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Richmuel UK

Mission Performance Advice

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Hi,

forgive me if this is a strange question, but I'm relatively new to mission making but have pretty much learnt how to do most things. However lacking experience of seeing my missions running, I am just curious to know what kind of effect scripts, modules, triggers ect and AI amounts will have on performance online and am really just after any advice on what things I should try to keep to a minimum and a suggestion on how how to keep my mission 'performance efficient.'

For instance, are lots of wapoints going to be a big drain? And how how many ai/groups should I be aiming for? What is considered a normal amount of scripts?

Any and all advice would be much appreciated on this matter as I could not find any discussion elsewhere, so not so much 'how' to do things, but 'what effect' will these things have.

Thanks :-)

Edited by Richmuel

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One of the things I read somewhere in these forums that I thought was pretty amazing is theres a way to spawn things as you need them I mean entire villages. So Im of the opinion from what I read you could make a big functiuonal base with AI animations cutscenes and whatever else spawn your player there take off on a mission and it would despawn, then as your driving to your mission on the map make the objective village spawn, thus improving performance in a very big way and allowing mission makers to go all out.

I however am still quite the Noob and cant tell you how to do that I just know it can be done.

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