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Dragster

intro video help

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i just made mission that me and a few friends are gonna play. i tested it out in singel player and it worked like i wanted. But when i start it in multi player i dont get the intro video and the lose and win video. i get them to work in singel player are there anyway to get the intro and other vids to work in multiplayer???

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from my experience there is no wayfor that happen in MP games, i could be wrong, so what i did was just moved the stuff from the INTRO mission onto the main mission map, and had it played there, and it worked fine

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Thanks i moved the intro stuff into the mission its self and it worked thank you for the help

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I moved all of my intro stuff into the mission and when I start up the mission in multiplayer - it crashes my game to desktop.

My init.sqs file looks like this:

execVM "briefing.sqs"

execVM "intro.sqs"

execVM "mission.sqm"

The end of my intro.sqs file looks like this:

camdestroy _camera

Endmission "End1"

exit

I don't know what I am doing anymore. I tried everything. I'm getting so sick of crashing to desktop. Even when I tried getting it to work for just single player it kept crashing after the intro finished. When I test it in Multiplayer it doesn't even play the the intro stuff that I moved into the mission, instead it just crashes right away. I tried searching around for a multiplayer mission that I could download that had an intro movie so I could use a pbo extraction tool and then examine how the author got it to work and use his method, but I can't find an mission like that anywhere. I'll keep researching how to get my camera scenes to work in my multiplayer mission and I'll keep checking back here to see if anybody has responded with any helpful advice or instructions. Thanks in advance.

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execVM "briefing.sqs"

execVM "intro.sqs"

Wrong, when executing .sqs scripts it should be:

unitname exec "scriptname.sqs";

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It's sorta working now, except I'm getting a message saying that line 2 of my mission.sqm is missing ;

and during the middle of the movie the player and playables used to leave their line formation and run over and hop in the choppers, but now they leave formation and form some kind of a strange huddle, which sucks. Now I need to figure out how to get rid of the error and also find another way of getting the men to get in the choppers without teleporting them into the choppers using moveInCargo. I was using:

[s1,s2,s3,s4,s5,s6,s7,s8,s9,s10,s11,s12] orderGetIn true;

and it was working fine, now I'm stuck on that and the error thing.

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Yeah, I can't seem to fix this. I selected everything from the intro and hit ctrl-x and then went into the mission and hit ctrl-shift-v to paste it in the same exact place, then I saved it and previewed it and suddenly some error stuff appeared at the top of my screen. The movie then played ok, except for when the command was given for the player and playables to get into the choppers. They were not getting in at all, but before I pasted everything into the mission, they were getting in. Has anybody had this problem after pasting everything from their intro into their mission where suddenly an error appears?

It says: undefined variable in expression class

blah blah blah... Line 2

Line 2 just says... class Mission

an undefined variable? that could be anything within my mission. geez. Would there be a log file created showing me the exact location of the error in my mission? And is there a way to force the player and players to get their buts into the chopper somehow? If I use moveInCargo it will teleport them into the choppers and that will look lame. Do I need to set them to notI should just give up on this. I spent like a zillion hours on this so far and it was coming along great, but now it's falling apart and it just doesn't seem worth it anymore.

Edited by A-SUICIDAL

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I fixed the problem with trying to get the men into the chopper, and everything seems to be working fine, but I still have an error at the beginning telling me that I am missing ";" someplace in my mission. Is there a tool/program that exists that can open the mission text and show errors highlighted in red or something of that nature? I've been through the mission file so many times and just can't seem to find a mistake anywhere.

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...beginning telling me that I am missing ";" someplace in my mission...

Are you running it as an sqf or sqs? If you run it as an sqf you have to place a ";" at the end of each command.

Example:

camdestroy _camera;

Endmission "End1";

If you run it as an sqs then you shouldnt use the ";".

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