subroc 4 Posted July 22, 2010 Hi, my mapconfig is based off the takistan config, but i added some more clutter types from chernarus and changed some ground textures. the problem is that in my forrest areas (leslist) wich should be filled with clutter i only get 3 types of mushroom, cant really see the problem in the config. thought i´d post it here to see if anyone can help me spot the problem layers.cfg class Layers { class pisek { texture = "sfp_norrland\data\pisek_mco.paa"; material="sfp_norrland\data\pisek.rvmat"; }; class travajih { texture = "sfp_norrland\data\travajih_mco.paa"; material="sfp_norrland\data\travajih.rvmat"; }; class mesto2 { texture = "sfp_norrland\data\mesto2_mco.paa"; material="sfp_norrland\data\mesto2.rvmat"; }; class leslist { texture = "sfp_norrland\data\leslist_mco.paa"; material="sfp_norrland\data\leslist.rvmat"; }; class skalas { texture = "sfp_norrland\data\skalas_mco.paa"; material="sfp_norrland\data\skalas.rvmat"; }; class skalas2 { texture = "sfp_norrland\data\skalas_mco.paa"; material="sfp_norrland\data\skalas.rvmat"; }; class fieldtravajih { texture = "sfp_norrland\data\fieldtravajih_mco.paa"; material="sfp_norrland\data\fieldtravajih.rvmat"; }; }; class Legend { picture="sfp_norrland\Source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names pisek[]={{255,255,0}}; travajih[]={{150,180,80}}; skalas2[]={{80,80,80}}; leslist[]={{170,180,70}}; skalas[]={{120,120,120}}; fieldtravajih[]={{170,190,80}}; } }; class clutter class clutter { class MushroomsHorcak : DefaultClutter { model = "ca\plants2\clutter\c_MushroomHorcak.p3d"; affectedByWind = 0; scaleMin = 0.85; scaleMax = 1.25; }; class MushroomsPrasivka : MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; }; class MushroomsBabka : MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomBabka.p3d"; }; class MushroomsMuchomurka : MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d"; }; class BlueBerry : DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.05; swLighting = 1; scaleMin = 0.85; scaleMax = 1.3; }; class RaspBerry : DefaultClutter { model = "ca\plants2\clutter\c_raspBerry.p3d"; affectedByWind = 0; swLighting = 1; scaleMin = 0.8; scaleMax = 1.2; }; class FernAutumn : DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.1; scaleMin = 0.6; scaleMax = 1.2; }; class FernAutumnTall : DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.15; scaleMin = 0.75; scaleMax = 1.0; }; class SmallPicea : DefaultClutter { model = "ca\plants2\clutter\c_picea.p3d"; affectedByWind = 0.05; scaleMin = 0.75; scaleMax = 1.25; }; class TK_GrassDry : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassDesert_GroupSoft_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class TK_GrassDryLong : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassDryLong_EP1.p3d"; affectedByWind = 0.85; swLighting = 1; scaleMin = 0.75; scaleMax = 1.0; }; class TK_GrassGreen : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassGreen_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 0.85; scaleMax = 1.1; }; class TK_GrassGreenLong : DefaultClutter { model = "ca\plants_E\Clutter\c_GrassGreenLong_EP1.p3d"; affectedByWind = 0.8; swLighting = 1; scaleMin = 0.75; scaleMax = 1.0; }; class TK_BrushHard : DefaultClutter { model = "ca\plants_E\Clutter\c_Brush_Hard_EP1.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class TK_BrushSoft : DefaultClutter { model = "ca\plants_E\Clutter\c_Brush_Soft_EP1.p3d"; affectedByWind = 0.8; swLighting = 1; scaleMin = 0.75; scaleMax = 1.4; }; class TK_PlantsViolet : DefaultClutter { model = "ca\plants_E\Clutter\c_Plants_Violet_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 1.0; scaleMax = 1.25; }; class TK_PlantsWhite : DefaultClutter { model = "ca\plants_E\Clutter\c_Plants_White_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 0.85; scaleMax = 1.1; }; class TK_Weed1 : DefaultClutter { model = "ca\plants_E\Clutter\c_Weed_1_EP1.p3d"; affectedByWind = 0.65; swLighting = 1; scaleMin = 0.65; scaleMax = 1.0; }; class TK_WeedThistle : DefaultClutter { model = "ca\plants_E\Clutter\c_Weed_Thistle_EP1.p3d"; affectedByWind = 0.7; swLighting = 1; scaleMin = 1.0; scaleMax = 1.25; }; }; class cfgsurfaces class CfgSurfaces { class Default {}; class Water {}; class sfp_grass : Default { files = "leslist_*"; rough = 0.2; dust = 0.15; soundEnviron = "forest"; character = "sfp_ForestFirClutter"; soundHit = "soft_ground"; }; class sfp_highgrass : Default { files = "fieldtravajih_*"; rough = 0.1; dust = 0.1; soundEnviron = "dirt"; character = "sfp_FieldGrassClutter"; soundHit = "soft_ground"; }; class TKAsfalt : Default { access = ReadOnly; files = "tk_asfalt_*"; rough = 0.001; dust = 0.1; soundEnviron = "concrete_ext"; character = "Empty"; soundHit = "concrete"; }; class TKBeton : Default { access = ReadOnly; files = "tk_beton_*"; rough = 0.01; dust = 0.08; soundEnviron = "concrete_ext"; character = "Empty"; soundHit = "concrete"; }; class TKHlina : Default { access = ReadOnly; files = "tk_hlina_*"; rough = 0.1; dust = 0.8; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; }; class TKPlevel : Default { access = ReadOnly; files = "tk_plevel_*"; rough = 0.11; dust = 0.7; soundEnviron = "drygrass"; character = "sfp_WeedsClutter"; soundHit = "soft_ground"; }; class TKPole : Default { access = ReadOnly; files = "tk_pole_*"; rough = 0.12; dust = 0.6; soundEnviron = "grass"; character = "sfp_FieldGrassClutter"; soundHit = "soft_ground"; }; class TKPolopoust : Default { access = ReadOnly; files = "tk_polopoust_*"; rough = 0.01; dust = 0.9; soundEnviron = "dirt"; character = "TKDesertClutter"; soundHit = "soft_ground"; }; class TKSkala : Default { access = ReadOnly; files = "tk_skala_*"; rough = 0.3; dust = 0.5; soundEnviron = "rock"; character = "Empty"; soundHit = "hard_ground"; }; class TKSkalniSterk : Default { access = ReadOnly; files = "tk_skalni_sterk_*"; rough = 0.15; dust = 1.0; soundEnviron = "rock"; character = "Empty"; soundHit = "hard_ground"; }; class TKSterkNaDno : Default { access = ReadOnly; files = "tk_sterk_na_dno_*"; rough = 0.2; dust = 0.0; soundEnviron = "rock"; character = "Empty"; soundHit = "hard_ground"; }; class sfp_Valouny : Default { access = ReadOnly; files = "skalas_*"; rough = 0.15; dust = 0.4; soundEnviron = "rock"; character = "TKMountainsClutter"; soundHit = "hard_ground"; }; class TKTrava : Default { access = ReadOnly; files = "tk_trava_*"; rough = 0.11; dust = 0.5; soundEnviron = "drygrass"; character = "TKGrassClutter"; soundHit = "soft_ground"; }; class TKDlazbaOld : Default { access = ReadOnly; files = "tk_dlazba_old_*"; rough = 0.001; dust = 0.1; soundEnviron = "concrete_ext"; character = "Empty"; soundHit = "concrete"; }; class TKForest : Default { access = ReadOnly; files = "tk_forest_*"; rough = 0.01; dust = 0.9; soundEnviron = "dirt"; character = "TKForestClutter"; soundHit = "soft_ground"; }; class TKMoutain : Default { access = ReadOnly; files = "skalas_*"; rough = 0.01; dust = 0.9; soundEnviron = "dirt"; character = "TKMountainsClutter"; soundHit = "soft_ground"; }; }; class cfgsurfacecharacters class CfgSurfaceCharacters { class sfp_ForestFirClutter { probability[] = {0.4, 0.1, 0.1, 0.15, 0.05, 0.003, 0.005, 0.008, 0.004}; names[] = {"BlueBerry", "FernAutumn", "FernAutumnTall", "SmallPicea", "RaspBerry", "MushroomsHorcak", "MushroomsPrasivka", "MushroomsBabka", "MushroomsMuchomurka"}; }; class TKGrassClutter { probability[] = {0.89, 0.03, 0.02}; names[] = {"TK_GrassDry", "TK_BrushHard", "TK_PlantsWhite"}; }; class TKDesertClutter { probability[] = {0.06, 0.05, 0.005, 0.005}; names[] = {"TK_BrushSoft", "TK_BrushHard", "TK_PlantsWhite", "TK_WeedThistle"}; }; class TKForestClutter { probability[] = {0.05, 0.2, 0.05}; names[] = {"TK_BrushHard", "TK_GrassGreen", "TK_Weed1"}; }; class TKMountainsClutter { probability[] = {0.1, 0.05, 0.01, 0.01, 0.01}; names[] = {"TK_BrushHard", "TK_BrushSoft", "TK_PlantsWhite", "TK_WeedThistle", "TK_PlantsViolet"}; }; class sfp_WeedsClutter { probability[] = {0.6, 0.1, 0.15, 0.05, 0.05}; names[] = {"TK_GrassDry", "TK_GrassDryLong", "TK_Weed1", "TK_WeedThistle", "TK_BrushHard"}; }; class sfp_FieldGrassClutter { probability[] = {0.6, 0.3, 0.02, 0.01, 0.02}; names[] = {"TK_GrassGreen", "TK_GrassGreenLong", "TK_PlantsWhite", "TK_PlantsViolet", "TK_Weed1"}; }; }; Share this post Link to post Share on other sites