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NEO -PZ-

Need some description.ext help

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Hey,

The code for music is as following.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic

{

tracks[]=

{

princeigor

};

class princeigor

{

name = "princeigor";

sound[] = {\music\princeigor.ogg, db+0, 1.0};

};

} <span id='postcolor'>

But how should this code be if I want to add voices instead?

Thanks in advance !

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgSounds

{ voice1 };

class voice1

{

name = "voice1";

sound[] = {"voice1.ogg", db+60, 1.0};

titles[] = { };

};

};

};

<span id='postcolor'>

You have to put your voice files in a folder called "sound" in the mission DIR.

RED

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Thanks ! smile.gif

/Edit

If I use more than one sound file then? Can't get it to work confused.gif

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This is an example of More than 1 Music and Voices:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic

{

tracks[]=

{

music1, music2, music3

};

class music1

{

name = "music1";

sound[] = {\music\music1.ogg, db+0, 1.0};

};

class music2

{

name = "music2";

sound[] = {\music\music2.ogg, db+0, 1.0};

};

class music3

{

name = "music3";

sound[] = {\music\music3.ogg, db+0, 1.0};

};

}

class CfgSounds

{

sounds[] = {

1, 2, 3, 4, 5

};

class 1

{

name = "1";

sound[] = {"1.ogg", db+290, 1.0};

titles[] =

{

};

};

class 2

{

name = "2";

sound[] = {"2.ogg", db+290, 1.0};

titles[] =

{

};

};

class 3

{

name = "3";

sound[] = {"3.ogg", db+290, 1.0};

titles[] =

{

};

};

class 4

{

name = "4";

sound[] = {"4.ogg", db+290, 1.0};

titles[] =

{

};

};

class 5

{

name = "5";

sound[] = {"5.ogg", db+290, 1.0};

titles[] =

{

};

}; <span id='postcolor'>

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If you would want to use two sounds it would look like this

class CfgSounds

{

class sound1{name = "sound1";sound[] = {"sound1.ogg", db +60, 1.0};titles[] = {0, $STRM_sound1};};

class sound2{name = "sound2";sound[] = {"sound2.ogg",db +60, 1.0};titles[] = {0 $STRM_sound2};};

};

If you want to add more than that just put the new class and sound info between  {   and  };

so like this

class CfgSounds

{

class sound1 blah blah blah

class sound2 blah blah blah

class sound3 blah blah blah

and so on

};

Also make sure to keep in mind that sound files unlike music files have to be mono only, not stereo, and also must be at the most 44100Khz.

Hope this helps biggrin.gif

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