Umbram
Member-
Content Count
4 -
Joined
-
Last visited
-
Medals
-
CatBook-Yi23332 started following Umbram
-
Hi EricJ. First off i love your Thompson weapons and your modelling/texturing on other weapons are great as well. I've only got two issues with the Thompsons really, and a request. The first issue, which is the big one, is that the guns are zeroed to 300 making them very difficult to use as the rounds fly straight over the targets heads. Is there any chance you can go back reset the zeroing of the guns to 100, as they are ironsights and seeing targets at 300 metres without optics isn't that common. The second issue is a small thing, when moving left or right in first-person- the stock/butt of the gun clips through the player's face. Nothing important really i'm just letting you know. The request is can you put some writing down so when the guns are in their 'third' firing state it says 'Safety' or something similar. All of this paragraph is relevent to both the WW2 verson and the Modern Tactical counterpart. I am aware i made a comment similar to this about 1 hour before this one, but i can't find it. If anyone spots it can you tell me where it is. It's got the subtitle: 'Thompson Submachine gun' and it's mostly about the 'third' firing state and if it should be there or not. Thanks EricJ and anyone who agrees with my post, or finds my lost post, and i hope you keep making and improving weapons from the ArmA community.
- 5666 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Hello EricJ. First off great design with the Thompson, textures are very nice. The only problem i have is quite small but has got me killed several times. For some reason but the standard WW2 version and the modern tactical version both have a 'third' firing setting which doesn't do anything. It has the same UI settings as the full-auto but it has no animations, it doesn't reload and it doesn't shoot so it obviously shouldn't be there. I don't know if its a fault with BI but could you please take a look into it when you get a chance. Thanks again and i hope you keep making great weapons, and anything else, for the ArmA community.
- 5666 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Authentic Gameplay Modification
Umbram replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the AGM Explosives system can you please add a detonator, or modify an existing one, where it can blow multiple explosives at once. Maybe make it so all explosives attached to that detonator are set to a single explosive code, or preferably, allow 'us (the person placing the explosives) to choose ourselves. So for example: i can place several claymores in 2-3 lines and can blow a whole line in one go, like mined defensive perimeters, cutting off enemy advances. Or to simply blow several ammo dumps at once, instead of blowing each explosive individually. -
Toadie's SmallArms and Animations for Arma3
Umbram replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Toadie, first off great guns and great animations for those weapons, you've really set the bar high :) I have a request that i would like for you to consider. With the M 14 weapons pack you released is there any chance of adding the predecessor of the M-14 into the weapon pack, the M-1 Garand. Also, i got this idea when i was searching for your guns with the 'Virtual arsenal', could you also consider adding M1903 Springfield. They are a couple of my favorite weapons of the WW2 era and considering the visual differences between the original M-14 and the M-1 and almost negligible so in THEORY that should cut out alot of the work designing the gun. I'm not even going to guess the how difficult it'll be in practice, especially with the animations. I feel you and the team could give the gun the dignity and justice it deserves since it's a very icon weapon in the US and, to varying levels, around the world. Toadie if the link you posted above is part of a WW2 pack and the Garand is included then feel free to completely ignore this Post but i like being able to not only use the guns in the Packs but also the gun/guns that made it possible. That's why i like RH's M4/M16 pack, and arguably your M60E4 Pack) because he added the AR10 which is what the AR-15s were based and designed upon. I apologize for the long post and if this is already being worked or it's too difficult to consider, temporary or permanently, then nevermind and hopefully other people agree with me. Also can't wait to see what else you guys are working on and i hope that you run into minimum amount of issues while doing it.