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Brayden82006

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About Brayden82006

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  1. Brayden82006

    RH Script

    Hey guys thought i would come on here and ask for help cause i have been trying to get this to work for the last 4 hours I need these specific weapons from the RHS pack so it loads into a box ///////// MP Ammo Box script ///////// By: Riouken ///////// For Arma 3 if (! isServer) exitWith {}; _crate = _this select 0; while {alive _crate} do { clearMagazineCargo _crate; clearWeaponCargo _crate; clearItemCargoGlobal _crate; ///NATO Weapons/// _crate addWeaponCargoGlobal ["arifle_MX_F", 50]; _crate addWeaponCargoGlobal ["arifle_MX_GL_F", 50]; _crate addWeaponCargoGlobal ["arifle_MXC_F", 50]; _crate addWeaponCargoGlobal ["arifle_TRG20_F", 50]; _crate addWeaponCargoGlobal ["arifle_TRG21_F", 50]; _crate addWeaponCargoGlobal ["arifle_TRG21_GL_F", 50]; //_crate addWeaponCargoGlobal ["arifle_MSM_F", 50]; _crate addWeaponCargoGlobal ["srifle_EBR_F", 50]; _crate addWeaponCargoGlobal ["LMG_Mk200_F", 50]; ///OPFOR Weapons//// _crate addWeaponCargoGlobal ["arifle_Khaybar_F", 50]; _crate addWeaponCargoGlobal ["arifle_Khaybar_C_F", 50]; _crate addWeaponCargoGlobal ["arifle_Khaybar_GL_F", 50]; _crate addWeaponCargoGlobal ["hgun_rook40_F", 50]; ///AMMO/// _crate addMagazineCargoGlobal ["30Rnd_65x39_Caseless_mag", 200]; _crate addMagazineCargoGlobal ["100Rnd_65x39_Caseless_mag", 200]; _crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag_Tracer", 200]; _crate addMagazineCargoGlobal ["100Rnd_65x39_caseless_mag_Tracer", 200]; //_crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag_green", 200]; _crate addMagazineCargoGlobal ["30Rnd_65x39_case_mag", 200]; _crate addMagazineCargoGlobal ["20Rnd_762x45_Mag", 200]; _crate addMagazineCargoGlobal ["16Rnd_9x21_Mag", 200]; _crate addMagazineCargoGlobal ["30Rnd_9x21_Mag", 200]; _crate addMagazineCargoGlobal ["20Rnd_556x45_UW_Mag", 200]; _crate addMagazineCargoGlobal ["30RND_556x45_Stanag", 200]; _crate addMagazineCargoGlobal ["200RND_65x39_Cased_box_Tracer", 200]; ////Launchers//// _crate addWeaponCargoGlobal ["launch_NLAW_F", 50]; _crate addWeaponCargoGlobal ["launch_RPG32_F", 50]; ////Launcher Ammo//// _crate addMagazineCargoGlobal ["RPG32_F", 50]; _crate addMagazineCargoGlobal ["NLAW_F", 50]; /////Explosives//// _crate addMagazineCargoGlobal ["ATMine_Range_Mag", 50]; _crate addMagazineCargoGlobal ["APERSMine_Range_Mag", 50]; _crate addMagazineCargoGlobal ["ClaymoreDirectionalMine_Remote_Mag", 50]; _crate addMagazineCargoGlobal ["DemoCharge_Remote_Mag", 50]; _crate addMagazineCargoGlobal ["APERSBoundingMine_Range_Mag", 50]; _crate addMagazineCargoGlobal ["SLAMDirectionalMine_Wire_Mag", 50]; _crate addMagazineCargoGlobal ["APERSTripMine_Wire_Mag", 50]; _crate addWeaponCargoGlobal ["ToolKit", 50]; _crate addWeaponCargoGlobal ["MineDetector", 50]; _crate addWeaponCargoGlobal ["Medikit", 50]; /////Grenades//// _crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_Smoke_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_SmokeGreen_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_SmokeYellow_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_SmokePurple_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_SmokeBlue_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["1Rnd_SmokeOrange_Grenade_shell", 50]; _crate addMagazineCargoGlobal ["SmokeShellRed", 50]; _crate addMagazineCargoGlobal ["SmokeShell", 50]; _crate addMagazineCargoGlobal ["SmokeShellGreen", 50]; _crate addMagazineCargoGlobal ["SmokeShellYellow", 50]; _crate addMagazineCargoGlobal ["SmokeShellPurple", 50]; _crate addMagazineCargoGlobal ["SmokeShellBlue", 50]; _crate addMagazineCargoGlobal ["SmokeShellOrange", 50]; ///Attachments/// _crate addItemCargoGlobal ["Zasleh2",50]; _crate addItemCargoGlobal ["muzzle_snds_H", 50]; _crate addItemCargoGlobal ["muzzle_snds_L", 50]; _crate addItemCargoGlobal ["muzzle_snds_B", 50]; _crate addItemCargoGlobal ["muzzle_snds_H_MG", 50]; _crate addItemCargoGlobal ["optic_Arco", 50]; _crate addItemCargoGlobal ["optic_Hamr", 50]; _crate addItemCargoGlobal ["optic_Aco", 50]; _crate addItemCargoGlobal ["optic_ACO_grn",50]; _crate addItemCargoGlobal ["optic_Holosight", 50]; _crate addItemCargoGlobal ["acc_flashlight", 50]; _crate addItemCargoGlobal ["acc_pointer_IR", 50]; ////Items//// /////Items//// _crate addItemCargoGlobal ["FirstAidKit", 50]; _crate addItemCargoGlobal ["Toolkit", 50]; ////Uniforms(working)//// _crate addItemCargoGlobal ["U_BasicBody", 50]; _crate addItemCargoGlobal ["U_B_CombatUniform_mcam", 50]; _crate addItemCargoGlobal ["U_B_CombatUniform_mcam_tshirt", 50]; _crate addItemCargoGlobal ["U_B_CombatUniform_mcam_vest", 50]; _crate addItemCargoGlobal ["U_B_HeliPilotCoveralls", 50]; _crate addItemCargoGlobal ["U_B_Wetsuit", 50]; _crate addItemCargoGlobal ["U_OI_CombatUniform_ocamo", 50]; _crate addItemCargoGlobal ["U_OI_PilotCoveralls", 50]; _crate addItemCargoGlobal ["U_OI_Wetsuit", 50]; _crate addItemCargoGlobal ["U_C_Poloshirt_blue", 50]; _crate addItemCargoGlobal ["U_C_Poloshirt_burgundy", 50]; _crate addItemCargoGlobal ["U_C_Poloshirt_stripped", 50]; _crate addItemCargoGlobal ["U_C_Poloshirt_tricolour", 50]; _crate addItemCargoGlobal ["U_C_Poloshirt_salmon", 50]; _crate addItemCargoGlobal ["U_C_Poloshirt_redwhite", 50]; _crate addItemCargoGlobal ["U_C_Commoner1_1", 50]; _crate addItemCargoGlobal ["U_C_Commoner1_2", 50]; _crate addItemCargoGlobal ["U_C_Commoner1_3", 50]; _crate addItemCargoGlobal ["U_Rangemaster", 50]; ////Vests(working)//// _crate addItemCargoGlobal ["V_Rangemaster_belt", 50]; _crate addItemCargoGlobal ["V_BandollierB_khk", 50]; _crate addItemCargoGlobal ["V_BandollierB_rgr", 50]; _crate addItemCargoGlobal ["V_BandollierB_cbr", 50]; _crate addItemCargoGlobal ["V_PlateCarrier1_rgr", 50]; _crate addItemCargoGlobal ["V_PlateCarrier1_cbr", 50]; _crate addItemCargoGlobal ["V_PlateCarrier2_rgr", 50]; _crate addItemCargoGlobal ["V_PlateCarrierGL_rgr", 50]; _crate addItemCargoGlobal ["V_Chestrig_khk", 50]; _crate addItemCargoGlobal ["V_ChestrigB_rgr", 50]; _crate addItemCargoGlobal ["V_TacVest_khk", 50]; _crate addItemCargoGlobal ["V_TacVest_brn", 50]; _crate addItemCargoGlobal ["V_TacVest_oli", 50]; _crate addItemCargoGlobal ["V_HarnessO_brn", 50]; _crate addItemCargoGlobal ["V_HarnessOGL_brn", 50]; _crate addItemCargoGlobal ["V_RebreatherB", 50]; _crate addItemCargoGlobal ["V_RebreatherIR", 50]; ////Helmets(working)//// _crate addItemCargoGlobal ["H_HelmetB", 50]; _crate addItemCargoGlobal ["H_Booniehat_khk", 50]; _crate addItemCargoGlobal ["H_Booniehat_mcamo", 50]; _crate addItemCargoGlobal ["H_Booniehat_ocamo", 50]; _crate addItemCargoGlobal ["H_HelmetB_paint", 50]; _crate addItemCargoGlobal ["H_HelmetB_light", 50]; _crate addItemCargoGlobal ["H_Cap_red", 50]; _crate addItemCargoGlobal ["H_Cap_brn_SERO", 50]; _crate addItemCargoGlobal ["H_Cap_blu", 50]; _crate addItemCargoGlobal ["H_Cap_headphones", 50]; _crate addItemCargoGlobal ["H_PilotHelmetHeli_B", 50]; _crate addItemCargoGlobal ["H_PilotHelmetHeli_O", 50]; _crate addItemCargoGlobal ["H_HelmetO_ocamo", 50]; _crate addItemCargoGlobal ["H_MilCap_ocamo", 50]; _crate addItemCargoGlobal ["H_MilCap_mcamo", 50]; sleep 500; }; ^^^^^^^^^^^^^^^^^^^^^^^^ Im currently using this script but because im not very good a figuring out what is wrong i was wondering if someone could help me I need Weapons - M16A4 Carryhandle - M4A1 (Grippod) - M16A4 (Carryhandle w/ M203) - M4A1 (M203) - M136 AT-4 Launcher - M249 PiP, MK48 - M24 - M107 w/ camo - L115A1 (Desert) Ammo - 5.56mm 30rnd Mk318 - 2x Flashbangs - HE M203 Grenades - Flare M203 Grenade - AT-4 Missiles - 5x 100rnd 5.56mm Box(Tracer) - .338 LM 10rnd Mag (MAR-10), 5rnd .300 Winchester Mag (M2010), 5 rnd .338 Lapua Magnum (L115A1) Optics - An/PVQ-31A RCO - An/PVQ-31A RCO. M68 CCO Anyone able to help, i would gladly credit you.
  2. I was wondering if there was a file to change the in game parameters ingame when you are a admin in the lobby i can change air units and what not, where can i find the file to edit so it launches with that every time
  3. Brayden82006

    Mission (mission anme) read from bank

    I have all the mods on that i had to on that i used to edit the mission i went and checked it over and its all the same i went over the stuff online and i have the map addons on and and i just can't figure it out i re-named the missions and all ---------- Post added at 17:22 ---------- Previous post was at 17:17 ---------- Also i may have deleted my RPT file in a rage of fit XD so ---------- Post added at 17:38 ---------- Previous post was at 17:22 ---------- Well seeing as its 3:00am i can't comprehend this right now but when i wake up maybe someone can tell what addons i need to make this work cause im have been trying to do this for the last 6 hours This is the code ----> http://paste.ofcode.org/zxVhQMS4EjmWTD6fpXLcyN ---------- Post added at 17:49 ---------- Previous post was at 17:38 ---------- I found a post from about what some of the files needed were and it turns out if you get the files from regular arma 2 addons and put them into arma 2 ao common it fixed it
  4. Brayden82006

    Mission (mission anme) read from bank

    Even when i have the mission file back to the point of it being able to run on a default build and it still wont run
  5. I got my mission built and i was having some problems with it and once i figured it out i put it back in the pbo and got tadst started up and launched it and joined the server and it got stuck on "mission (mission name) read from bank" like a billion times, and i still have all the addons enabled that i had on while editing i can't figure it out
  6. Brayden82006

    editor to multiplayer

    Well i got a MSO mission to base off to sort of mold my own and i figured out i can do it in the editor so i started making the airfield and certain parts of the things needed, it was all working until i put in a bay for tanks and MLRS's for the special forces to use, ever since then i put my new mission file into the pbo and launch it it loads the version i where i put the barriers only and is basic build and i can't figure out what i have done. i have taken the mission file out from the pbo and put it back into the files where i can use it in the editor and it loads it to the version i want. anyone able to help me?
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