Displacer 10 Posted July 9, 2010 To cut a long story short, I'm using three new sounds for a mission. They play perfectly on the desert island map, regardless of the method I use (triggers, scripts, waypoints etc) to play them. However, when I attempt to use these sounds on any other island they fail to play (no error messages). This happens even if I use an exact copy of the working setup on Desert Island on another island. Does anyone have any idea why this happens? Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 9, 2010 the description.ext, the music folder, or sound folder, they all have to be moved to the next mission folder to be heard in that other mission. Share this post Link to post Share on other sites
Displacer 10 Posted July 9, 2010 Yep, did all that. I tried many different ways to get the sounds to play but to make it a bit clearer I used this most basic method (among many others) to eliminate any change I'd forgotten to transfer something, made a scripting error etc....... Desert Island scenario: Basic Mission - one (player) unit, one Game Logic with one waypoint. Waypoint set to true and set to play one of my sound effects. Description file, in the mission folder defines the sounds in the sounds folder of the mission. Sounds folder (inside the mission folder) with the sounds I am trying to use inside. Result: sounds play Everon Scenario. Copied and pasted the unit, game logic and waypoint to Everon map. Copied and pasted Description file to Everon mission folder. Copied and pasted Sound folder (with contents) to mission folder. Thus both missions (contents and all) are identical other than being on different islands, no errors possible. Result: my sound doesn't play (default game sounds do as normal) Reverse the above, taking everything from Everon back to another new, empty Desert Island scenario. Result - sounds play. Repeat all the above for Kolgujev and Malden. Same results - no sound, but when the same are returned to a new desert island map it all works again. Nothing has been edited in any way (ie no names etc) - they are exactly as they appear by default when they are created, with the single exception that the Game logic waypoint is set to play a sound. Thus there are no references specific to Desert Island in the setup, so changing location should have no effect. The sounds are long enough that any difference in loading time will not allow them to be missed. And to be sure, I did the whole thing again with a trigger activated sound in addition, with the same result. Share this post Link to post Share on other sites
rellikki 7 Posted July 9, 2010 Sometimes the mission editor doesn't load the newly edited / added description.ext in the mission, so you should save your mission, quit the editor into the main menu, go back again and see if it works after that. Share this post Link to post Share on other sites
Displacer 10 Posted July 9, 2010 Yep, I did that too, every time. :) Share this post Link to post Share on other sites
Macser_old 0 Posted July 9, 2010 Eh,I haven't messed about with sound in a while.So forgive me if I'm off the mark. What about the mission.sqm?Anything in there that may be messing things up? Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 9, 2010 As there is absolutely no reason for a sound to work on desert island and not on other islands, the most reasonable reason is a trouble during the copying of the mission on the other island. Share this post Link to post Share on other sites