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jblam

Tutorial 5 help please

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Am having trouble with the tutorial 5, parachuting.

the squad ( inc myself as a squad member, not leader) start off in the black hawk, which takes off and flies to the EJECT waypoint. But we dont eject??

as far as i can see i have followed the tutrial word for word, got the script file right, added to the initialisation fields etc.

if i take the script file out of the mission folder, the game pops up an error message saying it cant find the script so i guess the script IS found when it is back in the correct folder.

does it matter what format the script file is saved in? i assume the since you create it using wordpad, it should be saved as a word6 document.

any help is appreciated.

Thx tounge.gif

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DOH and maybe i should have mentioned tha i am using version 1.46 confused.gif

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yup, i have saved the cript with .sqs after the file name ( AlphaExit), i guess thats how you save a file with an extension?

when i first try the mission from the editor, at the point where the heli gets to the eject waypoint, the game stops and a window pops up saying " file not found?confused.gif. the second time i try the mission from the same game boot, i dont get the error message??

strange indeed, or maybe i am missing something simple? confused.gif

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Hey,

If you made it in word, and saved maybe you saved it as scriptname.sqs.doc.

Look that up.

Best way to make a script, open the standard text proggy of windows, dont know how they call it in english :-s.

Save it to sqs and then it should work.

If you gave a wrong command in the script you should get an error of some kind in the left top of the screen.

If he doesn t give an error and does find the script everything should be like it is and i don t know what the problem could be.

But be sure you saved as *.sqs and not as *.sqs.doc

Hope this helps

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Thx for your reply m8, but i am still having trouble here sad.gif

i have checked the script name and it only shows as AlphaExit.sqs

there is no sign of any other extension except if i right click on the file icon and select properties, its file type is listed as a DOC file.

Am i correctly naming the script file extension?

I opened the script file with notepad as you suggested, saved it as AlphaExit.sqs in the folder Operationflashpoint/users/jblam/missions/paradroptutorial

is this the correct path for the location of the script file?

when i play the mission for the first time, the game says it can't find the script, but the second time i play the mission the game pops up no error message?

apologies for going on a bit but i would like to sort this out

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If you are making a single player mission that seems to be the right place to put it.

That the script referes to word is simply because you made it with word so he links the *.sqs extension to word as a viewer/editor for that extension, because windows does not recognise that ext.

When you are sure the filename is right and the file is in the right folder it can only be that your command in the trigger/wp is wrong.

Can you post it.

And is it linked to a radio channel ( Alpha, Bravo, .... ) or does the trigger just gets activated by presence ?

This is stupid and sorry for asking but you put the scriptname between "scriptname" in the trigger/wp ? Right ?

Cheerz

/Edit.

Don t know for sure but arent the scripts/commands case sensitive ? Be sure if script is called AlphaExit.sqs to exactly copy it into commandline and not put alphaexit.sqs. I m not sure about that one though. Just a thought.

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The command i use to "trigger" the script is :-

player exec "AlphaExit"

this is typed exactly as in the tutorial

http://www.3dactionplanet.com/flashpoint/tutorial5/tutorial5.html

this command goes in the "on Activation" field in the helicopters second "move" waypoint.

could i possibly email u the mission folder so you could see for yourself?

i havent exported the mission so it should work in your editor, i guess confused.gif

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Thats your error right there

command is

player exec "AlphaExit.sqs"

You forgot your .sqs extension !

and i presume the unit that activates the script is called "player" ? Otherwise change that too.

So if the officer that needs to activate the trigger is called officer for instance the command should read.

officer exec "AlhpaExit.sqs"

Voila, a working parajump biggrin.gif

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Where s my post  sad.gif

grrrrrrr

/edit

confused.gif found it.

That happens alot ? Mod .. why don t some post show until other post is made ?

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Thx for your continued replies Jap, but i am still gonna bother you confused.gif

In my previous post, i put the command line as

player exec "AlphaExit"

i should have typed "AlphaExec.sqs" as i have in fact typed this into the on Activation field in the helicopters 2nd move waypoint - oops, my goof for not typing correctly.

The reason i have used "player" as the trigger for this command line is because the tutorial tells me too,

and i quote

- "Once you have created your first WP, double click somewhere else on the map where you want your units to start their paratrooping. In this WP's properties, make the WP Type Move. Now in the second WP's properties, in the On Activation field, type this:

player exec "AlphaExit.sqs"

This will make the player unit execute the script. You can use any unit name here, but using player here is the best option since he is the last one to die (the script will be of no use to you when you are dead). Where it says AlphaExit.sqs, you can put the name of the script you made, in this case AlphaExit.sqs.

i have copied the above straight out of the tutorial text ( hope they wont mind lol)

the main problem, i think, is that the game cant seem to find the script ( due to folder location or filename ) as at the jump point on the map, the game stops and pops up a window that says " can't find AlphExit.sqs.

Have you tried this tutorial yourself? did you get it working by following exactly the steps given by the tutorial. If anyone else who reads this post has had success or otherwise, i would like to hear from them, IM GONNA CRACK THIS I AM!!!!!!!!!!!!!

Thx again JAP

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Can t read last post  sad.gif

Ok now i can, what is with that posting before being able to read previous post ??

I hope it was a mistyping "cant find script ahlpexit.sqs" ??

I haven t used them myself the scripts for parajumping because all my mission are mostly with the choppers touching down or hovering at 1m.

Neo has, i ll contact him and ask him to take a look at it, he s busy on a map where he does para insertion and it works so i bet he can figure this one out.

There has to be a SMALL problem, like a space too many or a word mistyped otherwise i see no problem.  

How is the player in the chopper ?

Is he moved in in beginning of mission with movetocargo ?

Or did you put him on gunner pos ?

If you realy cant get it to work with the script you can always make it so they eject when crossing a trigger.

Put this line in "on activation" and rename the "meplayer" to the unit's name.

mePlayer action[“EJECTâ€,paratHeli]; unassignvehicle mePlayer

Only problem is that you have to make a trigger for EACH paratrooper, good thing about it is you can add one second countdown to every trigger, so they will jump nicely spreaded.

I got that from the Uber toturial, which i kinda use the most and works best for me.

Greetz

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