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Toasticuss

How do I enable a radio channel halfway through a mission?

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I came across this thread having the same problem but putting what he says in the condition boxes does not work, it still makes it enabled from the start of the mission.

Here is the thread - http://forums.bistudio.com/showthread.php?t=2486&highlight=Enable+radio

I want the radio to be enabled when I step into the trigger area.

I have found a few threads on how to do it when an object gets destroyed just nothing about being activated VIA a unit being inside of a trigger area. I'm sure its simple and one of you could easily help me out.

Thanks.

Edited by Toasticuss

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I came across this thread having the same problem but putting what he says in the condition boxes does not work, it still makes it enabled from the start of the mission.

Here is the thread - http://forums.bistudio.com/showthread.php?t=2486&highlight=Enable+radio

I want the radio to be enabled when I step into the trigger area.

I have found a few threads on how to do it when an object gets destroyed just nothing about being activated VIA a unit being inside of a trigger area. I'm sure its simple and one of you could easily help me out.

Thanks.

Hello.

Im not sure of what you mean.

You want to have a Radio Trigger that you wont be able to use until you activate something during mission?

If that is the case you can use:

X setRadioMsg "NULL";

X is the radio callsign, for example if you want to use the Alpha Radio trigger you use 0, if its Bravo radio trigger you use 1 and so on.

You can then put the Radio available by:

X setRadioMsg "Call Extraction";

For example, you are using Charlie Radio Trigger:

2 setRadioMsg "Call Extraction";

_neo_

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X setRadioMsg "NULL";

Where do I put that? In the radio trigger somewhere? It doesn't work in player init.

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Where do I put that? In the radio trigger somewhere? It doesn't work in player init.

X should be replaced by a number, 1 is alpha, 2 is bravo, 3 is charlie etc.

now try again with number and in unit init.

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