pravinrocks4u 10 Posted July 15, 2010 (edited) I don't know if it is possible or not but what I was trying to do was...I opened editor, put one unit as a player then extracted as a SP mission. after this I extracted missions.pbo file from C:\Program Files\Bohemia Interactive\ArmA 2\AddOns. in extracted folder M:\Extracted\missions\armory\Data\Scripts\Tryout\prichals I opened hunter.sqf file..here I wanted to increase the amount of mission time to say 30 min. or so...for this I searched the file for word 'time' and found following piece of code private ["_timer", "_times", "_timeEnd"]; _timer = 0; _times = [180, 240]; _timeEnd = 240 + (_times call BIS_fnc_selectRandom); _timeEnd = [_timeEnd, 5] call BIS_fnc_roundNum; I thought increasing _timeEnd = 240 to 500 or 1000 would increase my mission time. but after this, my mind stopped working and now I don't know what to. Now let me tell you what I actually want as a final result..I want a single player hunting mission which will have no time limit. My basic Idea was to create a mission in editor - extract it as single player mission (hunter.pbo) - then take read made code from hunter.sqf - alter it - then combine these two files (hunter.pbo & hunter.sqf) but since I don't have adequate knowledge about it I am stuck. any help in this regard will be highly appreciated. Also I plan to make all the armory missions without any time restrictions or fully customizable..someone please help me:j: Edited July 15, 2010 by pravinrocks4u Share this post Link to post Share on other sites
W0lle 1050 Posted July 15, 2010 1) Which part of "Sticky: No Editing threads here please." you don't understand? 2) §22) Use descriptive thread titles If you start a new thread, please make sure your thread title explains what you want without forcing people to read through your post first. Thread titles such as "How in the world do I...", "Need help!" or "Will we ever see..." are anything but descriptive. We do not allow these kind of titles and threads with such titles are subject to be closed. 3) Closing. Share this post Link to post Share on other sites