b00tsy 28 Posted July 17, 2010 Hi, I have searched the forum to find what I am looking for, but after browsing +60 threads I havent found the awnser, hence this new thread. I am looking for a way to change the AO marker colour from red to green when the area is captured (like in MP Domination). So I have placed some opfor troops in a town and the town has a red solid marker around the town and when my team has eliminated the troops I want the marker to change to green or when my team has captured key buildings. I am hoping that it does not require a seperate .ext file, because thats when the scripting trouble usually starts for me :) I assume it needs a trigger 'siezed by' switch with some scripting in the 'on act'? I also looked in the scripting guide, but could not find anything about that either. Can anyone point me in the right direction or even better can some one write the code so that I can paste in to the trigger or/and .ext? Scripting is really not my thing, but I so want to finish the mission I am working on. Share this post Link to post Share on other sites
Ghost 40 Posted July 17, 2010 http://community.bistudio.com/wiki/setMarkerColor you have to script in trigger to set marker color different. its not hard, follow the examples. Share this post Link to post Share on other sites
kylania 568 Posted July 17, 2010 (edited) "markerName" [url="http://community.bistudio.com/wiki/setMarkerColor"]setMarkerColor[/url] "ColorGreen"; Seized By works a little differently than a straight "Is everything dead?" trigger: Seized by <side> - Will activate when the seizing size is deemed to be in control of the area. This trigger type works with the Timeout Counter values - a low level of dominance will activate the trigger after a period of time close to the max timeout, and visa versa. Depending on unit types, the seizing side can be completely outnumbered (4:1) and still satisfy the minimum required level of presence for the Maximum timeout counter. This trigger type can also be used with the any Detected By <side> option, meaning only units known to the Detected By side will be considered by the seized by calculation. This can easily create some interesting area domination effects. For example, a Seized by BLUFOR trigger using the Detected By BLUFOR option will activate when BLUFOR think they have seized the area, while the same trigger using Detected by OPFOR option will activate when OPFOR think BLUFOR have seized the area. The Not Present option inverts the triggers normal behaviour (ie, Not Seized by <side>). Edited July 17, 2010 by kylania Share this post Link to post Share on other sites
shuko 59 Posted July 17, 2010 Activation: Seized by or Opfor, Not present onAct: "markerName" setmarkercolor "ColorGreen"; Share this post Link to post Share on other sites
b00tsy 28 Posted July 17, 2010 (edited) Thanks a million, I should get it to work now! edit: works perfectly now. Thanks again :) Edited July 17, 2010 by B00tsy Share this post Link to post Share on other sites