tsd16 10 Posted July 9, 2010 I searched in the Arma 2 section, and couldnt find what I was looking for (suppose the search criteria is too generic). Couple of questions: 1. how can I change the name of the player character in a mission (i.e. normally it uses the players profile name, I would like to set that name.) 2. My briefings dont pop up prior to the mission executing like they used to in Arma1/OFP. when the mission begins and I pop up the map, everything comes up fine there (notes, tasks etc), i was under the assumption if there was a briefing, you would have time to review it before the mission begins. Thanks, in advance. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 9, 2010 1. You set that up using the Description.ext, here's an example from my campaign: class CfgIdentities{ class wright { name="Cpt Wright"; face="Face01_camo6"; glasses=""; speaker="Male01EN"; pitch=1.0; }; class lewis { name="Lt Lewis"; face="Face03_camo5"; glasses=""; speaker="Male04EN"; pitch=1.05; }; }; Then you go to the units and type (Using my example) this setidentity wright; You can find places like Armaholic for full list of faces and glasses 2. You have to create the briefing.html for that Share this post Link to post Share on other sites
tsd16 10 Posted July 9, 2010 1. You set that up using the Description.ext, here's an example from my campaign:Then you go to the units and type (Using my example) You can find places like Armaholic for full list of faces and glasses 2. You have to create the briefing.html for that Thanks for the info re: the character names. For the briefing I have created a briefing.sqf and a briefing.html (which is actually the debriefing in Arma2). Ive downloaded Arma2 missions, that have working briefings that pop up prior to the start of the mission. Ive analyzed a working briefing mission to mine over and over again, I cant see anything they are doing that I am not. no matter what, starting the mission shoots me strait into the action as opposed to kicking off the briefing first. (yes I have execVM "briefing.sqf";) in the init. All of the info from my briefing is present when viewing the map while in game, it just doesnt go to the briefing first. Although its the same thing with my intro as well, I modelled an intro after the one from another mission, and again it doesnt show the intro when you start the mission, for the life of me I cant figure out why. Ive extracted the PBO to make sure everything is there in the mission, it is. So this is baffling me. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 9, 2010 It should work with the debriefing/briefing.html setup correctly. I just tried a mission I'm creating and it worked by simply creating that. I'll check again but I'm pretty sure that is what kicks in the briefing showing before the mission starts. Share this post Link to post Share on other sites