Wire 0 Posted July 12, 2010 How would I go about creating a module inwhich I can drop into play from the MODULE (F7) option, and synchronise it with a unit so that the unit can activate particular scripts? Share this post Link to post Share on other sites
loyalguard 15 Posted July 12, 2010 Check out this thread for starters: How do you create a module? Make sure to read all the posts especially Myke's followup about CfgPatches. Share this post Link to post Share on other sites