v1.0

     

    Thanks.

     

     

     

    Hello!

    Thank You for making this wonderful mod!

    I have a few suggestions, i hope You will agree.

     

    1. Can You do (return) Buttpack to TAC H Suspender? This emptiness when the backpack hanging... well, You understand.

     

    2. You can make a holster for TAC 40mm grenade carrier (8) or make a similar? This version has space on the left (shown in the screenshot), can make it right, add a belt and holster?

     

    Thanks for the answer!

     

     

     

    1. You understand, This position is buttpack of backpack class. But, I'll take into account.

     

    2. This means like this?

    2B3FF67BC32DC6BF6EEAEDFFE00FD490C01ED15D

    3AFBE612640B3700965B966110092F4B2E025CAB

    • Like 2

  9. UPDATE

     

           

     

     

    TAC VESTS ver 1.0

     

     

    Install

    -only @TAC

    Unzip to Arma3 folder

    -with @TRYK

    Delete "zabb.pbo" and "zabb2.pbo" in @TRYK\addons\

     

     

     

    Items

    vest

    -TAC V1

    -TAC V10

    -TAC SVD

    -RRV plate carrier

    -H suspender

    -First on

    -PMC vest

     

    glass

    -beard

    -ID card

    -shoulder armor

    -SF10 gasmask

     

    backpack

    -buttpack

    -Leg holster

    -40mm grenade carrier

    -shoulder bag

     

     IMAGES

     

     

    US75thRangers(by hawaiian) + RRV (ranger green)

    CczJPpdUEAULf1l.jpg:large

     

     

    TAC-V1

    CczJQhuVAAEXgg_.jpg:large

     

     

    US75thRangers(by hawaiian) + TAC-V10

    CczJQmGVAAEPV5p.jpg:large

     

     

    PMC Vest + Shoulder bag

    CczJPo_UMAAGhh8.jpg:large

     

     

    RHS + Ammo pouch with Leg Holster (backpack class)

    CczJvDFVIAQBHiR.jpg:large

     

     

    SF10

    Cc2w4EKUAAAmkQL.jpg:large

     

    • Like 3

  10. Refined: TAC-SVD

    CctWogcVAAAFBQU.jpg

     

     

    plan

    *For capacity reduction.

     

    Delete:

    -POLICE plate carrier

    -Winter plate carrier

    -TAC-V1 (police,sheriff,marshal,fbi,dea)

     

    Change:

    -class name

    TRYK_*****  => TAC_*****

    -plate carrier

    HRT*4  => HRT,POLICE,Marshal,DEA  or Delete all

    • Like 1

  11. NOTICE

    TAC Vests  ver1.0

     

     

    Vest Class

     

    PMC vest(Unique item)

    43F3DCDDD59FEF9E8CD0D704943225B68B691694

     

     

    TAC-V10 (Unique item)

    4C8FB3F5460B9F4EA13952187EC6CF7F2CF207F6

     

     

     

    belt pouch

    7A7989B8970F0CFF3553A1A2F0F2B868653D8664

     

     

     

     

     

     

    Backpack Class

     

    belt pouch

     "for combination"

    *example* Spec4vest(by cunico)

     

    71E63706A6629FDAEA585A68471D1672F7413BB8

     

     

     

    belt pouch (light)

    "combination"

    11A7AD573936437E89198749B9E3F09FDFEEF68C

     

     

     

     

    Glasses class

     

    Shoulder armor + collar

    *combination for PMC Vest

    96E4D754F84C56556792A6D199495500A85C7863

    8239D0B571B75690C6F671B9463C58A23ED3D3AC

    • Like 2

  12. Refined Leg holster

    527CBBBB7033BF959A47320BBBCFD61D49E956D4

     

     

     

    VEST class

     

    Sheriff vest (belt + holster)

     

    B5E0043203933A76930E787943F7B8C99D2D85FD

     

     

    First on Police patch (belt + holster)

     

    E2B3BB1F57E4E0B76AC301947A5A0CCF763B783A

     

     

     

    Backpack class

     

    Buttpack + Leg holster (no pistol proxy) 

    8A9799116B558DD7AE35D4479FAAFB00BF95D6F0

     

     

    *EX. "for combination"

    Spec4vest(by cunico) + Buttpack with leg holster

    4A87E5C44BA08189ABCBB370D049F63CD344D336

     

     

    Buttpack + Leg holster + H suspender (no pistol proxy)  *EX.  with RRVC0245DEB634154ABE62753EDE321717FF5F18203 

    • Like 4

  13. Thank you guys for Mirror link and support.

     

     

    So, check this.

    -----------------------------------------------------------------------------------------

    Install

    -with @TRYK

    Move addons and keys to @TRYK\addons folder

    *not need @TAC folder

    -only @TAC

    Unzip to Arma3 folder

     

    issue error

    -"Picture \****** not found"

    Delete mod.cpp in @TAC

     

    other error

    1. Launch ONLY @TAC (@TRYK )

    2. Re-DOWNLOAD @TAC

    3. Launch ONLY @TAC (@TRYK )

    4. Download other link

    5. Launch ONLY @TAC (@TRYK )

    6. post your problem

    -----------------------------------------------------------------------------------------


  14. well, well, well...

     

    First, sorry for cant update. Its impossible. (The reason, we told it many times. but we have strive for restration.)

    And sparfell_19 release Great patch for compatible 1.54. It can becomes compatible 1.54 TOO EASY.

     

    So, I tell FAQ for you.

     

    Q:TRYK is SH*T, It doesnt release compatible 1.54 by TRYK. When you release for 1.54!  :angry:

    A:Yes. Sorry for that. But, I know how to resolve your complaints. Delete TRYK. :D

     

     

    Thank you guys. :P 

    • Like 4

  15. Thanks zabb   :)

    ArmA3.de Mirror updated:

    TAC Vests by  zabb (v0.99)

    Kind regards

    Miller

     

     

    Your models are really good and i love that shoulder bag but od textures on vests are a little ugly and looks so plastic (please dont take it as an insult to your work). I mean you can use bi's green textures (like that one on the kitbag) or you already have a better one (ranger green on the first on plate carrier).

     

    Thank you Zabb, for this update  :ph34r:

     

    thank you guys.

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