Devil Dogs SF 13 Posted July 11, 2010 (edited) [Combined Ops] Not Over Yet v1.1 After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time. Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts. Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area This is my first mission I have released, so please provide me with constructive criticism for any future missions I may release. Thanks. Features: Single Player (I think it'll work 2 player Co-op, although it was made for a single player experience) IED's Dynamic Battles and objective Random Patrols Town Generator Snipers in buildings Enemies on rooftops Ambient Civilians Detailed Briefing notes Tip: Keep your eyes open and don't rush into things, otherwise you may find yourself victim to an IED or an ambush. ;) Screenshots: http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-24-54-03.jpg http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-30-32-01.jpg http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-26-56-74.jpg http://i240.photobucket.com/albums/ff147/PrivateHudson_98/arma2OA2010-07-0922-30-13-74.jpg Known Issues/Annoyances: > No intro right now, not really a bug or issue, but just letting you know there is no intro in this version > It should work with ACE OA/CO beta, but I will not update the mission with ACE stuff until a later version of the OA/CO version is released Changelog [v1.1] Dialogue disabled to prevent crashing upon greeting (Thanks Zipper5) Added some more snipers Added more rooftop enemies Credits: BIS for endless hours of fun Schnapsdrosel: Desert USMC Units EMERY: IED objects JW Custom: USP script Everyone who helped me over time in the editing section Download: - http://www.mediafire.com/?52v0zmnzvdl Armaholic mirror: - Not Over Yet (@) StrategyInformer mirror - Not Over Yet Required addons: - Desert USMC Units- Desert Marpat Backpack - IED objects Edited July 12, 2010 by Devil Dogs SF Share this post Link to post Share on other sites
Zipper5 74 Posted July 11, 2010 Looks like a cool mission, dude! > For some reason greeting the AI Marines in conversation crashes the game, I think it may be a Combined Operations problem You can fix this by using this setVariable ["BIS_noCoreConversations", true] Which just disables the ability to do those greetings all together. They're kind of pointless anyways. You can apply it to every unit in the mission by using {_x setVariable ["BIS_noCoreConversations", true]} forEach allUnits Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 11, 2010 Thank you for that Zipper, updating now. ---------- Post added at 01:54 PM ---------- Previous post was at 01:16 PM ---------- Updated the mission, please redownload as it fixes the crashing issue with greetings. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 12, 2010 (edited) Added Armaholic and StrategyInformer mirrors to first post. Also if anyone who has played it could give me some feedback on my first mission I'd appreciate it. Edited July 12, 2010 by Devil Dogs SF Share this post Link to post Share on other sites