Väinämöinen 0 Posted July 14, 2010 (edited) Description: Apparently, createCenter made spawning possible but also made them just as stupid as stupid gets. I used example found on community.bistudio.com/wiki _SideHQ = createCenter east in the init. Maybe it should be SideHQ = createCenter east without _, maybe, maybe... hm I don't know and I don't care. They were spawning (so HQ is there, right?), but they were dumb, LOL :confused: The safest and quickest way is just to place that poor soldier! Dunno if it helps but... Some time ago i was experimenting with spawning a bomber with a crew. I used this in my bombing script: centeE = createCenter East;Egrp = createGroup centeE; then: _pilot = _group createUnit [_pilottype, [(getpos target2 select 0),(getpos target2 select 1),1000], [], 0, "CAN_COLLIDE"]; First create a center and after that a group then spawn units into that group. That made normal responsive AIs. Edited July 14, 2010 by Väinämöinen Share this post Link to post Share on other sites
ArmAIIholic 10 Posted July 14, 2010 So, if I understood you correctly I have to do it for every group I want to spawn? No wait... You created group for center... hm that is already defined as East. Well I will try that, for sure. And you can do it for every other group.... yeap Thanx man Share this post Link to post Share on other sites
ArmAIIholic 10 Posted July 18, 2010 As far as I am concerned I am done with 360ISM. The new module is here and I will continue to work on it. Let me know what you think about it. I think it's more realistic and that connection with the game that Katipo66 asked for will be much better. Cheers ArmAIIholic Share this post Link to post Share on other sites