bodge 10 Posted July 22, 2010 (edited) Hi all I'm trying to mess about with the base building interface and I've created a COIN module that initializes like so: dummy = this execVM "build_init.sqf" myMoney = 5000; COIN0 synchronizeObjectsAdd [player0]; COIN0 setvariable ["BIS_COIN_name","Base"]; COIN0 setvariable ["BIS_COIN_rules",[west, player0]]; COIN0 setvariable ["BIS_COIN_areasize",[150,40]]; COIN0 setvariable ["BIS_COIN_categories",["Base", "Defence"]]; COIN0 setvariable ["BIS_COIN_items", [ ["USMC_WarfareBBarracks","Base",300,"Barracks"], ["USMC_WarfareBLightFactory",0,400], ["USMC_WarfareBHeavyFactory",0,600] ] ]; COIN0 setvariable ["BIS_COIN_funds","myMoney"]; COIN0 setvariable ["BIS_COIN_fundsDescription","$"]; Construction option appears I select the Barracks The semi-transparent green placement tool appears I left-click to build the construction The funds are deducted... ... but no building? EDIT: This is a snippet from the ArmA2OA.RPT: Cannot create entity with abstract type USMC_WarfareBLightFactory (scope = private?) Cannot create non-ai vehicle USMC_WarfareBLightFactory, The object clearly exists because it loads the model and displays the outline, but can't create it? What could I be doing wrong? Edited July 22, 2010 by bodge Share this post Link to post Share on other sites
rage690 10 Posted August 7, 2010 Same here need help Share this post Link to post Share on other sites
seba1976 98 Posted August 8, 2010 Wrong section. Post here. Share this post Link to post Share on other sites